diff --git a/dat/rumors.tru b/dat/rumors.tru new file mode 100644 index 000000000..be3d178c8 --- /dev/null +++ b/dat/rumors.tru @@ -0,0 +1,361 @@ +A blindfold can be very useful if you're telepathic. +A candelabrum affixed with seven candles shows the way with a magical light. +A crystal plate mail will not rust. +A katana might slice a worm in two. +A magic vomit pump could be useful for gourmands. +A nymph knows how to unlock chains. +A potion of blindness lets you see invisible things. +A priest can get the gods to listen easily. +A priestess and a virgin you might be, but that unicorn won't care. +A ring of conflict is a bad thing if there is a nurse in the room. +A short sword is not as good as a long sword. +A succubus will go farther than a nymph. +A wand can exorcize a past explorer's ghost. +Acid blobs should be attacked bare-handed. +Affairs with nymphs are often very expensive. +Afraid of nymphs? Wear a ring of adornment. +Afraid of your valuables being stolen? Carry more junk! +Always be aware of the phase of the moon! +Always sweep the floor before engraving important messages. +Amulets of Yendor are hard to make. Even for a wand of wishing. +An elven cloak protects against magic. +An umber hulk can be a confusing sight. +As Crom is my witness, I'll never go hungry again! +Asking about monsters may be very useful. +Attack long worms from the rear -- that is so much safer! +Attacking an eel where there is none is usually a fatal mistake! +Bandaging wounds helps keep up appearances. +Bashing monsters with a bow is not such a good idea. +Be careful! The Wizard may plan an ambush! +Be nice to a nurse: Put away your weapon and take off your clothes. +Being digested is a painfully slow process. +Blank scrolls make more interesting reading. +Blind? Catch a floating eye! +Booksellers never read scrolls; they might get carried away. +Chemistry 101: Never pour water into acid. +Concise conquest: Control, confuse, conjure, condemn. +Conserve energy, turn off the lights. +Digging up a grave could be a bad idea... +Dilithium crystals are rare indeed. +Dogs are attracted by the smell of tripe. +Dogs are superstitious; they never step on cursed items. +Dogs of ghosts aren't angry, just hungry. +Don't forget! Large dogs are MUCH harder to kill than little dogs. +Don't mess with shopkeepers, or you'll get the Guild after you. +Dragons never whip their children; they wouldn't feel it! +Eat your carrots. They're good for your eyes. +Eating a freezing sphere is like eating a yeti. +Eating a killer bee is like eating a scorpion. +Eating a tengu is like eating a nymph. +Eating a wraith is a rewarding experience! +Eating unpaid leprechauns may be advantageous. +Elbereth has quite a reputation around these parts. +Elf has extra speed. +Elf corpses are incompatible with the sandman, and at times the gods as well. +Elven cloaks cannot rust. +Even evil players have a guardian angel. +Ever fought with an enchanted tooth? +Ever tried reading while confused? +Ever tried to put a troll into a large box? +Ever wondered why one would want to dip something in a potion? +Expensive cameras have penetrating flash lights. +Extra staircases lead to extra levels. +Fiery letters might deter monsters. +For a good time engrave `Elbereth'. +Gems are too precious to be thrown away carelessly. +Getting hungry? Stop wearing rings! +Getting too warm? Take off that Amulet of Yendor and stay away from the exit! +Gods expect the best from their priesthood. +Gods look down their noses at demigods. +Got a question? Try rec.games.roguelike.nethack. +Grave robbers sometimes get rich. +Guy Montag keeps his scrolls in a bag. +Handle your flasks carefully -- there might be a ghost inside! +Holy water has many uses. +Horses trust their riders, even when not so deserved. +Hunger is a confusing experience for a dog! +I once knew a hacker who ate too fast and choked to death. +I smell a maze of twisty little passages. +I wish I never wished a wand of wishing. (Wishful thinking.) +I wouldn't advise playing catch with a giant. +I'm watching you. -- The Wizard of Yendor +Ice boxes keep your food fresh. +If you are being punished, it's done with a deadly weapon. +If you kill the Wizard, you get promoted to demi-god. +If you need a wand of digging, kindly ask the minotaur. +If you want to hit, use a dagger. +If you want to rob a shop, train your dog. +If you're lost, try buying a map next time you're in a shop. +Inside a shop you better take a look at the price tags before buying anything. +It is bad manners to use a wand in a shop. +It is dangerous to visit a graveyard at midnight. +It is not always a good idea to whistle for your dog. +It is rumored that the Wizard has hired some help. +It is the letter 'c' and not 'e' that changes status to statue. +It might be a good idea to offer the unicorn a ruby. +It would be peculiarly sad were your dog turned to stone. +It's a `d' eats `d' world. +Keep your armors away from rust. +Keep your weaponry away from acids. +Kill a unicorn of your color and you kill your luck. +Leather is waterproof. Ever see a cow with an umbrella? +Leprechauns are the most skilled cutpurses in this