github issue #1060 - crystal helmet
Issue reported by vultur-cadens: changing helm of brilliance to crystal made it stop being classified as "hard helmet" so it gave less protection against things falling onto the hero's head. Change the is_metallic() tests used on helmets to new hard_helmet(). Unlike when thrown, crystal helmets don't break when objects fall on them. Fixes #1060
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@@ -55,7 +55,7 @@ ballfall(void)
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pline_The("iron ball falls on your %s.", body_part(HEAD));
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if (uarmh) {
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if (is_metallic(uarmh)) {
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if (hard_helmet(uarmh)) {
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pline("Fortunately, you are wearing a hard helmet.");
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dmg = 3;
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} else if (Verbose(0, ballfall))
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