Merge branch 'pr573' into NetHack-3.7
This commit is contained in:
@@ -1298,6 +1298,7 @@ delete extra lines in Guidebook.mn (pr #590 by argrath)
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supply missing changes on Guidebook.tex (pr #591 by argrath)
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supply missing changes on Guidebook.tex (pr #591 by argrath)
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fix out-of-bounds access of xdir and ydir in farlook (pr #592 by copperwater)
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fix out-of-bounds access of xdir and ydir in farlook (pr #592 by copperwater)
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variation of imp's period-speak (pr #602 by Vivit-R)
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variation of imp's period-speak (pr #602 by Vivit-R)
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fix m-prefix movement into warning symbol (pr #573 by entrez)
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Code Cleanup and Reorganization
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Code Cleanup and Reorganization
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+5
-4
@@ -1487,7 +1487,7 @@ domove_core(void)
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register struct rm *tmpr;
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register struct rm *tmpr;
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register xchar x, y;
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register xchar x, y;
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struct trap *trap = NULL;
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struct trap *trap = NULL;
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int wtcap;
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int wtcap, glyph;
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boolean on_ice;
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boolean on_ice;
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xchar chainx = 0, chainy = 0,
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xchar chainx = 0, chainy = 0,
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ballx = 0, bally = 0; /* ball&chain new positions */
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ballx = 0, bally = 0; /* ball&chain new positions */
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@@ -1705,6 +1705,7 @@ domove_core(void)
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g.bhitpos.x = x;
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g.bhitpos.x = x;
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g.bhitpos.y = y;
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g.bhitpos.y = y;
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tmpr = &levl[x][y];
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tmpr = &levl[x][y];
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glyph = glyph_at(x, y);
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/* attack monster */
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/* attack monster */
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if (mtmp) {
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if (mtmp) {
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@@ -1729,7 +1730,8 @@ domove_core(void)
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* different message and makes the player remember the monster.
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* different message and makes the player remember the monster.
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*/
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*/
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if (g.context.nopick && !g.context.travel
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if (g.context.nopick && !g.context.travel
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&& (canspotmon(mtmp) || glyph_is_invisible(levl[x][y].glyph))) {
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&& (canspotmon(mtmp) || glyph_is_invisible(glyph)
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|| glyph_is_warning(glyph))) {
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if (M_AP_TYPE(mtmp) && !Protection_from_shape_changers
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if (M_AP_TYPE(mtmp) && !Protection_from_shape_changers
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&& !sensemon(mtmp))
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&& !sensemon(mtmp))
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stumble_onto_mimic(mtmp);
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stumble_onto_mimic(mtmp);
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@@ -1782,11 +1784,10 @@ domove_core(void)
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/* specifying 'F' with no monster wastes a turn */
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/* specifying 'F' with no monster wastes a turn */
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if (g.context.forcefight
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if (g.context.forcefight
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/* remembered an 'I' && didn't use a move command */
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/* remembered an 'I' && didn't use a move command */
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|| (glyph_is_invisible(levl[x][y].glyph) && !g.context.nopick)) {
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|| (glyph_is_invisible(glyph) && !g.context.nopick)) {
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struct obj *boulder = 0;
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struct obj *boulder = 0;
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boolean explo = (Upolyd && attacktype(g.youmonst.data, AT_EXPL)),
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boolean explo = (Upolyd && attacktype(g.youmonst.data, AT_EXPL)),
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solid = !accessible(x, y);
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solid = !accessible(x, y);
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int glyph = glyph_at(x, y); /* might be monster */
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char buf[BUFSZ];
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char buf[BUFSZ];
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if (!Underwater) {
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if (!Underwater) {
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