Guidebook consistency improvement
This commit is contained in:
+29
-27
@@ -30,8 +30,8 @@ level revisions and updates of 3.0.
|
|||||||
|
|
||||||
NetHack 3.0 was ported to the Atari by Eric R. Smith, to OS/2 by Timo
|
NetHack 3.0 was ported to the Atari by Eric R. Smith, to OS/2 by Timo
|
||||||
Hakulinen, and to VMS by David Gentzel. The three of them and Kevin Darcy
|
Hakulinen, and to VMS by David Gentzel. The three of them and Kevin Darcy
|
||||||
later joined the main development team to produce subsequent revisions of
|
later joined the main NetHack Development Team to produce subsequent
|
||||||
3.0.
|
revisions of 3.0.
|
||||||
|
|
||||||
Olaf Seibert ported NetHack 2.3 and 3.0 to the Amiga. Norm Meluch, Stephen
|
Olaf Seibert ported NetHack 2.3 and 3.0 to the Amiga. Norm Meluch, Stephen
|
||||||
Spackman and Pierre Martineau designed overlay code for PC NetHack 3.0.
|
Spackman and Pierre Martineau designed overlay code for PC NetHack 3.0.
|
||||||
@@ -40,7 +40,7 @@ Dungeoneers, they continued to enhance the PC, Macintosh, and Amiga ports
|
|||||||
through the later revisions of 3.0.
|
through the later revisions of 3.0.
|
||||||
|
|
||||||
Headed by Mike Stephenson and coordinated by Izchak Miller and Janet Walz,
|
Headed by Mike Stephenson and coordinated by Izchak Miller and Janet Walz,
|
||||||
the development team which now included Ken Arromdee, David Cohrs,
|
the NetHack Development Team which now included Ken Arromdee, David Cohrs,
|
||||||
Jean-Christophe Collet, Kevin Darcy, Matt Day, Timo Hakulinen, Steve Linhart,
|
Jean-Christophe Collet, Kevin Darcy, Matt Day, Timo Hakulinen, Steve Linhart,
|
||||||
Dean Luick, Pat Rankin, Eric Raymond, and Eric Smith undertook a radical
|
Dean Luick, Pat Rankin, Eric Raymond, and Eric Smith undertook a radical
|
||||||
revision of 3.0. They re-structured the game's design, and re-wrote major
|
revision of 3.0. They re-structured the game's design, and re-wrote major
|
||||||
@@ -66,21 +66,21 @@ Windows NT.
|
|||||||
|
|
||||||
Dean Luick, with help from David Cohrs, developed NetHack 3.1 for X11.
|
Dean Luick, with help from David Cohrs, developed NetHack 3.1 for X11.
|
||||||
Warwick Allison wrote a tiled version of NetHack for the Atari;
|
Warwick Allison wrote a tiled version of NetHack for the Atari;
|
||||||
he later contributed the tiles to the DevTeam and tile support was
|
he later contributed the tiles to the NetHack Development Team and tile
|
||||||
then added to other platforms.
|
support was then added to other platforms.
|
||||||
|
|
||||||
The 3.2 development team, comprised of Michael Allison, Ken Arromdee, David
|
The 3.2 NetHack Development Team, comprised of Michael Allison, Ken Arromdee,
|
||||||
Cohrs, Jessie Collet, Steve Creps, Kevin Darcy, Timo Hakulinen, Steve
|
David Cohrs, Jessie Collet, Steve Creps, Kevin Darcy, Timo Hakulinen, Steve
|
||||||
Linhart, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet Walz,
|
Linhart, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet Walz,
|
||||||
and Paul Winner, released version 3.2 in April of 1996.
|
and Paul Winner, released version 3.2 in April of 1996.
|
||||||
|
|
||||||
Version 3.2 marked the tenth anniversary of the formation of the development
|
Version 3.2 marked the tenth anniversary of the formation of the development
|
||||||
team. In a testament to their dedication to the game, all thirteen members
|
team. In a testament to their dedication to the game, all thirteen members
|
||||||
of the original development team remained on the team at the start of work
|
of the original NetHack Development Team remained on the team at the start of
|
||||||
on that release. During the interval between the release of 3.1.3 and 3.2,
|
work on that release. During the interval between the release of 3.1.3 and
|
||||||
one of the founding members of the development team, Dr. Izchak Miller,
|
3.2, one of the founding members of the NetHack Development Team,
|
||||||
passed away. That release of the game was dedicated to him by the
|
Dr. Izchak Miller, passed away. That release of the game was dedicated to
|
||||||
development and porting teams.
|
him by the development and porting teams.
|
||||||
|
|
||||||
Version 3.2 proved to be more stable than previous versions. Many bugs
|
Version 3.2 proved to be more stable than previous versions. Many bugs
|
||||||
were fixed, abuses eliminated, and game features tuned for better game
|
were fixed, abuses eliminated, and game features tuned for better game
|
||||||
@@ -99,12 +99,13 @@ the Qt interface.
|
|||||||
|
|
||||||
Warren Cheung combined SLASH with the Wizard Patch to produce Slash'em, and
|
Warren Cheung combined SLASH with the Wizard Patch to produce Slash'em, and
|
||||||
with the help of Kevin Hugo, added more features. Kevin later joined the
|
with the help of Kevin Hugo, added more features. Kevin later joined the
|
||||||
DevTeam and incorporated the best of these ideas in NetHack 3.3.
