open/close while blind (trunk only)
From a bug report, attempting to open or close a door while blind didn't always update the map display after telling the player that a remembered-closed door was already open or a remembered-open door was already closed. And in the cases where it did update the map to reflect a change in door state, it didn't use up a turn. Now always update the display and use up a turn when 'o' or 'c' reveals any new information.
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@@ -269,6 +269,8 @@ Nth adjustment of feedback when observing a pet eating
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monsters who want the Amulet won't attack temple priests to try to get it
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it was possible to generate an object of 0 gold pieces by dropping 2**32 gold
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wizard mode's sanity_check option missed nested containers and migrating mons
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always update map display and use up turn if open or close command attempted
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while blind reveals change in door state or discloses non-door spot
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Platform- and/or Interface-Specific Fixes
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