github issue #1060 - crystal helmet

Issue reported by vultur-cadens:  changing helm of brilliance to
crystal made it stop being classified as "hard helmet" so it gave
less protection against things falling onto the hero's head.

Change the is_metallic() tests used on helmets to new hard_helmet().
Unlike when thrown, crystal helmets don't break when objects fall
on them.

Fixes #1060
This commit is contained in:
PatR
2023-06-14 06:13:11 -07:00
parent 0440eb5091
commit 450f060132
14 changed files with 44 additions and 14 deletions

View File

@@ -526,7 +526,7 @@ mattacku(register struct monst *mtmp)
return 0; /* lurkers don't attack */
obj = which_armor(mtmp, WORN_HELMET);
if (obj && is_metallic(obj)) {
if (hard_helmet(obj)) {
Your("blow glances off %s %s.", s_suffix(mon_nam(mtmp)),
helm_simple_name(obj));
} else {