Remove unneeded aliases
After changing the list styles in the previous commit, it is no longer necessary to define aliases for these styles.
This commit is contained in:
@@ -7,12 +7,6 @@
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\setlist[description]{leftmargin=30mm, topsep=2mm, partopsep=0mm, parsep=0mm, itemsep=1mm, labelwidth=28mm, labelsep=2mm}
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\newcommand{\nd}{\noindent}
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\newcommand{\tb}[1]{\tt #1 \hfill}
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\newcommand{\bb}[1]{\bf #1 \hfill}
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\newcommand{\ib}[1]{\it #1 \hfill}
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\hyphenation{CRASHREPORTURL}
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\begin{document}
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@@ -77,7 +71,7 @@ at the local inn, becoming more and more depressed as you watch the odds
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of your success being posted on the inn's walls getting lower and lower.
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%.pg
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\nd In the morning you awake, collect your belongings, and
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\noindent In the morning you awake, collect your belongings, and
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set off for the dungeon. After several days of uneventful
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travel, you see the ancient ruins that mark the entrance to the
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Mazes of Menace. It is late at night, so you make camp at the entrance
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@@ -2034,7 +2028,7 @@ Help menu: get the list of available extended commands.
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\end{description}
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%.pg
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\nd If your keyboard has a meta key (which, when pressed in combination
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\noindent If your keyboard has a meta key (which, when pressed in combination
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with another key, modifies it by setting the `meta' [8th, or `high']
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bit), you can invoke many extended commands by meta-ing the first
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letter of the command.
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@@ -2146,7 +2140,7 @@ equivalent is used for another command, so the three key combination
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\end{description}
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%.pg
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\nd If the {\it number\textunderscore pad\/} option is on, some additional letter commands
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\noindent If the {\it number\textunderscore pad\/} option is on, some additional letter commands
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are available:
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\begin{description}[font=\ttfamily]
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%.lp
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@@ -3056,7 +3050,7 @@ leather jacket & 9 & & no armor & 10\\
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\end{center}
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%.pg
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\nd You can also wear other pieces of armor (cloak over suit, shirt under
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\noindent You can also wear other pieces of armor (cloak over suit, shirt under
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suit, helmet, gloves, boots, shield) to lower your armor class even
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further.
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%--too obvious to mention unless we include polymorph into ettin or maralith
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@@ -4069,7 +4063,7 @@ you would enter the command
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\end{verbatim}
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%.ED
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\nd in {\it csh}
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\noindent in {\it csh}
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(note the need to escape the `!' since it's special
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to that shell), or the pair of commands
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%.SD i
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@@ -4079,7 +4073,7 @@ to that shell), or the pair of commands
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\end{verbatim}
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%.ED
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\nd in {\it sh}, {\it ksh}, or {\it bash}.
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\noindent in {\it sh}, {\it ksh}, or {\it bash}.
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%.pg
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The NETHACKOPTIONS value is effectively the same as a single OPTIONS
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@@ -5847,14 +5841,14 @@ can only be bound to a single key.
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%.pg
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\begin{description}[itemindent=10mm, labelwidth=15mm, rightmargin=15mm]
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%.lp
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\item[{\bb{count}}]
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\item[count]
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Prefix key to start a count, to repeat a command this many times.
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With {\it number\textunderscore pad\/} only. Default is~`{\tt n}'.
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%.lp
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\item[{\bb{getdir.help}}]
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\item[getdir.help]
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When asked for a direction, the key to show the help. Default is~`{\tt ?}'.
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%.lp
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\item[{\bb{getdir.mouse}}]
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\item[getdir.mouse]
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When asked for a direction, the key to initiate a simulated mouse click.
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You will be asked to pick a location.
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Use movement keystrokes to move the cursor around the map, then type
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@@ -5864,110 +5858,110 @@ to finish as if performing a left or right click.
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Only useful when using the {\tt \#therecmdmenu} command.
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Default is~`{\tt \textunderscore }'.
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%.lp
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\item[{\bb{getdir.self}}]
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\item[getdir.self]
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When asked for a direction, the key to target yourself. Default is~`{\tt .}'.
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%.lp
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\item[{\bb{getdir.self2}}]
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\item[getdir.self2]
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When asked for a direction, an alternate key to target yourself.
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Default is~`{\tt s}'.
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%.lp
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\item[{\bb{getpos.autodescribe}}]
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\item[getpos.autodescribe]
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When asked for a location, the key to toggle {\it autodescribe\/}.
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Default is~`{\tt \#}'.
