github issue #1060 - crystal helmet
Issue reported by vultur-cadens: changing helm of brilliance to crystal made it stop being classified as "hard helmet" so it gave less protection against things falling onto the hero's head. Change the is_metallic() tests used on helmets to new hard_helmet(). Unlike when thrown, crystal helmets don't break when objects fall on them. Fixes #1060
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@@ -564,6 +564,7 @@ extern int stop_donning(struct obj *);
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extern int Armor_off(void);
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extern int Armor_gone(void);
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extern int Helmet_off(void);
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extern boolean hard_helmet(struct obj *);
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extern void wielding_corpse(struct obj *, struct obj *, boolean);
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extern int Gloves_off(void);
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extern int Boots_on(void);
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