github issue #1060 - crystal helmet
Issue reported by vultur-cadens: changing helm of brilliance to crystal made it stop being classified as "hard helmet" so it gave less protection against things falling onto the hero's head. Change the is_metallic() tests used on helmets to new hard_helmet(). Unlike when thrown, crystal helmets don't break when objects fall on them. Fixes #1060
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@@ -1197,7 +1197,7 @@ trapeffect_rocktrap(
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pline("Unfortunately, you are wearing %s.",
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an(helm_simple_name(uarmh))); /* helm or hat */
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dmg = 2;
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} else if (is_metallic(uarmh)) {
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} else if (hard_helmet(uarmh)) {
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pline("Fortunately, you are wearing a hard helmet.");
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dmg = 2;
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} else if (Verbose(3, trapeffect_rocktrap)) {
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