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%.lp
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\item[{\bb{getpos.all.next}}]
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\item[getpos.all.next]
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When asked for a location, the key to go to next closest interesting thing.
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Default is~`{\tt a}'.
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%.lp
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\item[{\bb{getpos.all.prev}}]
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\item[getpos.all.prev]
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When asked for a location, the key to go to previous closest interesting thing.
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Default is~`{\tt A}'.
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%.lp
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\item[{\bb{getpos.door.next}}]
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\item[getpos.door.next]
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When asked for a location, the key to go to next closest door or doorway.
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Default is~`{\tt d}'.
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%.lp
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\item[{\bb{getpos.door.prev}}]
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\item[getpos.door.prev]
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When asked for a location, the key to go to previous closest door or doorway.
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Default is~`{\tt D}'.
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%.lp
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\item[{\bb{getpos.help}}]
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\item[getpos.help]
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When asked for a location, the key to show help. Default is~`{\tt ?}'.
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%.lp
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\item[{\bb{getpos.mon.next}}]
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\item[getpos.mon.next]
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When asked for a location, the key to go to next closest monster.
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Default is~`{\tt m}'.
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%.lp
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\item[{\bb{getpos.mon.prev}}]
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\item[getpos.mon.prev]
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When asked for a location, the key to go to previous closest monster.
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Default is~`{\tt M}'.
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%.lp
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\item[{\bb{getpos.obj.next}}]
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\item[getpos.obj.next]
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When asked for a location, the key to go to next closest object.
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Default is~`{\tt o}'.
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%.lp
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\item[{\bb{getpos.obj.prev}}]
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\item[getpos.obj.prev]
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When asked for a location, the key to go to previous closest object.
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Default is~`{\tt O}'.
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%.lp
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\item[{\bb{getpos.menu}}]
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\item[getpos.menu]
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When asked for a location, and using one of the next or previous keys to
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cycle through targets, toggle showing a menu instead. Default is~`{\tt !}'.
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%.lp
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\item[{\bb{getpos.moveskip}}]
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\item[getpos.moveskip]
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When asked for a location, and using the shifted movement keys or
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meta-digit keys to fast-move around, move by skipping the same glyphs
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instead of by 8 units.
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Default is~`{\tt *}'.
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%.lp
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\item[{\bb{getpos.filter}}]
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\item[getpos.filter]
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When asked for a location, change the filtering mode when using one of
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the next or previous keys to cycle through targets. Toggles between no
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filtering, in view only, and in the same area only. Default is~`{\tt "}'.
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%.lp
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\item[{\bb{getpos.pick}}]
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\item[getpos.pick]
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When asked for a location, the key to choose the location, and possibly
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ask for more info.
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When simulating a mouse click after being asked for a direction (see
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getdir.mouse above), the key to use to respond as right click.
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Default is~`{\tt .}'.
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%.lp
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\item[{\bb{getpos.pick.once}}]
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\item[getpos.pick.once]
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When asked for a location, the key to choose the location, and skip
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asking for more info.
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When simulating a mouse click after being asked for a direction,
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the key to respond as left click.
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Default is~`{\tt ,}'.
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%.lp
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\item[{\bb{getpos.pick.quick}}]
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\item[getpos.pick.quick]
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When asked for a location, the key to choose the location, skip asking
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for more info, and exit the location asking loop. Default is~`{\tt ;}'.
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%.lp
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\item[{\bb{getpos.pick.verbose}}]
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\item[getpos.pick.verbose]
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When asked for a location, the key to choose the location, and show more
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info without asking. Default is~`{\tt :}'.
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%.lp
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\item[{\bb{getpos.self}}]
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\item[getpos.self]
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When asked for a location, the key to go to your location.
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Default is~`{\tt @}'.
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%.lp
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\item[{\bb{getpos.unexplored.next}}]
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\item[getpos.unexplored.next]
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When asked for a location, the key to go to next closest unexplored location.
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Default is~`{\tt x}'.
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%.lp
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\item[{\bb{getpos.unexplored.prev}}]
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\item[getpos.unexplored.prev]
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When asked for a location, the key to go to previous closest unexplored
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location. Default is~`{\tt X}'.
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%.lp
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\item[{\bb{getpos.valid}}]
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\item[getpos.valid]
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When asked for a location, the key to go to show valid target locations.
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Default is~`{\tt \$}'.
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%.lp
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\item[{\bb{getpos.valid.next}}]
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\item[getpos.valid.next]
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When asked for a location, the key to go to next closest valid location.
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Default is~`{\tt z}'.
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%.lp
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\item[{\bb{getpos.valid.prev}}]
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\item[getpos.valid.prev]
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When asked for a location, the key to go to previous closest valid location.
