Guidebook update (paranoid_confirmation 3 of 2) (trunk only)
This started out just documenting the commands where use of the
new paranoid_confirmation option was relevant, but it end up sprawling
to other stuff so I left it out of the paranoid_confirmation patch.
Eventually I changed all the commands with long-ish descriptions to use
a single line summary of the what the command does, with any additional
explanation or examples forced into a separate paragraph instead of
just being appended to the summary. It increases the number of lines
and probably pages in the document, but I think it makes skimming over
the list of actual commands much easier.
A couple of unmodified command descriptions are 'f' and 'Q'. The
only way I could avoid the temptation to discard "quiver sack" was to
leave those alone entirely.
A couple of others received some spoiler-ish additions, notably
#offer (which doesn't actually give anything away) and #pray (where
someone might assume that the command is useless if their very first
attempt gets rejected). I also added tips for two-weapon combat (how
to set up to use it, not when or why to use it) that ended up being much
more verbose than planned.
I don't know whether nroff+tmac.n offers a better way to get a
non-indented paragraph than using a labeled paragraph with an empty
label; .lp "" achieved what I wanted so I used it quite a bit. I also
wanted the value lists for number_pad and paranoid_confirmation to not
be indented but failed to figure out how to do that properly. In
Guidebook.mn they're still indented; in Guidebook.tex number_pad fakes
it using fixed-with tt font, paranoid_confirmation approximates it with
a ridiculous indentation hack. The number_pad result is wrong, but I've
given up. "~0" lines up with "-1", but "~1" through "~4" line up with
the minus sign instead of with the 1 as if that unbreakable space prefix
wasn't there.
This commit is contained in:
@@ -33,7 +33,7 @@
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\begin{document}
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%
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% input file: guidebook.mn
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% $Revision: 1.110 $ $Date: 2009/10/20 22:48:30 $
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% $Revision: 1.111 $ $Date: 2011/03/05 10:09:47 $
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%
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%.ds h0 "
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%.ds h1 %.ds h2 \%
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@@ -46,7 +46,7 @@
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%.au
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\author{Eric S. Raymond\\
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(Extensively edited and expanded for 3.5)}
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\date{May 24, 2007}
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\date{March 5, 2011}
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\maketitle
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@@ -644,7 +644,9 @@ Prefix: Same as `{\tt g}', but forking of corridors is not considered
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interesting.
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%.lp
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\item[\tb{_}]
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Travel to a map location via a shortest-path algorithm. The shortest path
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Travel to a map location via a shortest-path algorithm.\\
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%.lp ""
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The shortest path
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is computed over map locations the hero knows about (e.g. seen or
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previously traversed). If there is no known path, a guess is made instead.
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Stops on most of
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@@ -660,7 +662,8 @@ Rest, do nothing for one turn.
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Apply (use) a tool (pick-axe, key, lamp \ldots).
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%.lp
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\item[\tb{A}]
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Remove one or more worn items, such as armor.
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Remove one or more worn items, such as armor.\\
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%.lp ""
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Use `{\tt T}' (take off) to take off only one piece of armor
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or `{\tt R}' (remove) to take off only one accessory.
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%.lp
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@@ -671,7 +674,8 @@ Redo the previous command.
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Close a door.
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%.lp
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\item[\tb{C}]
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Call (name) a monster, an individual object, or an object type.
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Call (name) a monster, an individual object, or an object type.\\
|
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%.lp ""
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Same as extended command ``{\tt \#name}''.
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%.lp
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\item[\tb{\^{}C}]
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@@ -683,12 +687,14 @@ Drop something.\\
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{\it a}.
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%.lp
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\item[\tb{D}]
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Drop several things. In answer to the question
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``{\tt What kinds of things do you want to drop? [!\%= BUCXaium]}''
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Drop several things.\\
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%.lp ""
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In answer to the question\\
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``{\tt What kinds of things do you want to drop? [!\%= BUCXaium]}''\\
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you should type zero or more object symbols possibly followed by
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`{\tt a}' and/or `{\tt i}' and/or `{\tt u}' and/or `{\tt m}'.
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In addition, one or more of
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the blessed/uncursed/cursed groups may be typed.\\
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the bless\-ed/\-un\-curs\-ed/\-curs\-ed groups may be typed.\\
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%.sd
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%.si
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{\tt DB} --- drop all objects known to be blessed.\\
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@@ -714,17 +720,18 @@ Eat food.
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% prevents automatic hyphenation in TeX and LaTeX.)