|
NetHack Development Team and incorporated the best of these ideas in
|
||||||
|
NetHack 3.3.
|
||||||
|
|
||||||
The final update to 3.2 was the bug fix release 3.2.3, which was released
|
The final update to 3.2 was the bug fix release 3.2.3, which was released
|
||||||
simultaneously with 3.3.0 in December 1999 just in time for the Year 2000.
|
simultaneously with 3.3.0 in December 1999 just in time for the Year 2000.
|
||||||
|
|
||||||
The 3.3 development team, consisting of Michael Allison, Ken Arromdee,
|
The 3.3 NetHack Development Team, consisting of Michael Allison, Ken Arromdee,
|
||||||
David Cohrs, Jessie Collet, Steve Creps, Kevin Darcy, Timo Hakulinen,
|
David Cohrs, Jessie Collet, Steve Creps, Kevin Darcy, Timo Hakulinen,
|
||||||
Kevin Hugo, Steve Linhart, Ken Lorber, Dean Luick, Pat Rankin, Eric Smith,
|
Kevin Hugo, Steve Linhart, Ken Lorber, Dean Luick, Pat Rankin, Eric Smith,
|
||||||
Mike Stephenson, Janet Walz, and Paul Winner, released 3.3.0 in
|
Mike Stephenson, Janet Walz, and Paul Winner, released 3.3.0 in
|
||||||
@@ -121,10 +122,10 @@ publicly available web-site listing all the bugs that had been discovered.
|
|||||||
Despite that constantly growing bug list, 3.3 proved stable enough to last
|
Despite that constantly growing bug list, 3.3 proved stable enough to last
|
||||||
for more than a year and a half.
|
for more than a year and a half.
|
||||||
|
|
||||||
The 3.4 development team initially consisted of Michael Allison, Ken Arromdee,
|
The 3.4 NetHack Development Team initially consisted of Michael Allison,
|
||||||
David Cohrs, Jessie Collet, Kevin Hugo, Ken Lorber, Dean Luick, Pat Rankin,
|
Ken Arromdee, David Cohrs, Jessie Collet, Kevin Hugo, Ken Lorber, Dean Luick,
|
||||||
Mike Stephenson, Janet Walz, and Paul Winner, with Warwick Allison joining
|
Pat Rankin, Mike Stephenson, Janet Walz, and Paul Winner, with Warwick Allison
|
||||||
just before the release of NetHack 3.4.0 in March 2002.
|
joining just before the release of NetHack 3.4.0 in March 2002.
|
||||||
|
|
||||||
As with version 3.3, various people contributed to the game as a whole as
|
As with version 3.3, various people contributed to the game as a whole as
|
||||||
well as supporting ports on the different platforms that NetHack runs on:
|
well as supporting ports on the different platforms that NetHack runs on:
|
||||||
@@ -153,7 +154,7 @@ resurrected it for 3.3.1.
|
|||||||
The release of NetHack 3.4.3 in December 2003 marked the beginning of a
|
The release of NetHack 3.4.3 in December 2003 marked the beginning of a
|
||||||
long release hiatus. 3.4.3 proved to be a remarkably stable version that
|
long release hiatus. 3.4.3 proved to be a remarkably stable version that
|
||||||
provided continued enjoyment by the community for more than a decade. The
|
provided continued enjoyment by the community for more than a decade. The
|
||||||
devteam slowly and quietly continued to work on the game behind the scenes
|
NetHack Development Team slowly and quietly continued to work on the game behind the scenes
|
||||||
during the tenure of 3.4.3. It was during that same period that several
|
during the tenure of 3.4.3. It was during that same period that several
|
||||||
new variants emerged within the NetHack community. Notably sporkhack by
|
new variants emerged within the NetHack community. Notably sporkhack by
|
||||||
Derek S. Ray, unnethack by Patric Mueller, nitrohack and its successors
|
Derek S. Ray, unnethack by Patric Mueller, nitrohack and its successors
|
||||||
@@ -166,17 +167,18 @@ released publicly by other parties. Since that code was a work-in-progress
|
|||||||
and had not gone through a period of debugging, it was decided that the
|
and had not gone through a period of debugging, it was decided that the
|
||||||
version numbers present on that code snapshot would be retired and never
|
version numbers present on that code snapshot would be retired and never
|
||||||
used in an official NetHack release. An announcement was posted on the
|
used in an official NetHack release. An announcement was posted on the
|
||||||
devteam's official nethack.org website to that effect, stating that there
|
NetHack Development Team's official nethack.org website to that effect,
|
||||||
would never be a 3.4.4, 3.5, or 3.5.0 official release version.
|
stating that there would never be a 3.4.4, 3.5, or 3.5.0 official release
|
||||||
|
version.
|
||||||
|
|
||||||
In January 2015, preparation began for the release of NetHack 3.6.
|
In January 2015, preparation began for the release of NetHack 3.6.
|
||||||
|
|
||||||
At the beginning of development for what would eventually get released
|
At the beginning of development for what would eventually get released
|
||||||
as 3.6.0, the development team consisted of Warwick Allison,
|
as 3.6.0, the NetHack Development Team consisted of Warwick Allison,
|
||||||
Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Ken Lorber,
|
Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Ken Lorber,
|
||||||
Dean Luick, Pat Rankin, Mike Stephenson, Janet Walz, and Paul Winner.
|
Dean Luick, Pat Rankin, Mike Stephenson, Janet Walz, and Paul Winner.
