Guidebook consistency improvement

This commit is contained in:
nhmall
2019-02-10 18:48:50 -05:00
parent da1212077d
commit 44b6808580
3 changed files with 64 additions and 62 deletions

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@@ -5207,7 +5207,7 @@ NetHack\/} 3.0c.
\medskip
\nd {\it NetHack\/} 3.0 was ported to the Atari by {\it Eric R. Smith}, to OS/2 by
{\it Timo Hakulinen}, and to VMS by {\it David Gentzel}. The three of them
and {\it Kevin Darcy\/} later joined the main development team to produce
and {\it Kevin Darcy\/} later joined the main {\it NetHack Development Team} to produce
subsequent revisions of 3.0.
%.pg
@@ -5222,7 +5222,7 @@ revisions of 3.0.
%.pg
\medskip
\nd Headed by {\it Mike Stephenson\/} and coordinated by {\it Izchak Miller\/} and
{\it Janet Walz}, the development team which now included {\it Ken Arromdee},
{\it Janet Walz}, the {\it NetHack Development Team} which now included {\it Ken Arromdee},
{\it David Cohrs}, {\it Jean-Christophe Collet}, {\it Kevin Darcy},
{\it Matt Day}, {\it Timo Hakulinen}, {\it Steve Linhart}, {\it Dean Luick},
{\it Pat Rankin}, {\it Eric Raymond}, and {\it Eric Smith\/} undertook a radical
@@ -5265,12 +5265,12 @@ was responsible for the VMS version of {\it NetHack\/} 3.1.
\nd {\it Dean Luick}, with help from {\it David Cohrs}, developed {\it NetHack\/}
3.1 for X11.
{\it Warwick Allison} wrote a tiled version of {\it NetHack\/} for the Atari;
he later contributed the tiles to the DevTeam and tile support was
he later contributed the tiles to the {\it NetHack Development Team} and tile support was
then added to other platforms.
%.pg
\medskip
\nd The 3.2 development team, comprised of {\it Michael Allison}, {\it Ken
\nd The 3.2 {\it NetHack Development Team}, comprised of {\it Michael Allison}, {\it Ken
Arromdee}, {\it David Cohrs}, {\it Jessie Collet}, {\it Steve Creps}, {\it
Kevin Darcy}, {\it Timo Hakulinen}, {\it Steve Linhart}, {\it Dean Luick},
{\it Pat Rankin}, {\it Eric Smith}, {\it Mike Stephenson}, {\it Janet Walz},
@@ -5280,9 +5280,9 @@ and {\it Paul Winner}, released version 3.2 in April of 1996.
\medskip
\nd Version 3.2 marked the tenth anniversary of the formation of the development
team. In a testament to their dedication to the game, all thirteen members
of the original development team remained on the team at the start of work on
of the original {\it NetHack Development Team} remained on the team at the start of work on
that release. During the interval between the release of 3.1.3 and 3.2,
one of the founding members of the development team, {\it Dr. Izchak Miller},
one of the founding members of the {\it NetHack Development Team}, {\it Dr. Izchak Miller},
was diagnosed with cancer and passed away. That release of the game was
dedicated to him by the development and porting teams.
@@ -5310,7 +5310,7 @@ casting system with the Wizard Patch.
to produce {\it Slash'EM\/}, and
with the help of {\it Kevin Hugo}, added more features.
Kevin later joined the
DevTeam and incorporated the best of these ideas into {\it NetHack\/} 3.3.
{\it NetHack Development Team} and incorporated the best of these ideas into {\it NetHack\/} 3.3.
%.pg
\medskip
@@ -5319,7 +5319,7 @@ simultaneously with 3.3.0 in December 1999 just in time for the Year 2000.