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\hyphenation{Elbereth} %override the deduced syllable breaks
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\item[\tb{E}]
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Engrave a message on the floor.
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Engrave a message on the floor.\\
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%.sd
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%.si
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{\tt E-} --- write in the dust with your fingers.\\
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%.ei
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%.ed
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%.lp ""
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Engraving the word ``{\tt Elbereth}'' will cause most monsters to not attack
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you hand-to-hand (but if you attack, you will rub it out); this is
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often useful to give yourself a breather. (This feature may be compiled out
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of the game, so your version might not have it.)\\
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%.sd
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%.si
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{\tt E-} --- write in the dust with your fingers.
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%.ei
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%.ed
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%.Ip
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of the game, so your version might not have it.)
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%.lp
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\item[\tb{f}]
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Fire one of the objects placed in your quiver (or quiver sack, or that you
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have at the ready). You may select
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@@ -749,7 +756,9 @@ List selected parts of your inventory.\\
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Open a door.
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%.lp
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\item[\tb{O}]
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Set options. A menu showing the current option values will be
|
||||
Set options.\\
|
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%.lp ""
|
||||
A menu showing the current option values will be
|
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displayed. You can change most values simply by selecting the menu
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entry for the given option (ie, by typing its letter or clicking upon
|
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it, depending on your user interface). For the non-boolean choices,
|
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@@ -762,11 +771,15 @@ game rather than with the `{\tt O}' command; see the section on options below.
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Pay your shopping bill.
|
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%.lp
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\item[\tb{P}]
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Put on a ring or other accessory (amulet, blindfold).
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Put on a ring or other accessory (amulet, blindfold).\\
|
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%.lp ""
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Use the `{\tt W}' command to wear armor.
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%.lp
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\item[\tb{\^{}P}]
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Repeat previous message. Subsequent {\tt \^{}P}'s repeat earlier messages.
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The behavior can be varied via the msg_window option.
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Repeat previous message.\\
|
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%.lp ""
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Subsequent {\tt \^{}P}'s repeat earlier messages.
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The behavior can be varied via the {\it msg\_\-win\-dow} option.
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%.lp
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\item[\tb{q}]
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Quaff (drink) something (potion, water, etc).
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@@ -782,7 +795,15 @@ the game, which has now been moved to `{\tt \#quit}'.)
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Read a scroll or spellbook.
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%.lp
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\item[\tb{R}]
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Remove an accessory (ring, amulet, etc).
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Remove an accessory (ring, amulet, etc).\\
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%.lp ""
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If you're wearing more than one, you'll be prompted for which one to
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remove. If you're only wearing one, then by default it will be removed
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without asking, but you can set the
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{\it paranoid\_confirmation\/}
|
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option to require a prompt.\\
|
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%.lp ""
|
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Use the `{\tt T}' command to take off armor.
|
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%.lp
|
||||
\item[\tb{\^{}R}]
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Redraw the screen.
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@@ -799,7 +820,15 @@ next time you play.
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Throw an object or shoot a projectile.
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%.lp
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\item[\tb{T}]
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Take off armor.
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Take off armor.\\
|
||||
%.lp ""
|
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If you're wearing more than one piece, you'll be prompted for which
|
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one to take off. If you're only wearing one, then by default it will
|
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be taken off without asking, but you can set the
|
||||
{\it paranoid\_confirmation\/}
|
||||
option to require a prompt.\\
|
||||
%.lp ""
|
||||
Use the `{\tt R}' command to remove accessories.
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||||
%.lp
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||||
\item[\tb{\^{}T}]
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Teleport, if you have the ability.
|
||||
@@ -814,31 +843,58 @@ Display the game history.
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||||
Wield weapon.\\
|
||||
%.sd
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||||
%.si
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||||
{\tt w-} --- wield nothing, use your bare hands.
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||||
{\tt w-} --- wield nothing, use your bare hands.\\
|
||||
%.ei
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||||
%.ed
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Some characters can wield two weapons and once; use the ``{\tt \#twoweapon}''
|
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extended command to do so.
|
||||
%.lp
|
||||
\item[\tb{W}]
|
||||
Wear armor.
|
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Wear armor.\\
|
||||
%.lp ""
|
||||
Use the `{\tt P}' command to put on accessories.
|
||||
%.lp
|
||||
\item[\tb{x}]
|
||||
Exchange your wielded weapon with the item in your alternate
|
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weapon slot. The latter is used as your secondary weapon when engaging in
|
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Exchange your wielded weapon with the item in your alternate weapon slot.\\
|
||||
%.lp ""
|
||||
The latter is used as your secondary weapon when engaging in
|
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two-weapon combat. Note that if one of these slots is empty,
|
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the exchange still takes place.
|
||||
%.lp
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||||
\item[\tb{X}]
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||||
Enter explore (discovery) mode, explained in its own section later.