|
||||||
Leading up to the release of 3.6.0 in early 2015, new members Sean Hunt,
|
Leading up to the release of 3.6.0 in early 2015, new members Sean Hunt,
|
||||||
Pasi Kallinen, and Derek S. Ray joined the NetHack development team.
|
Pasi Kallinen, and Derek S. Ray joined the NetHack Development Team.
|
||||||
|
|
||||||
Near the end of the development of 3.6.0, one of the significant inspirations
|
Near the end of the development of 3.6.0, one of the significant inspirations
|
||||||
for many of the humorous and fun features found in the game, author
|
for many of the humorous and fun features found in the game, author
|
||||||
@@ -188,14 +190,14 @@ Many bugs were fixed and some code was restructured.
|
|||||||
|
|
||||||
In late April 2018, several hundred bug fixes for 3.6.0 and some new
|
In late April 2018, several hundred bug fixes for 3.6.0 and some new
|
||||||
features were assembled and released as NetHack 3.6.1.
|
features were assembled and released as NetHack 3.6.1.
|
||||||
The development team at the time of release of 3.6.1 consisted of
|
The NetHack Development Team at the time of release of 3.6.1 consisted of
|
||||||
Warwick Allison, Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet,
|
Warwick Allison, Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet,
|
||||||
Pasi Kallinen, Ken Lorber, Dean Luick, Patric Mueller, Pat Rankin,
|
Pasi Kallinen, Ken Lorber, Dean Luick, Patric Mueller, Pat Rankin,
|
||||||
Derek S. Ray, Alex Smith, Mike Stephenson, Janet Walz and Paul Winner.
|
Derek S. Ray, Alex Smith, Mike Stephenson, Janet Walz and Paul Winner.
|
||||||
|
|
||||||
The development team, as well as Steve VanDevender and Kevin Smolkowski
|
The NetHack Development Team, as well as Steve VanDevender and
|
||||||
ensured that NetHack 3.6.1 continued to operate on various Unix flavors
|
Kevin Smolkowski ensured that NetHack 3.6.1 continued to operate on various
|
||||||
as well as maintaining the X11 interface.
|
Unix flavors as well as maintaining the X11 interface.
|
||||||
|
|
||||||
Ken Lorber, Haoyang Wang, Pat Rankin, and Dean Luick maintained the port
|
Ken Lorber, Haoyang Wang, Pat Rankin, and Dean Luick maintained the port
|
||||||
of NetHack 3.6.1 for Mac OSX.
|
of NetHack 3.6.1 for Mac OSX.
|
||||||
|
|||||||
+18
-18
@@ -4714,7 +4714,7 @@ Creps\fP, \fBEric Hendrickson\fP, \fBIzchak Miller\fP, \fBJohn Rupley\fP,
|
|||||||
.pg
|
.pg
|
||||||
NetHack 3.0 was ported to the Atari by \fBEric R. Smith\fP, to OS/2 by
|
NetHack 3.0 was ported to the Atari by \fBEric R. Smith\fP, to OS/2 by
|
||||||
\fBTimo Hakulinen\fP, and to VMS by \fBDavid Gentzel\fP. The three of them
|
\fBTimo Hakulinen\fP, and to VMS by \fBDavid Gentzel\fP. The three of them
|
||||||
and \fBKevin Darcy\fP later joined the main development team to produce
|
and \fBKevin Darcy\fP later joined the main NetHack Development Team to produce
|
||||||
subsequent revisions of 3.0.
|
subsequent revisions of 3.0.
|
||||||
.pg
|
.pg
|
||||||
\fBOlaf Seibert\fP ported NetHack 2.3 and 3.0 to the Amiga.
|
\fBOlaf Seibert\fP ported NetHack 2.3 and 3.0 to the Amiga.
|
||||||
@@ -4725,7 +4725,7 @@ continued to enhance the PC, Macintosh, and Amiga ports through the later
|
|||||||
revisions of 3.0.
|
revisions of 3.0.
|
||||||
.pg
|
.pg
|
||||||
Headed by \fBMike Stephenson\fP and coordinated by \fBIzchak Miller\fP and
|
Headed by \fBMike Stephenson\fP and coordinated by \fBIzchak Miller\fP and
|
||||||
\fBJanet Walz\fP, the development team which now included \fBKen Arromdee\fP,
|
\fBJanet Walz\fP, the NetHack Development Team which now included \fBKen Arromdee\fP,
|
||||||
\fBDavid Cohrs\fP, \fBJean-Christophe Collet\fP, \fBKevin Darcy\fP,
|
\fBDavid Cohrs\fP, \fBJean-Christophe Collet\fP, \fBKevin Darcy\fP,
|
||||||
\fBMatt Day\fP, \fBTimo Hakulinen\fP, \fBSteve Linhart\fP, \fBDean Luick\fP,
|
\fBMatt Day\fP, \fBTimo Hakulinen\fP, \fBSteve Linhart\fP, \fBDean Luick\fP,
|
||||||
\fBPat Rankin\fP, \fBEric Raymond\fP, and \fBEric Smith\fP undertook a radical
|
\fBPat Rankin\fP, \fBEric Raymond\fP, and \fBEric Smith\fP undertook a radical
|
||||||
@@ -4757,10 +4757,10 @@ ported NetHack 3.1 to the Atari. \fBPat Rankin\fP, with help from
|
|||||||
\fBDean Luick\fP, with help from \fBDavid Cohrs\fP, developed NetHack
|
\fBDean Luick\fP, with help from \fBDavid Cohrs\fP, developed NetHack
|
||||||
3.1 for X11.
