github issue #1060 - crystal helmet
Issue reported by vultur-cadens: changing helm of brilliance to crystal made it stop being classified as "hard helmet" so it gave less protection against things falling onto the hero's head. Change the is_metallic() tests used on helmets to new hard_helmet(). Unlike when thrown, crystal helmets don't break when objects fall on them. Fixes #1060
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@@ -1459,7 +1459,7 @@ zap_dig(void)
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}
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You("loosen a rock from the %s.", ceiling(u.ux, u.uy));
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pline("It falls on your %s!", body_part(HEAD));
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dmg = rnd((uarmh && is_metallic(uarmh)) ? 2 : 6);
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dmg = rnd(hard_helmet(uarmh) ? 2 : 6);
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losehp(Maybe_Half_Phys(dmg), "falling rock", KILLED_BY_AN);
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otmp = mksobj_at(ROCK, u.ux, u.uy, FALSE, FALSE);
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if (otmp) {
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