Guidebook consistency improvement
This commit is contained in:
@@ -4714,7 +4714,7 @@ Creps\fP, \fBEric Hendrickson\fP, \fBIzchak Miller\fP, \fBJohn Rupley\fP,
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.pg
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NetHack 3.0 was ported to the Atari by \fBEric R. Smith\fP, to OS/2 by
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\fBTimo Hakulinen\fP, and to VMS by \fBDavid Gentzel\fP. The three of them
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and \fBKevin Darcy\fP later joined the main development team to produce
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and \fBKevin Darcy\fP later joined the main NetHack Development Team to produce
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subsequent revisions of 3.0.
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.pg
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\fBOlaf Seibert\fP ported NetHack 2.3 and 3.0 to the Amiga.
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@@ -4725,7 +4725,7 @@ continued to enhance the PC, Macintosh, and Amiga ports through the later
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revisions of 3.0.
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.pg
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Headed by \fBMike Stephenson\fP and coordinated by \fBIzchak Miller\fP and
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\fBJanet Walz\fP, the development team which now included \fBKen Arromdee\fP,
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\fBJanet Walz\fP, the NetHack Development Team which now included \fBKen Arromdee\fP,
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\fBDavid Cohrs\fP, \fBJean-Christophe Collet\fP, \fBKevin Darcy\fP,
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\fBMatt Day\fP, \fBTimo Hakulinen\fP, \fBSteve Linhart\fP, \fBDean Luick\fP,
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\fBPat Rankin\fP, \fBEric Raymond\fP, and \fBEric Smith\fP undertook a radical
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@@ -4757,10 +4757,10 @@ ported NetHack 3.1 to the Atari. \fBPat Rankin\fP, with help from
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\fBDean Luick\fP, with help from \fBDavid Cohrs\fP, developed NetHack
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3.1 for X11.
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\fBWarwick Allison\fP wrote a tiled version of NetHack for the Atari;
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he later contributed the tiles to the DevTeam and tile support was
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he later contributed the tiles to the NetHack Development Team and tile support was
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then added to other platforms.
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.pg
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The 3.2 development team, comprised of \fBMichael Allison\fP, \fBKen
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The 3.2 NetHack Development Team, comprised of \fBMichael Allison\fP, \fBKen
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Arromdee\fP, \fBDavid Cohrs\fP, \fBJessie Collet\fP, \fBSteve Creps\fP,
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\fBKevin Darcy\fP, \fBTimo Hakulinen\fP, \fBSteve Linhart\fP, \fBDean
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Luick\fP, \fBPat Rankin\fP, \fBEric Smith\fP, \fBMike Stephenson\fP,
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@@ -4769,9 +4769,9 @@ Luick\fP, \fBPat Rankin\fP, \fBEric Smith\fP, \fBMike Stephenson\fP,
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.pg
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Version 3.2 marked the tenth anniversary of the formation of the development
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team. In a testament to their dedication to the game, all thirteen members
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of the original development team remained on the team at the start of work
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of the original NetHack Development Team remained on the team at the start of work
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on that release. During the interval between the release of 3.1.3
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and 3.2, one of the founding members of the development team, \fBDr. Izchak
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and 3.2, one of the founding members of the NetHack Development Team, \fBDr. Izchak
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Miller\fP, was diagnosed with cancer and passed away. That release of the
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game was dedicated to him by the development and porting teams.
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.pg
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@@ -4792,12 +4792,12 @@ casting system with the Wizard Patch.
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\fBWarren Cheung\fP combined SLASH with the Wizard Patch to produce Slash'EM,
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and with the help of \fBKevin Hugo\fP, added more features.
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Kevin later joined the
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DevTeam and incorporated the best of these ideas in NetHack 3.3.
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NetHack Development Team and incorporated the best of these ideas in NetHack 3.3.
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.pg
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The final update to 3.2 was the bug fix release 3.2.3, which was released
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simultaneously with 3.3.0 in December 1999 just in time for the Year 2000.
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.pg
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The 3.3 development team, consisting of
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The 3.3 NetHack Development Team, consisting of
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\fBMichael Allison\fP, \fBKen Arromdee\fP,
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\fBDavid Cohrs\fP, \fBJessie Collet\fP, \fBSteve Creps\fP, \fBKevin Darcy\fP,
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\fBTimo Hakulinen\fP, \fBKevin Hugo\fP, \fBSteve Linhart\fP, \fBKen Lorber\fP,
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@@ -4817,7 +4817,7 @@ available web-site listing all the bugs that had been discovered. Despite
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that constantly growing bug list, 3.3 proved stable enough to last for
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more than a year and a half.
