Guidebook consistency improvement
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@@ -5207,7 +5207,7 @@ NetHack\/} 3.0c.
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\medskip
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\nd {\it NetHack\/} 3.0 was ported to the Atari by {\it Eric R. Smith}, to OS/2 by
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{\it Timo Hakulinen}, and to VMS by {\it David Gentzel}. The three of them
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and {\it Kevin Darcy\/} later joined the main development team to produce
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and {\it Kevin Darcy\/} later joined the main {\it NetHack Development Team} to produce
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subsequent revisions of 3.0.
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%.pg
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@@ -5222,7 +5222,7 @@ revisions of 3.0.
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%.pg
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\medskip
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\nd Headed by {\it Mike Stephenson\/} and coordinated by {\it Izchak Miller\/} and
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{\it Janet Walz}, the development team which now included {\it Ken Arromdee},
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{\it Janet Walz}, the {\it NetHack Development Team} which now included {\it Ken Arromdee},
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{\it David Cohrs}, {\it Jean-Christophe Collet}, {\it Kevin Darcy},
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{\it Matt Day}, {\it Timo Hakulinen}, {\it Steve Linhart}, {\it Dean Luick},
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{\it Pat Rankin}, {\it Eric Raymond}, and {\it Eric Smith\/} undertook a radical
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@@ -5265,12 +5265,12 @@ was responsible for the VMS version of {\it NetHack\/} 3.1.
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\nd {\it Dean Luick}, with help from {\it David Cohrs}, developed {\it NetHack\/}
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3.1 for X11.
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{\it Warwick Allison} wrote a tiled version of {\it NetHack\/} for the Atari;
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he later contributed the tiles to the DevTeam and tile support was
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he later contributed the tiles to the {\it NetHack Development Team} and tile support was
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then added to other platforms.
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%.pg
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\medskip
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\nd The 3.2 development team, comprised of {\it Michael Allison}, {\it Ken
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\nd The 3.2 {\it NetHack Development Team}, comprised of {\it Michael Allison}, {\it Ken
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Arromdee}, {\it David Cohrs}, {\it Jessie Collet}, {\it Steve Creps}, {\it
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Kevin Darcy}, {\it Timo Hakulinen}, {\it Steve Linhart}, {\it Dean Luick},
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{\it Pat Rankin}, {\it Eric Smith}, {\it Mike Stephenson}, {\it Janet Walz},
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@@ -5280,9 +5280,9 @@ and {\it Paul Winner}, released version 3.2 in April of 1996.
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\medskip
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\nd Version 3.2 marked the tenth anniversary of the formation of the development
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team. In a testament to their dedication to the game, all thirteen members
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of the original development team remained on the team at the start of work on
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of the original {\it NetHack Development Team} remained on the team at the start of work on
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that release. During the interval between the release of 3.1.3 and 3.2,
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one of the founding members of the development team, {\it Dr. Izchak Miller},
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one of the founding members of the {\it NetHack Development Team}, {\it Dr. Izchak Miller},
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was diagnosed with cancer and passed away. That release of the game was
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dedicated to him by the development and porting teams.
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@@ -5310,7 +5310,7 @@ casting system with the Wizard Patch.
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to produce {\it Slash'EM\/}, and
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with the help of {\it Kevin Hugo}, added more features.
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Kevin later joined the
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DevTeam and incorporated the best of these ideas into {\it NetHack\/} 3.3.
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{\it NetHack Development Team} and incorporated the best of these ideas into {\it NetHack\/} 3.3.
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%.pg
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\medskip
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@@ -5319,7 +5319,7 @@ simultaneously with 3.3.0 in December 1999 just in time for the Year 2000.
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%.pg
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\medskip
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The 3.3 development team, consisting of {\it Michael Allison}, {\it Ken Arromdee},
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The 3.3 {\it NetHack Development Team}, consisting of {\it Michael Allison}, {\it Ken Arromdee},
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{\it David Cohrs}, {\it Jessie Collet}, {\it Steve Creps}, {\it Kevin Darcy},
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{\it Timo Hakulinen}, {\it Kevin Hugo}, {\it Steve Linhart}, {\it Ken Lorber},
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{\it Dean Luick}, {\it Pat Rankin}, {\it Eric Smith}, {\it Mike Stephenson},
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@@ -5341,7 +5341,7 @@ more than a year and a half.