|
3.1 for X11.
|
||||||
\fBWarwick Allison\fP wrote a tiled version of NetHack for the Atari;
|
\fBWarwick Allison\fP wrote a tiled version of NetHack for the Atari;
|
||||||
he later contributed the tiles to the DevTeam and tile support was
|
he later contributed the tiles to the NetHack Development Team and tile support was
|
||||||
then added to other platforms.
|
then added to other platforms.
|
||||||
.pg
|
.pg
|
||||||
The 3.2 development team, comprised of \fBMichael Allison\fP, \fBKen
|
The 3.2 NetHack Development Team, comprised of \fBMichael Allison\fP, \fBKen
|
||||||
Arromdee\fP, \fBDavid Cohrs\fP, \fBJessie Collet\fP, \fBSteve Creps\fP,
|
Arromdee\fP, \fBDavid Cohrs\fP, \fBJessie Collet\fP, \fBSteve Creps\fP,
|
||||||
\fBKevin Darcy\fP, \fBTimo Hakulinen\fP, \fBSteve Linhart\fP, \fBDean
|
\fBKevin Darcy\fP, \fBTimo Hakulinen\fP, \fBSteve Linhart\fP, \fBDean
|
||||||
Luick\fP, \fBPat Rankin\fP, \fBEric Smith\fP, \fBMike Stephenson\fP,
|
Luick\fP, \fBPat Rankin\fP, \fBEric Smith\fP, \fBMike Stephenson\fP,
|
||||||
@@ -4769,9 +4769,9 @@ Luick\fP, \fBPat Rankin\fP, \fBEric Smith\fP, \fBMike Stephenson\fP,
|
|||||||
.pg
|
.pg
|
||||||
Version 3.2 marked the tenth anniversary of the formation of the development
|
Version 3.2 marked the tenth anniversary of the formation of the development
|
||||||
team. In a testament to their dedication to the game, all thirteen members
|
team. In a testament to their dedication to the game, all thirteen members
|
||||||
of the original development team remained on the team at the start of work
|
of the original NetHack Development Team remained on the team at the start of work
|
||||||
on that release. During the interval between the release of 3.1.3
|
on that release. During the interval between the release of 3.1.3
|
||||||
and 3.2, one of the founding members of the development team, \fBDr. Izchak
|
and 3.2, one of the founding members of the NetHack Development Team, \fBDr. Izchak
|
||||||
Miller\fP, was diagnosed with cancer and passed away. That release of the
|
Miller\fP, was diagnosed with cancer and passed away. That release of the
|
||||||
game was dedicated to him by the development and porting teams.
|
game was dedicated to him by the development and porting teams.
|
||||||
.pg
|
.pg
|
||||||
@@ -4792,12 +4792,12 @@ casting system with the Wizard Patch.
|
|||||||
\fBWarren Cheung\fP combined SLASH with the Wizard Patch to produce Slash'EM,
|
\fBWarren Cheung\fP combined SLASH with the Wizard Patch to produce Slash'EM,
|
||||||
and with the help of \fBKevin Hugo\fP, added more features.
|
and with the help of \fBKevin Hugo\fP, added more features.
|
||||||
Kevin later joined the
|
Kevin later joined the
|
||||||
DevTeam and incorporated the best of these ideas in NetHack 3.3.
|
NetHack Development Team and incorporated the best of these ideas in NetHack 3.3.
|
||||||
.pg
|
.pg
|
||||||
The final update to 3.2 was the bug fix release 3.2.3, which was released
|
The final update to 3.2 was the bug fix release 3.2.3, which was released
|
||||||
simultaneously with 3.3.0 in December 1999 just in time for the Year 2000.
|
simultaneously with 3.3.0 in December 1999 just in time for the Year 2000.
|
||||||
.pg
|
.pg
|
||||||
The 3.3 development team, consisting of
|
The 3.3 NetHack Development Team, consisting of
|
||||||
\fBMichael Allison\fP, \fBKen Arromdee\fP,
|
\fBMichael Allison\fP, \fBKen Arromdee\fP,
|
||||||
\fBDavid Cohrs\fP, \fBJessie Collet\fP, \fBSteve Creps\fP, \fBKevin Darcy\fP,
|
\fBDavid Cohrs\fP, \fBJessie Collet\fP, \fBSteve Creps\fP, \fBKevin Darcy\fP,
|
||||||
\fBTimo Hakulinen\fP, \fBKevin Hugo\fP, \fBSteve Linhart\fP, \fBKen Lorber\fP,
|
\fBTimo Hakulinen\fP, \fBKevin Hugo\fP, \fBSteve Linhart\fP, \fBKen Lorber\fP,
|
||||||
@@ -4817,7 +4817,7 @@ available web-site listing all the bugs that had been discovered. Despite
|
|||||||
that constantly growing bug list, 3.3 proved stable enough to last for
|
that constantly growing bug list, 3.3 proved stable enough to last for
|
||||||
more than a year and a half.
|
more than a year and a half.
