mon's glorkum pass harmlessly through the shade
I couldn't reproduce the problem; it appears to depend upon whether the file-scope variable 'otmp' has a stale value, and that might happen after a monster has tried to steal mon's saddle. However, the code pointed out in the report is clearly wrong. This prevents feedback of "glorkum" (with plural verb since quantity of 0 isn't 1), but the potential stale value hasn't been dealt with.
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@@ -1,4 +1,4 @@
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$NHDT-Branch: NetHack-3.6-Mar2020 $:$NHDT-Revision: 1.1 $ $NHDT-Date: 1583445339 2020/03/05 21:55:39 $
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$NHDT-Branch: NetHack-3.6-Mar2020 $:$NHDT-Revision: 1.2 $ $NHDT-Date: 1583606861 2020/03/07 18:47:41 $
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fixes36.6 contains a terse summary of changes made to 3.6.5 in order to
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produce 3.6.6 as well as any post-release fixes in binaries.
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@@ -12,6 +12,7 @@ formatting corpse names used internal buffers differently from formatting
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avoid divide by 0 crash if 'bogusmon' (file of bogus monster types) is empty
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avoid #wizrumorcheck crash if either 'rumors.tru' or 'rumors.fal' or both
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were empty when makedefs built 'rumors'
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avoid "<mon>'s glorkum pass harmlessly through the shade" for weaponless mon
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Platform- and/or Interface-Specific Fixes or Features
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