Add level flag for plane of fire fumaroles
Also reduce the size of the gas clouds. Breaks saves and bones.
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@@ -333,7 +333,7 @@ moveloop_core(void)
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/* vision will be updated as bubbles move */
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if (Is_waterlevel(&u.uz) || Is_airlevel(&u.uz))
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movebubbles();
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else if (Is_firelevel(&u.uz))
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else if (gl.level.flags.fumaroles)
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fumaroles();
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/* when immobile, count is in turns */
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