|
||||||
.pg
|
.pg
|
||||||
The 3.4 development team initially consisted of
|
The 3.4 NetHack Development Team initially consisted of
|
||||||
\fBMichael Allison\fP, \fBKen Arromdee\fP,
|
\fBMichael Allison\fP, \fBKen Arromdee\fP,
|
||||||
\fBDavid Cohrs\fP, \fBJessie Collet\fP, \fBKevin Hugo\fP, \fBKen Lorber\fP,
|
\fBDavid Cohrs\fP, \fBJessie Collet\fP, \fBKevin Hugo\fP, \fBKen Lorber\fP,
|
||||||
\fBDean Luick\fP, \fBPat Rankin\fP, \fBMike Stephenson\fP,
|
\fBDean Luick\fP, \fBPat Rankin\fP, \fBMike Stephenson\fP,
|
||||||
@@ -4857,7 +4857,7 @@ resurrected it for 3.3.1.
|
|||||||
The release of NetHack 3.4.3 in December 2003 marked the beginning of a
|
The release of NetHack 3.4.3 in December 2003 marked the beginning of a
|
||||||
long release hiatus. 3.4.3 proved to be a remarkably stable version that
|
long release hiatus. 3.4.3 proved to be a remarkably stable version that
|
||||||
provided continued enjoyment by the community for more than a decade. The
|
provided continued enjoyment by the community for more than a decade. The
|
||||||
devteam slowly and quietly continued to work on the game behind the scenes
|
NetHack Development Team slowly and quietly continued to work on the game behind the scenes
|
||||||
during the tenure of 3.4.3. It was during that same period that several new
|
during the tenure of 3.4.3. It was during that same period that several new
|
||||||
variants emerged within the NetHack community. Notably sporkhack by
|
variants emerged within the NetHack community. Notably sporkhack by
|
||||||
\fBDerek S. Ray\fP, unnethack by \fBPatric Mueller\fP, nitrohack and its
|
\fBDerek S. Ray\fP, unnethack by \fBPatric Mueller\fP, nitrohack and its
|
||||||
@@ -4870,21 +4870,21 @@ released publicly by other parties. Since that code was a work-in-progress
|
|||||||
and had not gone through the process of debugging it as a suitable release,
|
and had not gone through the process of debugging it as a suitable release,
|
||||||
it was decided that the version numbers present on that code snapshot would
|
it was decided that the version numbers present on that code snapshot would
|
||||||
be retired and never used in an official NetHack release. An announcement
|
be retired and never used in an official NetHack release. An announcement
|
||||||
was posted on the devteam's official nethack.org website to that effect,
|
was posted on the NetHack Development Team's official nethack.org website to that effect,
|
||||||
stating that there would never be a 3.4.4, 3.5, or 3.5.0 official release
|
stating that there would never be a 3.4.4, 3.5, or 3.5.0 official release
|
||||||
version.
|
version.
|
||||||
.pg
|
.pg
|
||||||
In January 2015, preparation began for the release of NetHack 3.6.
|
In January 2015, preparation began for the release of NetHack 3.6.
|
||||||
.pg
|
.pg
|
||||||
At the beginning of development for what would eventually get released
|
At the beginning of development for what would eventually get released
|
||||||
as 3.6.0, the development team consisted of \fBWarwick Allison\fP,
|
as 3.6.0, the NetHack Development Team consisted of \fBWarwick Allison\fP,
|
||||||
\fBMichael Allison\fP, \fBKen Arromdee\fP,
|
\fBMichael Allison\fP, \fBKen Arromdee\fP,
|
||||||
\fBDavid Cohrs\fP, \fBJessie Collet\fP,
|
\fBDavid Cohrs\fP, \fBJessie Collet\fP,
|
||||||
\fBKen Lorber\fP, \fBDean Luick\fP, \fBPat Rankin\fP,
|
\fBKen Lorber\fP, \fBDean Luick\fP, \fBPat Rankin\fP,
|
||||||
\fBMike Stephenson\fP, \fBJanet Walz\fP, and \fBPaul Winner\fP.
|
\fBMike Stephenson\fP, \fBJanet Walz\fP, and \fBPaul Winner\fP.
|
||||||
In early 2015, ahead of the release of 3.6.0, new members
|
In early 2015, ahead of the release of 3.6.0, new members
|
||||||
\fBSean Hunt\fP, \fBPasi Kallinen\fP, and \fBDerek S. Ray\fP
|
\fBSean Hunt\fP, \fBPasi Kallinen\fP, and \fBDerek S. Ray\fP
|
||||||
joined the NetHack development team.
|
joined the NetHack Development Team.
|
||||||
.pg
|
.pg
|
||||||
Near the end of the development of 3.6.0, one of the significant inspirations for many of
|
Near the end of the development of 3.6.0, one of the significant inspirations for many of
|
||||||
the humorous and fun features found in the game, author Terry Pratchett,
|
the humorous and fun features found in the game, author Terry Pratchett,
|
||||||
@@ -4896,14 +4896,14 @@ patches. Many bugs were fixed and some code was restructured.
|
|||||||
.pg
|
.pg
|
||||||
In late April 2018, several hundred bug fixes for 3.6.0 and
|
In late April 2018, several hundred bug fixes for 3.6.0 and
|
||||||
some new features were assembled and released as NetHack 3.6.1.
|
some new features were assembled and released as NetHack 3.6.1.