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Default is~`{\tt Z}'.
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\end{description}
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@@ -6943,12 +6937,12 @@ Main events in the course of the game development are described below:
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%.pg
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\bigskip
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\nd {\it Jay Fenlason\/} wrote the original {\it Hack}, with help from {\it
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\noindent {\it Jay Fenlason\/} wrote the original {\it Hack}, with help from {\it
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Kenny Woodland}, {\it Mike Thome}, and {\it Jon Payne}.
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%.pg
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\medskip
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\nd {\it Andries Brouwer\/} did a major re-write while at
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\noindent {\it Andries Brouwer\/} did a major re-write while at
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Stichting Mathematisch Centrum (now Centrum Wiskunde \& Informatica),
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transforming Hack into a very different game.
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He published the Hack source code for use on UNIX
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@@ -6963,7 +6957,7 @@ was created for discussing it.
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%.pg
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\medskip
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\nd {\it Don G. Kneller\/} ported {\it Hack\/} 1.0.3 to Microsoft C and MS-DOS,
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\noindent {\it Don G. Kneller\/} ported {\it Hack\/} 1.0.3 to Microsoft C and MS-DOS,
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producing {\it PC Hack\/} 1.01e, added support for DEC Rainbow graphics in
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version 1.03g, and went on to produce at least four more versions (3.0, 3.2,
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3.51, and 3.6;
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@@ -6972,12 +6966,12 @@ note that these are old {\it Hack\/} version numbers, not contemporary
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%.pg
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\medskip
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\nd {\it R. Black\/} ported {\it PC Hack\/} 3.51 to Lattice C and the Atari
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\noindent {\it R. Black\/} ported {\it PC Hack\/} 3.51 to Lattice C and the Atari
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520/1040ST, producing {\it ST Hack\/} 1.03.
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%.pg
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\medskip
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\nd {\it Mike Stephenson\/} merged these various versions back together,
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\noindent {\it Mike Stephenson\/} merged these various versions back together,
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incorporating many of the added features, and produced {\it NetHack\/} version
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1.4 in 1987.
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He then coordinated a cast of thousands in enhancing and debugging
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@@ -6988,7 +6982,7 @@ via {\it ftp\/} and {\it uucp\/} after expiring from the newsgroup.
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%.pg
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\medskip
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\nd Later, Mike coordinated a major re-write of the game, heading a team which
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\noindent Later, Mike coordinated a major re-write of the game, heading a team which
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included {\it Ken Arromdee}, {\it Jean-Christophe Collet}, {\it Steve Creps},
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{\it Eric Hendrickson}, {\it Izchak Miller}, {\it Eric S. Raymond}, {\it John
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Rupley}, {\it Mike Threepoint}, and {\it Janet Walz}, to produce
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@@ -6996,14 +6990,14 @@ Rupley}, {\it Mike Threepoint}, and {\it Janet Walz}, to produce
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%.pg
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\medskip
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\nd {\it NetHack\/} 3.0 was ported to the Atari by {\it Eric R. Smith}, to OS/2 by
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\noindent {\it NetHack\/} 3.0 was ported to the Atari by {\it Eric R. Smith}, to OS/2 by
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{\it Timo Hakulinen}, and to VMS by {\it David Gentzel}. The three of them
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and {\it Kevin Darcy\/} later joined the main {\it NetHack Development Team} to produce
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subsequent revisions of 3.0.
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%.pg
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\medskip
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\nd {\it Olaf Seibert\/} ported {\it NetHack\/} 2.3 and 3.0 to the Amiga. {\it
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\noindent {\it Olaf Seibert\/} ported {\it NetHack\/} 2.3 and 3.0 to the Amiga. {\it
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Norm Meluch}, {\it Stephen Spackman\/} and {\it Pierre Martineau\/} designed
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overlay code for {\it PC NetHack\/} 3.0. {\it Johnny Lee\/} ported {\it
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NetHack\/} 3.0 to the Macintosh. Along with various other Dungeoneers, they
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@@ -7022,7 +7016,7 @@ the three component numbering scheme began to be used with 3.1.0.
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%.pg
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\medskip
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\nd Headed by {\it Mike Stephenson\/} and coordinated by {\it Izchak Miller\/}
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\noindent Headed by {\it Mike Stephenson\/} and coordinated by {\it Izchak Miller\/}
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and {\it Janet Walz}, the {\it NetHack Development Team} which now included
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{\it Ken Arromdee},
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{\it David Cohrs}, {\it Jean-Christophe Collet}, {\it Kevin Darcy},
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@@ -7038,19 +7032,19 @@ Version 3.1.0 was released in January of 1993.