dungeon. +Lizard corpses protect against cockatrices. +Money lost, little lost; honor lost, much lost; pluck lost, all lost. +Most monsters can't swim. +Music hath charms to affect the stubborn drawbridge. +Music hath charms to soothe the savage beast. +Never attack a guard. +Never ride a long worm. +Never use your best weapon to engrave a curse. +No easy fighting with a heavy load! +Nurses are trained to touch naked persons: they don't harm them. +Nymphs can unlink more than your chain mail. +Once your little dog will be a big dog, and you will be proud of it. +Only female monsters can lay eggs. +Opening a tin is difficult, especially when you attempt it bare handed! +Orcs and killer bees share their lifestyle. +Orcs do not procreate in dark rooms. +Plain nymphs are harmless. +Playing AD&D may be helpful. +Playing Gauntlet might be enlightening in some situations. +Playing billiards pays when you are in a shop. +Polymorphing a shopkeeper might make you safer. +Polymorphing your dog probably makes you safer. +Potions don't usually mix, but sometimes... +Psst! It's done with mirrors! +Put on a ring of teleportation: it will take you away from onslaught. +Rays aren't boomerangs, of course, but still... +Read the manual before entering the cave -- you might get killed otherwise. +Reading Herbert might be enlightening in one case. +Reading Tolkien might help you. +Reading scrolls after drinking booze can give confusing results. +Riding a dragon can be an uplifting experience. +Rust monsters love water. There are potions they hate, however. +Sacks protect contents from temperatures up to 452 degrees fahrenheit. +Scrolls fading? It's not the heat, it's the humidity. +Shopkeepers accept credit cards, as long as you pay cash. +Shopkeepers can spot a tourist a mile away with those Hawaiian shirts. +Shopkeepers can't tell identical twins apart. +Shopkeepers don't read, so what use is engraving in a shop? +Shopkeepers have incredible patience. +Shopkeepers might raise their prices for tourists. +Shopkeepers value money more than revenge. +Some monsters can be tamed. I once saw a hacker with a tame dragon! +Someone once said that what goes up < might come down >. +Someone's been spiking the pits! +Sometimes monsters are more likely to fight each other than attack you. +Spinach, carrot, and a melon -- a meal fit for a nurse! +Tainted meat is even more sickening than poison! +Telepathy is just a trick: once you know how to do it, it's easy. +The darker the warning, the more dire the danger. +The Leprechaun Gold Tru$t is no division of the Magic Memory Vault. +The Wizard finds death to be quite an experience. +The best equipment for your work is, of course, the most expensive. +The gods don't appreciate pesky priesthood. +The gods will get angry if you kill your dog. +The magic marker is mightier than the sword. +The moon is not the only heavenly body to influence this game. +The orc swings his orcish broadsword named Elfrist at you. You die... +The secret of wands of Nothing Happens: try again! +There has always been something mystical about mirrors. +There is a Mastermind deep in the dungeon. +There is a big treasure hidden in the zoo! +There is more magic in this cave than meets the eye. +There is no harm in praising a large dog. +There is nothing like eating a mimic. +They say a gelatinous cube can paralyze you... +They say that Juiblex is afraid of a wand of digging. +They say that Medusa would like to put you on a pedestal. +They say that Vlad lives!!! ... in the mazes. +They say that `Elbereth' is often written about. +They say that a bag of holding can't hold everything. +They say that a blessed tin of quasit meat is a quick meal. +They say that a cat avoids traps. +They say that a cave spider will occasionally eat cave spider eggs. +They say that a clever wizard can have stats: 18/** 24 18 24 24 24. +They say that a clove of garlic makes a good talisman if handled right. +They say that a cursed scroll of teleportation could land you in trouble. +They say that a diamond is another kind of luck stone. +They say that a dog can be trained to fetch objects. +They say that a gelatinous cube makes a healthy breakfast. +They say that a giant gets strong by eating right, try it! +They say that a grid bug won't hit you when you cross it. +They say that a lembas wafer is a very light snack. +They say that a loadstone has a strange attraction and is not bad luck. +They say that a lock pick by any other name is still a lock pick. +They say that a lucky amulet will block poisoned arrows. +They say that a mirror will freeze a floating eye but you can still see it. +They say that a neutral character might get Giantslayer. +They say that a polymorph trap is magic and magic protection prevents it. +They say that a potion of healing can cancel a potion of sickness. +They say that a potion of monster detection sometimes works both ways. +They say that a sink looks different from high above the floor. +They say that a summoned demon could improve your game. +They say that a tin of wraith meat is a rare dining experience. +They say that a unicorn might bring you luck. +They say that a wand of cancellation is