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Enter explore (discovery) mode, explained in its own section later.\\
|
||||
%.lp ""
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||||
Since using this command by accident would be troublesome, you are asked
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||||
to confirm your intent before switching to explore mode. By default
|
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the response `{\tt y}' acknowledges that intent. You can set the
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||||
{\it paranoid\_confirmation\/}
|
||||
option to require a response of ``yes'' instead.
|
||||
%.lp
|
||||
\item[\tb{\^{}X}]
|
||||
Display your name, role, race, gender, and alignment as well as
|
||||
the various deities in your game.
|
||||
Display basic information about your character.\\
|
||||
%.lp ""
|
||||
Displays name, role, race, gender (unless role name makes that
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redundant, such as {\tt Caveman} or {\tt Priestess}), and alignment,
|
||||
along with your patron deity and his or her opposition. It also
|
||||
shows most of the various items of information from the status line(s)
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||||
in a less terse form, including several additional things which don't
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appear in the normal status display due to space considerations.
|
||||
%.lp
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||||
\item[\tb{z}]
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||||
Zap a wand. To aim at yourself, use `{\tt .}' for the direction.
|
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Zap a wand.\\
|
||||
%.sd
|
||||
%.si
|
||||
{\tt z.} --- to aim at yourself, use `{\tt .}' for the direction.
|
||||
%.ei
|
||||
%.ed
|
||||
%.lp
|
||||
\item[\tb{Z}]
|
||||
Zap (cast) a spell. To cast at yourself, use `{\tt .}' for the direction.
|
||||
Zap (cast) a spell.\\
|
||||
%.sd
|
||||
%.si
|
||||
{\tt Z.} --- to aim at yourself, use `{\tt .}' for the direction.
|
||||
%.ei
|
||||
%.ed
|
||||
%.lp
|
||||
\item[\tb{\^{}Z}]
|
||||
Suspend the game (UNIX versions with job control only).
|
||||
@@ -850,7 +906,9 @@ Look at what is here.
|
||||
Show what type of thing a visible symbol corresponds to.
|
||||
%.lp
|
||||
\item[\tb{,}]
|
||||
Pick up some things. May be preceded by `{\tt m}' to force a selection menu.
|
||||
Pick up some things.\\
|
||||
%.lp ""
|
||||
May be preceded by `{\tt m}' to force a selection menu.
|
||||
%.lp
|
||||
\item[\tb{@}]
|
||||
Toggle the {\it autopickup\/} option on and off.
|
||||
@@ -874,14 +932,18 @@ Tell what amulet you are wearing.
|
||||
Tell what tools you are using.
|
||||
%.lp
|
||||
\item[\tb{*}]
|
||||
Tell what equipment you are using; combines the preceding five type-specific
|
||||
Tell what equipment you are using.\\
|
||||
%.lp ""
|
||||
Combines the preceding five type-specific
|
||||
commands into one.
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||||
%.lp
|
||||
\item[\tb{\$}]
|
||||
Count your gold pieces.
|
||||
%.lp
|
||||
\item[\tb{+}]
|
||||
List the spells you know. Using this command, you can also rearrange
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||||
List the spells you know.\\
|
||||
%.lp ""
|
||||
Using this command, you can also rearrange
|
||||
the order in which your spells are listed, either by sorting the entire
|
||||
list or by picking one spell from the menu then picking another to swap
|
||||
places with it. Swapping pairs of spells changes their casting letters,
|
||||
@@ -899,7 +961,9 @@ Show what types of objects have been discovered.
|
||||
Escape to a shell.
|
||||
%.lp
|
||||
\item[\tb{\#}]
|
||||
Perform an extended command. As you can see, the authors of {\it NetHack\/}
|
||||
Perform an extended command.\\
|
||||
%.lp ""
|
||||
As you can see, the authors of {\it NetHack\/}
|
||||
used up all the letters, so this is a way to introduce the less frequently
|
||||
used commands.
|
||||
What extended commands are available depends on what features
|
||||
@@ -908,7 +972,8 @@ the game was compiled with.