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%.pg
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\medskip
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\nd {\it Ken Lorber}, {\it Gregg Wonderly\/} and {\it Greg Olson}, with help
|
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\noindent {\it Ken Lorber}, {\it Gregg Wonderly\/} and {\it Greg Olson}, with help
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from {\it Richard Addison}, {\it Mike Passaretti}, and {\it Olaf Seibert},
|
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developed {\it NetHack\/} 3.1 for the Amiga.
|
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%.pg
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\medskip
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\nd {\it Norm Meluch\/} and {\it Kevin Smolkowski}, with help from
|
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\noindent {\it Norm Meluch\/} and {\it Kevin Smolkowski}, with help from
|
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{\it Carl Schelin}, {\it Stephen Spackman}, {\it Steve VanDevender},
|
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and {\it Paul Winner}, ported {\it NetHack\/} 3.1 to the PC.
|
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|
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%.pg
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\medskip
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\nd {\it Jon W\{tte} and {\it Hao-yang Wang},
|
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\noindent {\it Jon W\{tte} and {\it Hao-yang Wang},
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with help from {\it Ross Brown}, {\it Mike Engber}, {\it David Hairston},
|
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{\it Michael Hamel}, {\it Jonathan Handler}, {\it Johnny Lee},
|
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{\it Tim Lennan}, {\it Rob Menke}, and {\it Andy Swanson},
|
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@@ -7059,7 +7053,7 @@ Building on their development, {\it Bart House} added a Think C port.
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%.pg
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\medskip
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\nd {\it Timo Hakulinen\/} ported {\it NetHack\/} 3.1 to OS/2.
|
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\noindent {\it Timo Hakulinen\/} ported {\it NetHack\/} 3.1 to OS/2.
|
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{\it Eric Smith\/} ported {\it NetHack\/} 3.1 to the Atari.
|
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{\it Pat Rankin}, with help from {\it Joshua Delahunty},
|
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was responsible for the VMS version of {\it NetHack\/} 3.1.
|
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@@ -7067,7 +7061,7 @@ was responsible for the VMS version of {\it NetHack\/} 3.1.
|
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|
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%.pg
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\medskip
|
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\nd {\it Dean Luick}, with help from {\it David Cohrs}, developed
|
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\noindent {\it Dean Luick}, with help from {\it David Cohrs}, developed
|
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{\it NetHack\/} 3.1 for X11.
|
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It drew the map as text rather than graphically but
|
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included {\tt nh10.bdf}, an optionally used custom X11 font which has
|
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@@ -7079,7 +7073,7 @@ forth, not separate images for beetles and ants or for cloaks and boots).
|
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|
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%.pg
|
||||
\medskip
|
||||
\nd {\it Warwick Allison\/} wrote a graphically displayed version
|
||||
\noindent {\it Warwick Allison\/} wrote a graphically displayed version
|
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of {\it NetHack\/}
|
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for the Atari where the tiny pictures were described as ``icons'' and
|
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were distinct for specific types of monsters and objects rather than just
|
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@@ -7092,7 +7086,7 @@ picked up by various other games.
|
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|
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%.pg
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\medskip
|
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\nd The 3.2 {\it NetHack Development Team}, comprised of {\it Michael Allison}, {\it Ken
|
||||
\noindent The 3.2 {\it NetHack Development Team}, comprised of {\it Michael Allison}, {\it Ken
|
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Arromdee}, {\it David Cohrs}, {\it Jessie Collet}, {\it Steve Creps}, {\it
|
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Kevin Darcy}, {\it Timo Hakulinen}, {\it Steve Linhart}, {\it Dean Luick},
|
||||
{\it Pat Rankin}, {\it Eric Smith}, {\it Mike Stephenson}, {\it Janet Walz},
|
||||
@@ -7100,7 +7094,7 @@ and {\it Paul Winner}, released version 3.2.0 in April of 1996.
|
||||
|
||||
%.pg
|
||||
\medskip
|
||||
\nd Version 3.2 marked the tenth anniversary of the formation of the
|
||||
\noindent Version 3.2 marked the tenth anniversary of the formation of the
|
||||
development team.
|
||||
In a testament to their dedication to the game, all thirteen members
|
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of the original {\it NetHack Development Team} remained on the team at the
|
||||
@@ -7202,22 +7196,22 @@ runs on:
|
||||
|
||||
%.pg
|
||||
\medskip
|
||||
\nd{\it Pat Rankin} maintained 3.4 for VMS.
