'$' vs #jump
Hero poly'd into xorn can wear jumping boots or cast jump spell, so some target destinations which were excluded by '$' (to show valid destinations during getpos) shouldn't have been. Doubly so if wearing the Eyes of the Overworld where xorn'd hero can jump through walls rather than just into them. This attempts to deal with diagonal moves vs open doorways sanely, including allowing knight's move jumps in or out of them when appropriate. Also, need to check isok(x,y) before cansee(x,y) instead of after.
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@@ -316,6 +316,7 @@ catch up win/Qt/qt_win.cpp on 18-Dec-2015 change to formatkiller()
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fix for long lines in config file (28-Jan-2016) made 'O' command's 'list' and
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'remove' menu choices in interactive handling for menu colorings,
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message types, and autopickup exceptions subject to buffer overflow
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when picking a destination for #jump, '$' to show valid dest. is more accurate
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Platform- and/or Interface-Specific Fixes
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