|
||||||
The development team at the time of release of 3.6.1 consisted of
|
The NetHack Development Team at the time of release of 3.6.1 consisted of
|
||||||
\fBWarwick Allison\fP, \fBMichael Allison\fP, \fBKen Arromdee\fP,
|
\fBWarwick Allison\fP, \fBMichael Allison\fP, \fBKen Arromdee\fP,
|
||||||
\fBDavid Cohrs\fP, \fBJessie Collet\fP, \fBPasi Kallinen\fP,
|
\fBDavid Cohrs\fP, \fBJessie Collet\fP, \fBPasi Kallinen\fP,
|
||||||
\fBKen Lorber\fP, \fBDean Luick\fP, \fBPatric Mueller\fP,
|
\fBKen Lorber\fP, \fBDean Luick\fP, \fBPatric Mueller\fP,
|
||||||
\fBPat Rankin\fP, \fBDerek S. Ray\fP, \fBAlex Smith\fP,
|
\fBPat Rankin\fP, \fBDerek S. Ray\fP, \fBAlex Smith\fP,
|
||||||
\fBMike Stephenson\fP, \fBJanet Walz\fP, and \fBPaul Winner\fP.
|
\fBMike Stephenson\fP, \fBJanet Walz\fP, and \fBPaul Winner\fP.
|
||||||
.pg
|
.pg
|
||||||
The development team, as well as \fBSteve VanDevender\fP and
|
The NetHack Development Team, as well as \fBSteve VanDevender\fP and
|
||||||
\fBKevin Smolkowski\fP, ensured that NetHack 3.6 continued to operate on
|
\fBKevin Smolkowski\fP, ensured that NetHack 3.6 continued to operate on
|
||||||
various
|
various
|
||||||
.UX
|
.UX
|
||||||
@@ -4944,9 +4944,9 @@ and in days past, devnull.net (gone for now, but not forgotten).
|
|||||||
. \" to the right, so pad them with a few spaces
|
. \" to the right, so pad them with a few spaces
|
||||||
.pg
|
.pg
|
||||||
From time to time, some depraved individual out there in netland sends a
|
From time to time, some depraved individual out there in netland sends a
|
||||||
particularly intriguing modification to help out with the game. The Gods of
|
particularly intriguing modification to help out with the game. The NetHack
|
||||||
the Dungeon sometimes make note of the names of the worst of these miscreants
|
Develpment Team sometimes makes note of the names of the worst of these
|
||||||
in this, the list of Dungeoneers:
|
miscreants in this, the list of Dungeoneers:
|
||||||
.
|
.
|
||||||
.TS S
|
.TS S
|
||||||
center;
|
center;
|
||||||
|
|||||||
+17
-17
@@ -5207,7 +5207,7 @@ NetHack\/} 3.0c.
|
|||||||
\medskip
|
\medskip
|
||||||
\nd {\it NetHack\/} 3.0 was ported to the Atari by {\it Eric R. Smith}, to OS/2 by
|
\nd {\it NetHack\/} 3.0 was ported to the Atari by {\it Eric R. Smith}, to OS/2 by
|
||||||
{\it Timo Hakulinen}, and to VMS by {\it David Gentzel}. The three of them
|
{\it Timo Hakulinen}, and to VMS by {\it David Gentzel}. The three of them
|
||||||
and {\it Kevin Darcy\/} later joined the main development team to produce
|
and {\it Kevin Darcy\/} later joined the main {\it NetHack Development Team} to produce
|
||||||
subsequent revisions of 3.0.
|
subsequent revisions of 3.0.
|
||||||
|
|
||||||
%.pg
|
%.pg
|
||||||
@@ -5222,7 +5222,7 @@ revisions of 3.0.
|
|||||||
%.pg
|
%.pg
|
||||||
\medskip
|
\medskip
|
||||||
\nd Headed by {\it Mike Stephenson\/} and coordinated by {\it Izchak Miller\/} and
|
\nd Headed by {\it Mike Stephenson\/} and coordinated by {\it Izchak Miller\/} and
|
||||||
{\it Janet Walz}, the development team which now included {\it Ken Arromdee},
|
{\it Janet Walz}, the {\it NetHack Development Team} which now included {\it Ken Arromdee},
|
||||||
{\it David Cohrs}, {\it Jean-Christophe Collet}, {\it Kevin Darcy},
|
{\it David Cohrs}, {\it Jean-Christophe Collet}, {\it Kevin Darcy},
|
||||||
{\it Matt Day}, {\it Timo Hakulinen}, {\it Steve Linhart}, {\it Dean Luick},
|
{\it Matt Day}, {\it Timo Hakulinen}, {\it Steve Linhart}, {\it Dean Luick},
|
||||||
{\it Pat Rankin}, {\it Eric Raymond}, and {\it Eric Smith\/} undertook a radical
|
{\it Pat Rankin}, {\it Eric Raymond}, and {\it Eric Smith\/} undertook a radical
|
||||||
@@ -5265,12 +5265,12 @@ was responsible for the VMS version of {\it NetHack\/} 3.1.
|
|||||||
\nd {\it Dean Luick}, with help from {\it David Cohrs}, developed {\it NetHack\/}
|
\nd {\it Dean Luick}, with help from {\it David Cohrs}, developed {\it NetHack\/}
|
||||||
3.1 for X11.
|
3.1 for X11.
|
||||||
{\it Warwick Allison} wrote a tiled version of {\it NetHack\/} for the Atari;
|
{\it Warwick Allison} wrote a tiled version of {\it NetHack\/} for the Atari;
|
||||||
he later contributed the tiles to the DevTeam and tile support was
|
he later contributed the tiles to the {\it NetHack Development Team} and tile support was
|
||||||
then added to other platforms.
|
then added to other platforms.