like a wand of polymorph. +They say that a wand of locking can close more than just doors. +They say that a wand of polymorph can change your game. +They say that a wizard is even more powerful the second time around. +They say that a xorn knows of no obstacles when pursuing you. +They say that abusing a credit card could shock you sooner or later. +They say that amulets, like most things, can be deadly or life saving. +They say that an altar can identify blessings. +They say that an ooze will bite your boots and a rockmole will eat them. +They say that an unlucky hacker was once killed by an exploding tin. +They say that antique dealers are always interested in precious stones. +They say that bandaging one's wounds helps to keep up one's appearance. +They say that booze can be diluted but not cancelled. +They say that by listening carefully, you can hear a secret door! +They say that carrots and carrot juice may improve your vision. +They say that cave spiders are not considered expensive health food. +They say that demigods must leave behind their prized earthly possessions. +They say that disturbing a djinni can be a costly mistake. +They say that dragon scales can be quite enchanting. +They say that dropping coins into a fountain will not grant you a wish. +They say that dungeoneers prefer dark chocolate. +They say that dwarves lawfully mind their own business. +They say that eating a bat corpse will make you batty, for awhile. +They say that eating a cram ration is a smart move. +They say that eating blue jelly is cool if you don't fight the feeling. +They say that escaping a dungeon is only the beginning of the end. +They say that feeling an unexpected draft of air is sort of a breakthrough. +They say that finding a cursed gray stone is always bad luck. +They say that gaining a level is an experience that can raise your sights. +They say that garter snake meat rarely tastes good but it's still healthy. +They say that gauntlets of dexterity have a hidden enchanted touch. +They say that going to heaven is just another way of escaping the dungeon. +They say that golden nagas are law-abiding denizens as long as you are too. +They say that gremlins can make you feel cooler than you are now. +They say that grid bugs only exist in a strictly Cartesian sense. +They say that hackers often feel jumpy about eating nymphs. +They say that having polymorph control won't shock you. +They say that if it's hard getting your food down another bite could kill. +They say that if you don't wear glasses why bother with carrots? +They say that if you notice a loose board beneath you, don't step on it. +They say that if you start at the bottom the only place to go is up. +They say that if you teleport to heaven you're presumed to be dead already. +They say that in a shop you can be charged for old charges. +They say that in lighter moments you could think of ways to pass a stone. +They say that in the dungeon breaking a mirror can be seven years bad luck. +They say that in the dungeon you don't usually have any luck at all. +They say that in time a blessed luckstone can make your god happy. +They say that it is easier to kill the Wizard than to make him stand still. +They say that it only takes 1 zorkmid to meet the Kops. +They say that it's a blast when you mix the right potions together. +They say that it's not blind luck if you catch a glimpse of Medusa. +They say that killing a shopkeeper brings bad luck. +They say that monsters never step on a scare monster scroll. +They say that most monsters find flute recitals extremely boring. +They say that mummy corpses are not well preserved. +They say that naturally a wand of wishing would be heavily guarded. +They say that no one notices the junk underneath a boulder. +They say that nobody expects a unicorn horn to rust. +They say that nobody knows if an explorer can live forever. Do you? +They say that nothing can change the fact that some potions contain a djinni. +They say that nothing can change the fact that some potions contain a ghost. +They say that nymphs always fall for rock'n'roll, try it! +They say that once an Olog-Hai is canned it never shows its face again. +They say that once upon a time xans would never scratch your boots. +They say that only an experienced wizard can do the tengu shuffle. +They say that only chaotics can kill shopkeepers and get away with it. +They say that only female monsters can lay eggs. +They say that playing a horn really bad is really good. +They say that rubbing a glowing potion does not make it a magic lamp. +They say that scalpels become dull because they're not athames. +They say that shopkeepers don't like pick-axes. +They say that shopkeepers don't mind you bringing your pets in the shop. +They say that shopkeepers don't usually mind if you sneak into a shop. +They say that shopkeepers often have a large amount of money in their purses. +They say that shopkeepers often remember things that you might forget. +They say that sinks and armor don't mix, take your cloak off now! +They say that sinks run hot and cold and many flavors in between. +They say that snake charmers aren't charismatic, just