%.pg
\medskip
The 3.3 development team, consisting of {\it Michael Allison}, {\it Ken Arromdee},
The 3.3 {\it NetHack Development Team}, consisting of {\it Michael Allison}, {\it Ken Arromdee},
{\it David Cohrs}, {\it Jessie Collet}, {\it Steve Creps}, {\it Kevin Darcy},
{\it Timo Hakulinen}, {\it Kevin Hugo}, {\it Steve Linhart}, {\it Ken Lorber},
{\it Dean Luick}, {\it Pat Rankin}, {\it Eric Smith}, {\it Mike Stephenson},
@@ -5341,7 +5341,7 @@ more than a year and a half.
%.pg
\medskip
The 3.4 development team initially consisted of
The 3.4 {\it NetHack Development Team} initially consisted of
{\it Michael Allison}, {\it Ken Arromdee},
{\it David Cohrs}, {\it Jessie Collet}, {\it Kevin Hugo}, {\it Ken Lorber},
{\it Dean Luick}, {\it Pat Rankin}, {\it Mike Stephenson},
@@ -5402,7 +5402,7 @@ resurrected it for 3.3.1.
The release of {\it NetHack\/} 3.4.3 in December 2003 marked the beginning of
a long release hiatus. 3.4.3 proved to be a remarkably stable version that
provided continued enjoyment by the community for more than a decade. The
devteam slowly and quietly continued to work on the game behind the scenes
{\it NetHack Development Team} slowly and quietly continued to work on the game behind the scenes
during the tenure of 3.4.3. It was during that same period that several new
variants emerged within the {\it NetHack\/} community. Notably sporkhack by
Derek S. Ray, {\it unnethack\/} by Patric Mueller, {\it nitrohack\/} and its
@@ -5417,7 +5417,7 @@ released publicly by other parties. Since that code was a work-in-progress
and had not gone through the process of debugging it as a suitable release,
it was decided that the version numbers present on that code snapshot would
be retired and never used in an official {\it NetHack\/} release. An
announcement was posted on the devteam's official {\it nethack.org\/} website
announcement was posted on the {\it NetHack Development Team}'s official {\it nethack.org\/} website
to that effect, stating that there would never be a 3.4.4, 3.5, or 3.5.0
official release version.
@@ -5428,7 +5428,7 @@ In January 2015, preparation began for the release of NetHack 3.6.
%.pg
\medskip
At the beginning of development for what would eventually get released
as 3.6.0, the development team consisted of {\it Warwick Allison},
as 3.6.0, the {\it NetHack Development Team} consisted of {\it Warwick Allison},
{\it Michael Allison}, {\it Ken Arromdee},
{\it David Cohrs}, {\it Jessie Collet},
{\it Ken Lorber}, {\it Dean Luick}, {\it Pat Rankin},
@@ -5453,7 +5453,7 @@ patches. Many bugs were fixed and some code was restructured.
%.pg
\medskip
In late April 2018, several hundred bug fixes for 3.6.0 and some new features
were assembled and released as NetHack 3.6.1. The development team at the
were assembled and released as NetHack 3.6.1. The {\it NetHack Development Team} at the
time of release of 3.6.1 consisted of
{\it Warwick Allison}, {\it Michael Allison}, {\it Ken Arromdee},
{\it David Cohrs}, {\it Jessie Collet},
@@ -5464,7 +5464,7 @@ time of release of 3.6.1 consisted of
%.pg
\medskip
The development team, as well as {\it Steve VanDevender} and
The {\it NetHack Development Team}, as well as {\it Steve VanDevender} and
{\it Kevin Smolkowski}, ensured that {\it NetHack\/} 3.6 continued to
operate on various Unix flavors and maintained the X11 interface.
@@ -5519,9 +5519,9 @@ unnamed dungeoneers who invest their time and effort into annual
\section*{Dungeoneers}
%.pg
\nd From time to time, some depraved individual out there in netland sends a
particularly intriguing modification to help out with the game. The Gods of
the Dungeon sometimes make note of the names of the worst of these miscreants
in this, the list of Dungeoneers:
particularly intriguing modification to help out with the game. The
{\it NetHack Development Team} sometimes makes note of the names of the worst
of these miscreants in this, the list of Dungeoneers:
%.sd
\begin{center}
\begin{tabular}{llll}