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%.pg
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\medskip
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The 3.4 development team initially consisted of
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The 3.4 {\it NetHack Development Team} initially consisted of
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{\it Michael Allison}, {\it Ken Arromdee},
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{\it David Cohrs}, {\it Jessie Collet}, {\it Kevin Hugo}, {\it Ken Lorber},
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{\it Dean Luick}, {\it Pat Rankin}, {\it Mike Stephenson},
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@@ -5402,7 +5402,7 @@ resurrected it for 3.3.1.
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The release of {\it NetHack\/} 3.4.3 in December 2003 marked the beginning of
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a long release hiatus. 3.4.3 proved to be a remarkably stable version that
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provided continued enjoyment by the community for more than a decade. The
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devteam slowly and quietly continued to work on the game behind the scenes
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{\it NetHack Development Team} slowly and quietly continued to work on the game behind the scenes
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during the tenure of 3.4.3. It was during that same period that several new
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variants emerged within the {\it NetHack\/} community. Notably sporkhack by
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Derek S. Ray, {\it unnethack\/} by Patric Mueller, {\it nitrohack\/} and its
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@@ -5417,7 +5417,7 @@ released publicly by other parties. Since that code was a work-in-progress
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and had not gone through the process of debugging it as a suitable release,
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it was decided that the version numbers present on that code snapshot would
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be retired and never used in an official {\it NetHack\/} release. An
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announcement was posted on the devteam's official {\it nethack.org\/} website
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announcement was posted on the {\it NetHack Development Team}'s official {\it nethack.org\/} website
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to that effect, stating that there would never be a 3.4.4, 3.5, or 3.5.0
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official release version.
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@@ -5428,7 +5428,7 @@ In January 2015, preparation began for the release of NetHack 3.6.
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%.pg
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\medskip
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At the beginning of development for what would eventually get released
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as 3.6.0, the development team consisted of {\it Warwick Allison},
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as 3.6.0, the {\it NetHack Development Team} consisted of {\it Warwick Allison},
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{\it Michael Allison}, {\it Ken Arromdee},
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{\it David Cohrs}, {\it Jessie Collet},
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{\it Ken Lorber}, {\it Dean Luick}, {\it Pat Rankin},
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@@ -5453,7 +5453,7 @@ patches. Many bugs were fixed and some code was restructured.
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%.pg
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\medskip
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In late April 2018, several hundred bug fixes for 3.6.0 and some new features
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were assembled and released as NetHack 3.6.1. The development team at the
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were assembled and released as NetHack 3.6.1. The {\it NetHack Development Team} at the
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time of release of 3.6.1 consisted of
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{\it Warwick Allison}, {\it Michael Allison}, {\it Ken Arromdee},
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{\it David Cohrs}, {\it Jessie Collet},
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@@ -5464,7 +5464,7 @@ time of release of 3.6.1 consisted of
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%.pg
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\medskip
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The development team, as well as {\it Steve VanDevender} and
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The {\it NetHack Development Team}, as well as {\it Steve VanDevender} and
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{\it Kevin Smolkowski}, ensured that {\it NetHack\/} 3.6 continued to
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operate on various Unix flavors and maintained the X11 interface.
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@@ -5519,9 +5519,9 @@ unnamed dungeoneers who invest their time and effort into annual
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\section*{Dungeoneers}
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%.pg
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\nd From time to time, some depraved individual out there in netland sends a
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particularly intriguing modification to help out with the game. The Gods of
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the Dungeon sometimes make note of the names of the worst of these miscreants
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in this, the list of Dungeoneers:
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particularly intriguing modification to help out with the game. The
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{\it NetHack Development Team} sometimes makes note of the names of the worst
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of these miscreants in this, the list of Dungeoneers:
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%.sd
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\begin{center}
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\begin{tabular}{llll}
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