github issue #1060 - crystal helmet

Issue reported by vultur-cadens:  changing helm of brilliance to
crystal made it stop being classified as "hard helmet" so it gave
less protection against things falling onto the hero's head.

Change the is_metallic() tests used on helmets to new hard_helmet().
Unlike when thrown, crystal helmets don't break when objects fall
on them.

Fixes #1060
This commit is contained in:
PatR
2023-06-14 06:13:11 -07:00
parent 0440eb5091
commit 450f060132
14 changed files with 44 additions and 14 deletions

View File

@@ -1173,7 +1173,7 @@ peffect_levitation(struct obj *otmp)
resulted in incrementing 'nothing' */
gp.potion_nothing = 0; /* not nothing after all */
} else if (has_ceiling(&u.uz)) {
int dmg = rnd(!uarmh ? 10 : !is_metallic(uarmh) ? 6 : 3);
int dmg = rnd(!uarmh ? 10 : !hard_helmet(uarmh) ? 6 : 3);
You("hit your %s on the %s.", body_part(HEAD),
ceiling(u.ux, u.uy));