fix #H4329 - building with Qt
In mid-December, formatkiller() was given an additional argument but qt_win.cpp didn't get updated to reflect that.
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@@ -228,14 +228,17 @@ when feel_location removed a remembered-unseen-monster glyph from a known
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water location while hero was levitating, the map was redrawn showing
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floor instead of water at that spot
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post-3.6.0: fix "object lost" panic during pickup caused by sortloot revamp
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post-3.6.0: more sortloot revisions
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post-3.6.0: fix inventory menu for response of '?' to getobj (more sortloot
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revamp fallout)
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post-3.6.0: rings covered by non-cursed gloves not listed as 'R' candidates
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post-3.6.0: in baalz_fixup, move any monster away from the two fake pool spots
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post-3.6.0: switching farlook from xname to doname was giving away information
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for items located via object detection (quantity of detected gold)
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Fixes to Post-3.6.0 Problems that Were Exposed Via git Respository
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------------------------------------------------------------------
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fix "object lost" panic during pickup caused by sortloot revamp
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more sortloot revisions
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fix inventory menu for response of '?' to getobj (more sortloot revamp fallout)
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rings covered by non-cursed gloves not listed as 'R' candidates
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in baalz_fixup, move any monster away from the two fake pool spots
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switching farlook from xname to doname was giving away information for items
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located via object detection (quantity of detected gold)
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catch up win/Qt/qt_win.cpp on 18-Dec-2015 change to formatkiller()
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Platform- and/or Interface-Specific Fixes
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