|
||||
\item[\tb{\#adjust}]
|
||||
Adjust inventory letters (most useful when the
|
||||
{\it fixinv\/}
|
||||
option is ``on'').
|
||||
option is ``on'').\\
|
||||
%.lp ""
|
||||
This command allows you to move an item from one particular inventory
|
||||
slot to another so that it has a letter which is more meaningful for you
|
||||
or that it will appear in a particular location when inventory listings
|
||||
@@ -920,8 +985,9 @@ choosing the item to adjust, enter a count prior to its letter.
|
||||
Talk to someone.
|
||||
%.lp
|
||||
\item[\tb{\#conduct}]
|
||||
List voluntary challenges you have maintained. See the section below entitled
|
||||
``Conduct'' for details.
|
||||
List voluntary challenges you have maintained.\\
|
||||
%.lp ""
|
||||
See the section below entitled ``Conduct'' for details.
|
||||
%.lp
|
||||
\item[\tb{\#dip}]
|
||||
Dip an object into something.
|
||||
@@ -940,7 +1006,7 @@ Jump to another location.
|
||||
%.lp
|
||||
\item[\tb{\#loot}]
|
||||
Loot a box or bag on the floor beneath you, or the saddle
|
||||
from a horse standing next to you.
|
||||
from a steed standing next to you.
|
||||
%.lp
|
||||
\item[\tb{\#monster}]
|
||||
Use a monster's special ability (when polymorphed into monster form).
|
||||
@@ -949,13 +1015,31 @@ Use a monster's special ability (when polymorphed into monster form).
|
||||
Name a monster, an individual object, or a type of object. Same as `{\tt C}'.
|
||||
%.lp
|
||||
\item[\tb{\#offer}]
|
||||
Offer a sacrifice to the gods.
|
||||
Offer a sacrifice to the gods.\\
|
||||
%.lp ""
|
||||
You'll need to find an altar to have any chance at success.
|
||||
Corpses of recently killed monsters are the fodder of choice.
|
||||
%.lp
|
||||
\item[\tb{\#pray}]
|
||||
Pray to the gods for help.
|
||||
Pray to the gods for help.\\
|
||||
%.lp ""
|
||||
Praying too soon after receiving prior help is a bad idea.
|
||||
(Hint: entering the dungeon alive is treated as having received help.
|
||||
You probably shouldn't start off a new game by praying right away.)
|
||||
Since using this command by accident can cause trouble, there is an
|
||||
option to make you confirm your intent before praying. It is enabled
|
||||
by default, and you can reset the
|
||||
{\it paranoid\_confirmation\/}
|
||||
option to disable it.
|
||||
%.lp
|
||||
\item[\tb{\#quit}]
|
||||
Quit the program without saving your game.
|
||||
Quit the program without saving your game.\\
|
||||
%.lp ""
|
||||
Since using this command by accident would throw away the current game,
|
||||
you are asked to confirm your intent before quitting. By default a
|
||||
response of `{\tt y}' acknowledges that intent. You can set the
|
||||
{\it paranoid\_confirmation\/}
|
||||
option to require a response of ``{\tt yes}'' instead.
|
||||
%.lp
|
||||
\item[\tb{\#ride}]
|
||||
Ride (or stop riding) a monster.
|
||||
@@ -973,12 +1057,16 @@ Tip over a container to pour out its contents.
|
||||
Turn undead.
|
||||
%.lp
|
||||
\item[\tb{\#twoweapon}]
|
||||
Toggle two-weapon combat on or off. Note that you must
|
||||
Toggle two-weapon combat on or off.\\
|
||||
%.lp ""
|
||||
Note that you must
|
||||
use suitable weapons for this type of combat, or it will
|
||||
be automatically turned off.
|
||||
%.lp
|
||||
\item[\tb{\#untrap}]
|
||||
Untrap something (trap, door, or chest).
|
||||
Untrap something (trap, door, or chest).\\
|
||||
%.lp ""
|
||||
In some circumstancs it can also be used to rescue trapped monsters.
|
||||
%.lp
|
||||
\item[\tb{\#version}]
|
||||
Print compile time options for this version of {\it NetHack}.
|
||||
@@ -1097,7 +1185,7 @@ Kick something (usually a door). Same as `{\tt \^{}D}'.
|
||||
%.lp
|
||||
\item[\tb{l}]
|
||||
Loot a box or bag on the floor beneath you, or the saddle
|
||||
from a horse standing next to you. Same as ``{\tt \#loot}'' or ``{\tt M-l}''.