|
||||||
|
|
||||||
%.pg
|
%.pg
|
||||||
\medskip
|
\medskip
|
||||||
\nd The 3.2 development team, comprised of {\it Michael Allison}, {\it Ken
|
\nd The 3.2 {\it NetHack Development Team}, comprised of {\it Michael Allison}, {\it Ken
|
||||||
Arromdee}, {\it David Cohrs}, {\it Jessie Collet}, {\it Steve Creps}, {\it
|
Arromdee}, {\it David Cohrs}, {\it Jessie Collet}, {\it Steve Creps}, {\it
|
||||||
Kevin Darcy}, {\it Timo Hakulinen}, {\it Steve Linhart}, {\it Dean Luick},
|
Kevin Darcy}, {\it Timo Hakulinen}, {\it Steve Linhart}, {\it Dean Luick},
|
||||||
{\it Pat Rankin}, {\it Eric Smith}, {\it Mike Stephenson}, {\it Janet Walz},
|
{\it Pat Rankin}, {\it Eric Smith}, {\it Mike Stephenson}, {\it Janet Walz},
|
||||||
@@ -5280,9 +5280,9 @@ and {\it Paul Winner}, released version 3.2 in April of 1996.
|
|||||||
\medskip
|
\medskip
|
||||||
\nd Version 3.2 marked the tenth anniversary of the formation of the development
|
\nd Version 3.2 marked the tenth anniversary of the formation of the development
|
||||||
team. In a testament to their dedication to the game, all thirteen members
|
team. In a testament to their dedication to the game, all thirteen members
|
||||||
of the original development team remained on the team at the start of work on
|
of the original {\it NetHack Development Team} remained on the team at the start of work on
|
||||||
that release. During the interval between the release of 3.1.3 and 3.2,
|
that release. During the interval between the release of 3.1.3 and 3.2,
|
||||||
one of the founding members of the development team, {\it Dr. Izchak Miller},
|
one of the founding members of the {\it NetHack Development Team}, {\it Dr. Izchak Miller},
|
||||||
was diagnosed with cancer and passed away. That release of the game was
|
was diagnosed with cancer and passed away. That release of the game was
|
||||||
dedicated to him by the development and porting teams.
|
dedicated to him by the development and porting teams.
|
||||||
|
|
||||||
@@ -5310,7 +5310,7 @@ casting system with the Wizard Patch.
|
|||||||
to produce {\it Slash'EM\/}, and
|
to produce {\it Slash'EM\/}, and
|
||||||
with the help of {\it Kevin Hugo}, added more features.
|
with the help of {\it Kevin Hugo}, added more features.
|
||||||
Kevin later joined the
|
Kevin later joined the
|
||||||
DevTeam and incorporated the best of these ideas into {\it NetHack\/} 3.3.
|
{\it NetHack Development Team} and incorporated the best of these ideas into {\it NetHack\/} 3.3.
|
||||||
|
|
||||||
%.pg
|
%.pg
|
||||||
\medskip
|
\medskip
|
||||||
@@ -5319,7 +5319,7 @@ simultaneously with 3.3.0 in December 1999 just in time for the Year 2000.
|
|||||||
|
|
||||||
%.pg
|
%.pg
|
||||||
\medskip
|
\medskip
|
||||||
The 3.3 development team, consisting of {\it Michael Allison}, {\it Ken Arromdee},
|
The 3.3 {\it NetHack Development Team}, consisting of {\it Michael Allison}, {\it Ken Arromdee},
|
||||||
{\it David Cohrs}, {\it Jessie Collet}, {\it Steve Creps}, {\it Kevin Darcy},
|
{\it David Cohrs}, {\it Jessie Collet}, {\it Steve Creps}, {\it Kevin Darcy},
|
||||||
{\it Timo Hakulinen}, {\it Kevin Hugo}, {\it Steve Linhart}, {\it Ken Lorber},
|
{\it Timo Hakulinen}, {\it Kevin Hugo}, {\it Steve Linhart}, {\it Ken Lorber},
|
||||||
{\it Dean Luick}, {\it Pat Rankin}, {\it Eric Smith}, {\it Mike Stephenson},
|
{\it Dean Luick}, {\it Pat Rankin}, {\it Eric Smith}, {\it Mike Stephenson},
|
||||||
@@ -5341,7 +5341,7 @@ more than a year and a half.
|
|||||||
|
|
||||||
%.pg
|
%.pg
|
||||||
\medskip
|
\medskip
|
||||||
The 3.4 development team initially consisted of
|
The 3.4 {\it NetHack Development Team} initially consisted of
|
||||||
{\it Michael Allison}, {\it Ken Arromdee},
|
{\it Michael Allison}, {\it Ken Arromdee},
|
||||||
{\it David Cohrs}, {\it Jessie Collet}, {\it Kevin Hugo}, {\it Ken Lorber},
|
{\it David Cohrs}, {\it Jessie Collet}, {\it Kevin Hugo}, {\it Ken Lorber},
|
||||||
{\it Dean Luick}, {\it Pat Rankin}, {\it Mike Stephenson},
|
{\it Dean Luick}, {\it Pat Rankin}, {\it Mike Stephenson},
|
||||||
@@ -5402,7 +5402,7 @@ resurrected it for 3.3.1.
