more Master Key of Thievery: lock/unlock vs traps
Always find traps when using the rogue's quest Key to lock or unlock a trapped door or chest provided that the Key is not cursed (for rogues) or is blessed (for non-rogues). When a trap is found, the player is given the opportunity to disarm it, and doing so will always succeed. (It isn't disarmed automatically; the player may prefer to leave traps in place, presumably hoping to set up a dangerous bones file. Or he or she may be unaware of the guaranteed success and be too timid to risk trying to disarm the trap.) TODO: make #untrap of a door or chest while carrying that Key always find traps (with same bless/curse requirements as above). And maybe change its #invoke property from untrap to detect unseen/secret door detection since current invoke power would become redundant. Also, move a bunch of new artifact abilities from the fixes section to the new features section in fixes36.1.
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@@ -350,14 +350,6 @@ pets start with apport equal to your charisma
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sometimes generate the random mazes with wide corridors, thick walls,
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or with dead ends changed to loops
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put throne room gold in the chest
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wielding Trollsbane prevents trolls from reviving
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wielding Demonbane prevents demons summoning friends
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wielding Dragonbane confers reflection
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wielding Ogresmasher grants 25 constitution
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Cleaver can hit three monsters with one swing
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Master Key of Thievery warns about undetected traps if wielded
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Elbereth must now be on a square by itself to function
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Elbereth now erodes based on attacks by the player, not monsters scared
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novels are made of paper, not gold
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movement speeds are made less predictable by using random rounding, rather
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than via adding a random offset
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@@ -681,6 +673,17 @@ new paranoid_confirm settings: wand-break to require "yes" rather than 'y'
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option force_invmenu to make commands asking for inventory items always
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use a menu instead of a text line query
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option hitpointbar to show a bar graph of hit points behind title field
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wielding Trollsbane prevents troll corpses from reviving
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wielding Demonbane prevents demons summoning friends
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wielding Dragonbane confers reflection
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wielding Ogresmasher grants 25 constitution
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Cleaver can hit three adjacent monsters with one swing
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Master Key of Thievery warns about undetected traps if wielded without gloves
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Master Key of Thievery always finds door and chest traps if used to lock or
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unlock a trapped door or chest while non-cursed (for rogues) or
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blessed (for non-rogues); player is offered the opportunity to disarm
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"Elbereth" must now be the only engraved text on a square to function
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"Elbereth" now erodes based on attacks by the player, not monsters scared
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Platform- and/or Interface-Specific New Features
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