|
||||
from a steed standing next to you. Same as ``{\tt \#loot}'' or ``{\tt M-l}''.
|
||||
%.lp
|
||||
\item[\tb{N}]
|
||||
Name an object or type of object. Same as ``{\tt \#name}'' or ``{\tt M-n}''.
|
||||
@@ -1309,6 +1397,14 @@ you attack them. Some of them are very dangerous when angered.
|
||||
Remember: discretion is the better part of valor.
|
||||
|
||||
%.pg
|
||||
In most circumstances, if you attempt to attack a peaceful monster by
|
||||
moving into its location, you'll be asked to confirm your intent. By
|
||||
default an answer of `{\tt y}' acknowledges that intent,
|
||||
which can be error prone if you're using `{\tt y}' to move. You can set the
|
||||
{\it paranoid\_confirmation\/}
|
||||
option to require a response of ``{\tt yes}'' instead.
|
||||
%.pg
|
||||
|
||||
If you can't see a monster (if it is invisible, or if you are blinded),
|
||||
the symbol `I' will be shown when you learn of its presence.
|
||||
If you attempt to walk into it, you will try to fight it just like
|
||||
@@ -1616,6 +1712,48 @@ are not increased automatically because there is a limit to your total
|
||||
overall skills, so you need to actively choose which skills to enhance
|
||||
and which to ignore.
|
||||
|
||||
%.hn 3
|
||||
\subsection*{Two-Weapon combat}
|
||||
|
||||
%.pg
|
||||
Some characters can use two weapons at once. Setting things up to
|
||||
do so can seem cumbersome but becomes second nature with use.
|
||||
To wield two weapons, you need to use the ``{\tt \#twoweapon}'' command.
|
||||
But first you need to have a weapon in each hand.
|
||||
(Note that your two weapons are not fully equal; the one in the
|
||||
hand you normally wield with is considered primary and the other
|
||||
one is considered secondary. The most noticeable difference is
|
||||
after you stop--or before you begin, for that matter--wielding
|
||||
two weapons at once. The primary is your wielded weapon and the
|
||||
secondary is just an item in your inventory that's been designated
|
||||
as alternate weapon.)
|
||||
|
||||
%.pg
|
||||
If your primary weapon is wielded but your off hand is empty or has
|
||||
the wrong weapon, use the sequence `{\tt x}', `{\tt w}', `{\tt x}' to first swap your
|
||||
primary into your off hand, wield whatever you want as secondary
|
||||
weapon, then swap them both back into the intended hands.
|
||||
If your secondary or alternate weapon is correct but your primary
|
||||
one is not, simply use `{\tt w}' to wield the primary.
|
||||
Lastly, if neither hand holds the correct weapon, use `{\tt w}', `{\tt x}', `{\tt w}'
|
||||
to first wield the intended secondary, swap it to off hand, and then
|
||||
wield the primary.
|
||||
|
||||
%.pg
|
||||
The whole process can be simplified via use of the
|
||||
{\it pushweapon\/}
|
||||
option. When it is enabled, then using `{\tt w}' to wield something
|
||||
causes the currently wielded weapon to become your alternate weapon.
|
||||
So the sequence `{\tt w}', `{\tt w}' can be used to first wield the weapon you
|
||||
intend to be secondary, and then wield the one you want as primary
|
||||
which will push the first into secondary position.
|
||||
|
||||
%.pg
|
||||
When in two-weapon combat mode, using the ``{\tt \#twoweapon}'' command
|
||||
toggles back to single-weapon mode. Throwing or dropping either of the
|
||||
weapons or having one of them be stolen or destroyed will also make you
|
||||
revert to single-weapon combat.
|
||||
|
||||
%.hn 2
|
||||
\subsection*{Armor (`{\tt [}')}
|
||||
|
||||
@@ -2392,10 +2530,10 @@ Allows you to change the way recalled messages are displayed.
|
||||
|
||||
%.sd
|
||||
%.si
|
||||
{\tt s} --- single message (default, this was the behavior before 3.4.0).\\
|
||||
{\tt c} --- combination, two messages as {\it single\/}, then as {\it full\/}.\\
|
||||
{\tt f} --- full window, oldest message first.\\
|
||||
{\tt r} --- full window, newest message first.