|
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\noindent{\it Pat Rankin} maintained 3.4 for VMS.
|
||||
|
||||
%.pg
|
||||
\medskip
|
||||
\nd {\it Michael Allison} maintained {\it NetHack\/} 3.4 for the MS-DOS
|
||||
\noindent {\it Michael Allison} maintained {\it NetHack\/} 3.4 for the MS-DOS
|
||||
platform.
|
||||
{\it Paul Winner} and {\it Yitzhak Sapir} provided encouragement.
|
||||
|
||||
%.pg
|
||||
\medskip
|
||||
\nd {\it Dean Luick}, {\it Mark Modrall}, and {\it Kevin Hugo} maintained and
|
||||
\noindent {\it Dean Luick}, {\it Mark Modrall}, and {\it Kevin Hugo} maintained and
|
||||
enhanced the Macintosh port of 3.4.
|
||||
|
||||
%.pg
|
||||
\medskip
|
||||
\nd {\it Michael Allison}, {\it David Cohrs}, {\it Alex Kompel},
|
||||
\noindent {\it Michael Allison}, {\it David Cohrs}, {\it Alex Kompel},
|
||||
{\it Dion Nicolaas}, and
|
||||
{\it Yitzhak Sapir} maintained and enhanced 3.4 for the Microsoft Windows
|
||||
platform.
|
||||
@@ -7226,7 +7220,7 @@ platform.
|
||||
|
||||
%.pg
|
||||
\medskip
|
||||
\nd {\it Ron Van Iwaarden} was the sole maintainer of {\it NetHack\/} for
|
||||
\noindent {\it Ron Van Iwaarden} was the sole maintainer of {\it NetHack\/} for
|
||||
OS/2 the past
|
||||
several releases. Unfortunately Ron's last OS/2 machine stopped working in
|
||||
early 2006. A great many thanks to Ron for keeping {\it NetHack\/} alive on
|
||||
@@ -7234,13 +7228,13 @@ OS/2 all these years.
|
||||
|
||||
%.pg
|
||||
\medskip
|
||||
\nd {\it Janne Salmij\"{a}rvi} and {\it Teemu Suikki} maintained
|
||||
\noindent {\it Janne Salmij\"{a}rvi} and {\it Teemu Suikki} maintained
|
||||
and enhanced the Amiga port of 3.4 after {\it Janne Salmij\"{a}rvi} resurrected
|
||||
it for 3.3.1.
|
||||
|
||||
%.pg
|
||||
\medskip
|
||||
\nd {\it Christian ``Marvin'' Bressler} maintained 3.4 for the Atari after he
|
||||
\noindent {\it Christian ``Marvin'' Bressler} maintained 3.4 for the Atari after he
|
||||
resurrected it for 3.3.1.
|
||||
|
||||
%.pg
|
||||
@@ -7379,7 +7373,7 @@ some bug fixes.
|
||||
|
||||
%.pg
|
||||
\medskip
|
||||
\nd The official {\it NetHack\/} web site is maintained by {\it Ken Lorber} at
|
||||
\noindent The official {\it NetHack\/} web site is maintained by {\it Ken Lorber} at
|
||||
{\catcode`\#=11
|
||||
\special{html:<a href="https://www.nethack.org/">}}
|
||||
https:{\tt /}{\tt /}www.nethack.org{\tt /}.
|
||||
@@ -7390,7 +7384,7 @@ https:{\tt /}{\tt /}www.nethack.org{\tt /}.
|
||||
%.hn 2
|
||||
|
||||
\subsection*{Special Thanks}
|
||||
\nd On behalf of the {\it NetHack\/} community, thank you very much once
|
||||
\noindent On behalf of the {\it NetHack\/} community, thank you very much once
|
||||
again to {\it M. Drew Streib} and {\it Pasi Kallinen} for providing a
|
||||
public NetHack server at nethack.alt.org. Thanks to {\it Keith Simpson}
|
||||
and {\it Andy Thomson} for hardfought.org. Thanks to all those
|
||||
@@ -7403,7 +7397,7 @@ unnamed dungeoneers who invest their time and effort into annual
|
||||
%.hn 2
|
||||
\subsection*{Dungeoneers}
|
||||
%.pg
|
||||
\nd From time to time, some depraved individual out there in netland sends a
|
||||
\noindent From time to time, some depraved individual out there in netland sends a
|
||||
particularly intriguing modification to help out with the game. The
|
||||
{\it NetHack Development Team} sometimes makes note of the names of the worst
|
||||
of these miscreants in this, the list of Dungeoneers:
|
||||
|
||||
Reference in New Issue
Block a user