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.pg
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The 3.4 development team initially consisted of
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The 3.4 NetHack Development Team initially consisted of
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\fBMichael Allison\fP, \fBKen Arromdee\fP,
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\fBDavid Cohrs\fP, \fBJessie Collet\fP, \fBKevin Hugo\fP, \fBKen Lorber\fP,
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\fBDean Luick\fP, \fBPat Rankin\fP, \fBMike Stephenson\fP,
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@@ -4857,7 +4857,7 @@ resurrected it for 3.3.1.
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The release of NetHack 3.4.3 in December 2003 marked the beginning of a
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long release hiatus. 3.4.3 proved to be a remarkably stable version that
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provided continued enjoyment by the community for more than a decade. The
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devteam slowly and quietly continued to work on the game behind the scenes
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NetHack Development Team slowly and quietly continued to work on the game behind the scenes
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during the tenure of 3.4.3. It was during that same period that several new
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variants emerged within the NetHack community. Notably sporkhack by
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\fBDerek S. Ray\fP, unnethack by \fBPatric Mueller\fP, nitrohack and its
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@@ -4870,21 +4870,21 @@ released publicly by other parties. Since that code was a work-in-progress
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and had not gone through the process of debugging it as a suitable release,
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it was decided that the version numbers present on that code snapshot would
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be retired and never used in an official NetHack release. An announcement
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was posted on the devteam's official nethack.org website to that effect,
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was posted on the NetHack Development Team's official nethack.org website to that effect,
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stating that there would never be a 3.4.4, 3.5, or 3.5.0 official release
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version.
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.pg
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In January 2015, preparation began for the release of NetHack 3.6.
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.pg
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At the beginning of development for what would eventually get released
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as 3.6.0, the development team consisted of \fBWarwick Allison\fP,
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as 3.6.0, the NetHack Development Team consisted of \fBWarwick Allison\fP,
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\fBMichael Allison\fP, \fBKen Arromdee\fP,
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\fBDavid Cohrs\fP, \fBJessie Collet\fP,
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\fBKen Lorber\fP, \fBDean Luick\fP, \fBPat Rankin\fP,
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\fBMike Stephenson\fP, \fBJanet Walz\fP, and \fBPaul Winner\fP.
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In early 2015, ahead of the release of 3.6.0, new members
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\fBSean Hunt\fP, \fBPasi Kallinen\fP, and \fBDerek S. Ray\fP
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joined the NetHack development team.
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joined the NetHack Development Team.
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.pg
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Near the end of the development of 3.6.0, one of the significant inspirations for many of
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the humorous and fun features found in the game, author Terry Pratchett,
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@@ -4896,14 +4896,14 @@ patches. Many bugs were fixed and some code was restructured.
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.pg
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In late April 2018, several hundred bug fixes for 3.6.0 and
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some new features were assembled and released as NetHack 3.6.1.
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The development team at the time of release of 3.6.1 consisted of
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The NetHack Development Team at the time of release of 3.6.1 consisted of
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\fBWarwick Allison\fP, \fBMichael Allison\fP, \fBKen Arromdee\fP,
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\fBDavid Cohrs\fP, \fBJessie Collet\fP, \fBPasi Kallinen\fP,
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\fBKen Lorber\fP, \fBDean Luick\fP, \fBPatric Mueller\fP,
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\fBPat Rankin\fP, \fBDerek S. Ray\fP, \fBAlex Smith\fP,
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\fBMike Stephenson\fP, \fBJanet Walz\fP, and \fBPaul Winner\fP.
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.pg
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The development team, as well as \fBSteve VanDevender\fP and
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The NetHack Development Team, as well as \fBSteve VanDevender\fP and
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\fBKevin Smolkowski\fP, ensured that NetHack 3.6 continued to operate on
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various
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.UX
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@@ -4944,9 +4944,9 @@ and in days past, devnull.net (gone for now, but not forgotten).
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. \" to the right, so pad them with a few spaces
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.pg
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From time to time, some depraved individual out there in netland sends a
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particularly intriguing modification to help out with the game. The Gods of
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the Dungeon sometimes make note of the names of the worst of these miscreants
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in this, the list of Dungeoneers:
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particularly intriguing modification to help out with the game. The NetHack
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Develpment Team sometimes makes note of the names of the worst of these
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miscreants in this, the list of Dungeoneers:
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.
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.TS S
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center;
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