musical. +They say that soldiers are always prepared and usually protected. +They say that some eggs could hatch in your pack, lucky or not. +They say that some fire ants will make you a hot meal. +They say that some horns play hot music and others are too cool for words. +They say that some humanoids are nonetheless quite human. +They say that some shopkeepers consider gems to be family heirlooms. +They say that some shopkeepers recognize gems but they won't tell you. +They say that some stones are much much heavier than others. +They say that some yetis are full of hot air. +They say that something very special would be in a well-protected place. +They say that speed boots aren't fast enough to let you walk on water. +They say that teleport traps are the devil's work. +They say that tengus don't wear rings, why should you? +They say that tengus never steal gold although they would be good at it. +They say that that which was stolen once can be stolen again, ask any nymph. +They say that the Delphic Oracle knows that lizard corpses aren't confusing. +They say that the Hand of Elbereth can hold up your prayers. +They say that the Leprechaun King is rich as Croesus. +They say that the Wizard of Yendor is schizophrenic and suicidal. +They say that the experienced character knows how to convert an altar. +They say that the gods are happy when they drop objects at your feet. +They say that the idea of invisible Nazguls has a certain ring to it. +They say that the lady of the lake now lives in a fountain somewhere. +They say that the local shopkeeper frowns upon the rude tourist. +They say that the only door to the vampire's tower is on its lowest level. +They say that the only good djinni is a grateful djinni. +They say that the thing about genocide is that it works both ways. +They say that the unicorn horn rule is if it ain't broke then don't fix it. +They say that the view from a fog cloud is really very moving. +They say that the walls in shops are made of extra hard material. +They say that there are at least 15 ways to lose a pair of levitation boots. +They say that throwing glass gems is the same as throwing rocks. +They say that trespassing a boulder is probably beneath you. +They say that unicorns are fond of precious gems. +They say that prayer at an altar can sometimes make the water there holy. +They say that what goes down the drain might come back up. +They say that wielded, a long sword named Fire Brand makes you feel cooler. +They say that wielded, a long sword named Frost Brand makes you hot stuff. +They say that wiping its face is impossible for a floating eye. +They say that with a floating eye you could see in the dark. +They say that you are lucky if you can get a unicorn to catch a ruby. +They say that you are what you eat. +They say that you can find named weapons at an altar if you're lucky. +They say that you can safely touch cockatrices eggs but why bother? +They say that you can't break an amulet of reflection. +They say that you don't always get what you wish for. +They say that you should always be prepared for a final challenge. +They say that you should ask a dwarf to let you into a locked shop. +They say that you should pray for divine inspiration. +They say that you should religiously give your gold away. +They say that you will never get healthy by eating geckos. +They say that zapping yourself with a wand of undead turning is stupid. +They say the Wizard's castle is booby-trapped! +They say the gods get angry if you kill your dog. +They say the gods get angry if you pray too much. +They say there is a powerful magic item hidden in a castle deep down! +Those who wield a cockatrice corpse have a rocky road ahead of them. +Throwing food at a wild dog might tame him. +To a full belly all food is bad. +Trolls are described as rubbery: they keep bouncing back. +Try the fall-back end-run play against ghosts. +Try using your magic marker on wet scrolls. +Two wrongs don't make a right, but three lefts do. +Valkyries come from the north, and have commensurate abilities. +Vampires hate garlic. +Vault guards never disturb their Lords. +Vegetarians enjoy lichen and seaweed. +Visitors are requested not to apply genocide to shopkeepers. +Watch out, the Wizard might come back. +Water traps have no effect on dragons. +What is a cockatrice going to eat when it gets hungry? +Who needs an apron if they're made of glass? +Why do you suppose they call them MAGIC markers? +Why do you think they call them mercenaries? +Why would anybody in his sane mind engrave "Elbereth"? +Wishing too much may bring you too little. +You can't bribe soldier ants. +You can't leave a shop through the back door: there isn't one! +You may discover a fine spirit inside a potion bottle. +You may want to dip into a potion of bottled blessings. +You might be able to bribe a demon lord. +You might trick a shopkeeper if you're invisible. +You should certainly learn about quantum mechanics. +You're going into the morgue at midnight??? +Your dog knows what to eat; maybe you should take lessons. +Zap yourself and see what happens... +Zapping a wand of undead turning might bring your dog back to life.