Wand of probing reveals map locations in ray path
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@@ -354,6 +354,7 @@ extern int monster_detect(struct obj *, int);
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extern int trap_detect(struct obj *);
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extern const char *level_distance(d_level *);
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extern void use_crystal_ball(struct obj **);
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extern void show_map_spot(coordxy, coordxy, boolean);
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extern void do_mapping(void);
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extern void do_vicinity_map(struct obj *);
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extern void cvt_sdoor_to_door(struct rm *);
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