open/close while blind (trunk only)

From a bug report, attempting to open or close
a door while blind didn't always update the map display after telling the
player that a remembered-closed door was already open or a remembered-open
door was already closed.  And in the cases where it did update the map to
reflect a change in door state, it didn't use up a turn.  Now always update
the display and use up a turn when 'o' or 'c' reveals any new information.
This commit is contained in:
nethack.rankin
2007-11-16 06:53:23 +00:00
parent 44a7f87c08
commit 44c1677ac1
2 changed files with 47 additions and 23 deletions

View File

@@ -269,6 +269,8 @@ Nth adjustment of feedback when observing a pet eating
monsters who want the Amulet won't attack temple priests to try to get it
it was possible to generate an object of 0 gold pieces by dropping 2**32 gold
wizard mode's sanity_check option missed nested containers and migrating mons
always update map display and use up turn if open or close command attempted
while blind reveals change in door state or discloses non-door spot
Platform- and/or Interface-Specific Fixes