|
|||||||
The release of {\it NetHack\/} 3.4.3 in December 2003 marked the beginning of
|
The release of {\it NetHack\/} 3.4.3 in December 2003 marked the beginning of
|
||||||
a long release hiatus. 3.4.3 proved to be a remarkably stable version that
|
a long release hiatus. 3.4.3 proved to be a remarkably stable version that
|
||||||
provided continued enjoyment by the community for more than a decade. The
|
provided continued enjoyment by the community for more than a decade. The
|
||||||
devteam slowly and quietly continued to work on the game behind the scenes
|
{\it NetHack Development Team} slowly and quietly continued to work on the game behind the scenes
|
||||||
during the tenure of 3.4.3. It was during that same period that several new
|
during the tenure of 3.4.3. It was during that same period that several new
|
||||||
variants emerged within the {\it NetHack\/} community. Notably sporkhack by
|
variants emerged within the {\it NetHack\/} community. Notably sporkhack by
|
||||||
Derek S. Ray, {\it unnethack\/} by Patric Mueller, {\it nitrohack\/} and its
|
Derek S. Ray, {\it unnethack\/} by Patric Mueller, {\it nitrohack\/} and its
|
||||||
@@ -5417,7 +5417,7 @@ released publicly by other parties. Since that code was a work-in-progress
|
|||||||
and had not gone through the process of debugging it as a suitable release,
|
and had not gone through the process of debugging it as a suitable release,
|
||||||
it was decided that the version numbers present on that code snapshot would
|
it was decided that the version numbers present on that code snapshot would
|
||||||
be retired and never used in an official {\it NetHack\/} release. An
|
be retired and never used in an official {\it NetHack\/} release. An
|
||||||
announcement was posted on the devteam's official {\it nethack.org\/} website
|
announcement was posted on the {\it NetHack Development Team}'s official {\it nethack.org\/} website
|
||||||
to that effect, stating that there would never be a 3.4.4, 3.5, or 3.5.0
|
to that effect, stating that there would never be a 3.4.4, 3.5, or 3.5.0
|
||||||
official release version.
|
official release version.
|
||||||
|
|
||||||
@@ -5428,7 +5428,7 @@ In January 2015, preparation began for the release of NetHack 3.6.
|
|||||||
%.pg
|
%.pg
|
||||||
\medskip
|
\medskip
|
||||||
At the beginning of development for what would eventually get released
|
At the beginning of development for what would eventually get released
|
||||||
as 3.6.0, the development team consisted of {\it Warwick Allison},
|
as 3.6.0, the {\it NetHack Development Team} consisted of {\it Warwick Allison},
|
||||||
{\it Michael Allison}, {\it Ken Arromdee},
|
{\it Michael Allison}, {\it Ken Arromdee},
|
||||||
{\it David Cohrs}, {\it Jessie Collet},
|
{\it David Cohrs}, {\it Jessie Collet},
|
||||||
{\it Ken Lorber}, {\it Dean Luick}, {\it Pat Rankin},
|
{\it Ken Lorber}, {\it Dean Luick}, {\it Pat Rankin},
|
||||||
@@ -5453,7 +5453,7 @@ patches. Many bugs were fixed and some code was restructured.
|
|||||||
%.pg
|
%.pg
|
||||||
\medskip
|
\medskip
|
||||||
In late April 2018, several hundred bug fixes for 3.6.0 and some new features
|
In late April 2018, several hundred bug fixes for 3.6.0 and some new features
|
||||||
were assembled and released as NetHack 3.6.1. The development team at the
|
were assembled and released as NetHack 3.6.1. The {\it NetHack Development Team} at the
|
||||||
time of release of 3.6.1 consisted of
|
time of release of 3.6.1 consisted of
|
||||||
{\it Warwick Allison}, {\it Michael Allison}, {\it Ken Arromdee},
|
{\it Warwick Allison}, {\it Michael Allison}, {\it Ken Arromdee},
|
||||||
{\it David Cohrs}, {\it Jessie Collet},
|
{\it David Cohrs}, {\it Jessie Collet},
|
||||||
@@ -5464,7 +5464,7 @@ time of release of 3.6.1 consisted of
|
|||||||
|
|
||||||
%.pg
|
%.pg
|
||||||
\medskip
|
\medskip
|
||||||
The development team, as well as {\it Steve VanDevender} and
|
The {\it NetHack Development Team}, as well as {\it Steve VanDevender} and
|
||||||
{\it Kevin Smolkowski}, ensured that {\it NetHack\/} 3.6 continued to
|
{\it Kevin Smolkowski}, ensured that {\it NetHack\/} 3.6 continued to
|
||||||
operate on various Unix flavors and maintained the X11 interface.
|
operate on various Unix flavors and maintained the X11 interface.
|
||||||
|
|
||||||
@@ -5519,9 +5519,9 @@ unnamed dungeoneers who invest their time and effort into annual
|
|||||||
\section*{Dungeoneers}
|
\section*{Dungeoneers}
|
||||||
%.pg
|
%.pg
|
||||||
\nd From time to time, some depraved individual out there in netland sends a
|
\nd From time to time, some depraved individual out there in netland sends a
|
||||||
particularly intriguing modification to help out with the game. The Gods of
|
particularly intriguing modification to help out with the game. The
|
||||||
the Dungeon sometimes make note of the names of the worst of these miscreants
|
{\it NetHack Development Team} sometimes makes note of the names of the worst
|
||||||
in this, the list of Dungeoneers:
|
of these miscreants in this, the list of Dungeoneers:
|
||||||
%.sd
|
%.sd
|
||||||
\begin{center}
|
\begin{center}
|
||||||
\begin{tabular}{llll}
|
\begin{tabular}{llll}
|
||||||
|
|||||||
Reference in New Issue
Block a user