headings in option menus
There was a great deal of inconsistency in different menus on how headings were displayed. This allows the user to select what they like best. I was motivated to do this, because I wasn't satisfied with the appearance of ATR_INVERSE in the menus on win32tty, and several of them specified it.
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@@ -892,7 +892,7 @@ enhance_weapon_skill()
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/* Print headings for skill types */
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any.a_void = 0;
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if (i == skill_ranges[pass].first)
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add_menu(win, NO_GLYPH, &any, 0, 0, ATR_BOLD,
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add_menu(win, NO_GLYPH, &any, 0, 0, iflags.menu_headings,
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skill_ranges[pass].name, MENU_UNSELECTED);
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if (P_RESTRICTED(i)) continue;
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