flag changes

Several flags added since 3.4.0 were destined for flags
(to be saved with the game) but were placed in iflags for
savefile compatibility.  These include:
 boolean  lootabc;	/* use "a/b/c" rather than "o/i/b" when looting */
 boolean  showrace;	/* show hero glyph by race rather than by role */
 boolean  travelcmd;	/* allow travel command */
 int	 runmode;	/* update screen display during run moves */

This patch has no effect unless you define this in your port's
XXconf.h file.
#define SAVEFILE_340_CONVERT	/* allow moving of some iflags fields to flags
					without destroying savefile compatibility */
Without it, the new flags remain in "iflags."  With it, the flags are moved to
"flags" and the structures are converted when the save file is read. There
is no reverse compatibility.  If you save the game after conversion, you
can't load the savefile on 3.4.0, only 3.4.1.
This commit is contained in:
nethack.allison
2002-07-28 16:03:00 +00:00
parent aedd6947d4
commit 46721b5a91
12 changed files with 360 additions and 23 deletions

View File

@@ -317,7 +317,7 @@
/* The hero's glyph when seen as a monster.
*/
#define hero_glyph \
monnum_to_glyph((Upolyd || !iflags.showrace) ? u.umonnum : \
monnum_to_glyph((Upolyd || !Xflags.showrace) ? u.umonnum : \
(flags.female && urace.femalenum != NON_PM) ? urace.femalenum : \
urace.malenum)

View File

@@ -15,6 +15,13 @@
*/
struct flag {
#ifdef SAVEFILE_340_CONVERT
int version; /* flag structure version */
boolean lootabc; /* use "a/b/c" rather than "o/i/b" when looting */
boolean showrace; /* show hero glyph by race rather than by role */
boolean travelcmd; /* allow travel command */
int runmode; /* update screen display during run moves */
#endif
#ifdef AMIFLUSH
boolean altmeta; /* use ALT keys as META */
boolean amiflush; /* kill typeahead */
@@ -254,11 +261,13 @@ struct instance_flags {
boolean wc_eight_bit_input; /* allow eight bit input */
boolean wc_mouse_support; /* allow mouse support */
#ifndef SAVEFILE_340_CONVERT
/* Items which belong in flags, but are here to allow save compatibility */
boolean lootabc; /* use "a/b/c" rather than "o/i/b" when looting */
boolean showrace; /* show hero glyph by race rather than by role */
boolean travelcmd; /* allow travel command */
int runmode; /* update screen display during run moves */
#endif
};
/*
@@ -289,4 +298,111 @@ extern NEARDATA struct instance_flags iflags;
#define RUN_STEP 2 /* update display every single step */
#define RUN_CRAWL 3 /* walk w/ extra delay after each update */
#ifndef SAVEFILE_340_CONVERT
# define Xflags iflags
#else
# define Xflags flags
/* This is identical to 3.4.0 flag structure */
struct flag340 {
#ifdef AMIFLUSH
boolean altmeta; /* use ALT keys as META */
boolean amiflush; /* kill typeahead */
#endif
#ifdef MFLOPPY
boolean asksavedisk;
#endif
boolean autodig; /* MRKR: Automatically dig */
boolean autoquiver; /* Automatically fill quiver */
boolean beginner;
#ifdef MAIL
boolean biff; /* enable checking for mail */
#endif
boolean botl; /* partially redo status line */
boolean botlx; /* print an entirely new bottom line */
boolean confirm; /* confirm before hitting tame monsters */
boolean debug; /* in debugging mode */
boolean end_own; /* list all own scores */
boolean explore; /* in exploration mode */
#ifdef OPT_DISPMAP
boolean fast_map; /* use optimized, less flexible map display */
#endif
#define discover flags.explore
boolean female;
boolean forcefight;
boolean friday13; /* it's Friday the 13th */
boolean help; /* look in data file for info about stuff */
boolean ignintr; /* ignore interrupts */
#ifdef INSURANCE
boolean ins_chkpt; /* checkpoint as appropriate */
#endif
boolean invlet_constant; /* let objects keep their inventory symbol */
boolean legacy; /* print game entry "story" */
boolean lit_corridor; /* show a dark corr as lit if it is in sight */
boolean made_amulet;
boolean mon_moving; /* monsters' turn to move */
boolean move;
boolean mv;
boolean bypasses; /* bypass flag is set on at least one fobj */
boolean nap; /* `timed_delay' option for display effects */
boolean nopick; /* do not pickup objects (as when running) */
boolean null; /* OK to send nulls to the terminal */
#ifdef MAC
boolean page_wait; /* put up a --More-- after a page of messages */
#endif
boolean perm_invent; /* keep full inventories up until dismissed */
boolean pickup; /* whether you pickup or move and look */
boolean pushweapon; /* When wielding, push old weapon into second slot */
boolean rest_on_space; /* space means rest */
boolean safe_dog; /* give complete protection to the dog */
#ifdef EXP_ON_BOTL
boolean showexp; /* show experience points */
#endif
#ifdef SCORE_ON_BOTL
boolean showscore; /* show score */
#endif
boolean silent; /* whether the bell rings or not */
boolean sortpack; /* sorted inventory */
boolean soundok; /* ok to tell about sounds heard */
boolean sparkle; /* show "resisting" special FX (Scott Bigham) */
boolean standout; /* use standout for --More-- */
boolean time; /* display elapsed 'time' */
boolean tombstone; /* print tombstone */
boolean toptenwin; /* ending list in window instead of stdout */
boolean verbose; /* max battle info */
boolean prayconfirm; /* confirm before praying */
int end_top, end_around; /* describe desired score list */
unsigned ident; /* social security number for each monster */
unsigned moonphase;
unsigned long suppress_alert;
unsigned no_of_wizards; /* 0, 1 or 2 (wizard and his shadow) */
boolean travel; /* find way automatically to u.tx,u.ty */
unsigned run; /* 0: h (etc), 1: H (etc), 2: fh (etc) */
/* 3: FH, 4: ff+, 5: ff-, 6: FF+, 7: FF- */
/* 8: travel */
unsigned long warntype; /* warn_of_mon monster type M2 */
int warnlevel;
int djinni_count, ghost_count; /* potion effect tuning */
int pickup_burden; /* maximum burden before prompt */
char inv_order[MAXOCLASSES];
char pickup_types[MAXOCLASSES];
char end_disclose[NUM_DISCLOSURE_OPTIONS + 1]; /* disclose various info
upon exit */
char menu_style; /* User interface style setting */
#ifdef AMII_GRAPHICS
int numcols;
unsigned short amii_dripens[ 20 ]; /* DrawInfo Pens currently there are 13 in v39 */
AMII_COLOR_TYPE amii_curmap[ AMII_MAXCOLORS ]; /* colormap */
#endif
int initrole; /* starting role (index into roles[]) */
int initrace; /* starting race (index into races[]) */
int initgend; /* starting gender (index into genders[]) */
int initalign; /* starting alignment (index into aligns[]) */
int randomall; /* randomly assign everything not specified */
int pantheon; /* deity selection for priest character */
};
#endif /*SAVEFILE_340_CONVERT */
#endif /* FLAG_H */

View File

@@ -19,6 +19,8 @@
#define PC_LOCKING /* Prevent overwrites of aborted or in-progress games */
/* without first receiving confirmation. */
#define SAVEFILE_340_CONVERT /* allow moving of some iflags fields to flags
without destroying savefile compatibility */
/*
* -----------------------------------------------------------------