github issue #1060 - crystal helmet

Issue reported by vultur-cadens:  changing helm of brilliance to
crystal made it stop being classified as "hard helmet" so it gave
less protection against things falling onto the hero's head.

Change the is_metallic() tests used on helmets to new hard_helmet().
Unlike when thrown, crystal helmets don't break when objects fall
on them.

Fixes #1060
This commit is contained in:
PatR
2023-06-14 06:13:11 -07:00
parent 0440eb5091
commit 450f060132
14 changed files with 44 additions and 14 deletions

View File

@@ -5095,7 +5095,7 @@ helm_simple_name(struct obj *helmet)
* fedora, cornuthaum, dunce cap -> hat
* all other types of helmets -> helm
*/
return (helmet && !is_metallic(helmet)) ? "hat" : "helm";
return !hard_helmet(helmet) ? "hat" : "helm";
}
/* gloves vs gauntlets; depends upon discovery state */