|
||||
{\tt s} --- single message (default; only choice prior to 3.4.0)\\
|
||||
{\tt c} --- combination, two messages as {\it single\/}, then as {\it full\/}\\
|
||||
{\tt f} --- full window, oldest message first\\
|
||||
{\tt r} --- full window reversed, newest message first
|
||||
%.ei
|
||||
%.ed
|
||||
|
||||
@@ -2426,12 +2564,12 @@ Valid settings are:
|
||||
|
||||
%.sd
|
||||
%.si
|
||||
{\tt \ 0} --- move by letters; `{\tt yuhjklbn}'.\\
|
||||
{\tt \ 1} --- move by numbers; digit `{\tt 5}' acts as `{\tt G}' movement prefix.\\
|
||||
{\tt \ 2} --- like {\tt 1} but `{\tt 5}' works as `{\tt g}' prefix instead of as `{\tt G}'.\\
|
||||
{\tt \ 3} --- move by numbers using phone keypad layout; {\tt 123} above, {\tt 789} below.\\
|
||||
{\tt \ 4} --- combines {\tt 3} with {\tt 2}; phone layout plus MSDOS compatibility.\\
|
||||
{\tt -1} --- move by letters but use `{\tt z}' to go northwest and `{\tt y}' to zap wands.
|
||||
{\tt ~0} --- move by letters; `{\tt yuhjklbn}'\\
|
||||
{\tt ~1} --- move by numbers; digit `{\tt 5}' acts as `{\tt G}' movement prefix\\
|
||||
{\tt ~2} --- like {\tt 1} but `{\tt 5}' works as `{\tt g}' prefix instead of as `{\tt G}'\\
|
||||
{\tt ~3} --- by numbers using phone key layout; {\tt 123} above, {\tt 789} below\\
|
||||
{\tt ~4} --- combines {\tt 3} with {\tt 2}; phone layout plus MSDOS compatibility\\
|
||||
{\tt -1} --- by letters but use `{\tt z}' to go northwest, `{\tt y}' to zap wands
|
||||
%.ei
|
||||
%.ed
|
||||
|
||||
@@ -2454,22 +2592,24 @@ Specify the order to list object types in (default
|
||||
containing the symbols for the various object types. Any omitted types
|
||||
are filled in at the end from the previous order.
|
||||
%.lp
|
||||
\item[\ib{paranoid_confirmation}]
|
||||
\item[\ib{paranoid\_confirmation}]
|
||||
A space separated list of specific situations where alternate
|
||||
prompting is desired. The default is ``{\tt paranoid_confirmation:pray}''.
|
||||
prompting is desired. The default is ``{\it paranoid\_confirmation:pray}''.
|
||||
%.sd
|
||||
%.si
|
||||
\blist{} % this might look better as a table
|
||||
\item[{\tt quit}]
|
||||
%? Setting \itemindent to 0 seems to be what we want but didn't achieve
|
||||
%? anything, so hack \leftmargin to approximately suppress indentation.
|
||||
\blist{\leftmargin 15mm \topsep 1mm \itemsep 0mm}
|
||||
\item[{\tt quit~~}]
|
||||
require ``{\tt yes}'' rather than `{\tt y}' to confirm quitting
|
||||
the game or switching into non-scoring explore mode;
|
||||
\item[{\tt die}]
|
||||
require ``{\tt yes}'' rather than '{\tt y}' to confirm dying (not
|
||||
\item[{\tt die~~~}]
|
||||
require ``{\tt yes}'' rather than `{\tt y}' to confirm dying (not
|
||||
useful in normal play; applies to explore mode);
|
||||
\item[{\tt attack}]
|
||||
require ``{\tt yes}'' rather than '{\tt y}' to confirm attacking
|
||||
require ``{\tt yes}'' rather than `{\tt y}' to confirm attacking
|
||||
a peaceful monster;
|
||||
\item[{\tt pray}]
|
||||
\item[{\tt pray~~}]
|
||||
require `{\tt y}' to confirm an attempt to pray rather
|
||||
than immediately praying; on by default;
|
||||
\item[{\tt Remove}] require selection from inventory for `{\tt R}' and `{\tt T}'
|
||||
@@ -2477,13 +2617,11 @@ commands even when wearing just one applicable item.
|
||||
\elist
|
||||
%.ei
|
||||
%.ed
|
||||
{\relax
|
||||
By default, the pray choice is enabled, the others disabled.
|
||||
To disable it without setting
|
||||
any of the other choices, use ``{\tt paranoid_confirmation:none}''. To keep
|
||||
any of the other choices, use ``{\it paranoid\_confirmation:none}''. To keep
|
||||
it enabled while setting others, include it in the list,
|
||||
such as ``{\tt paranoid_con\-fir\-ma\-tion:\-attack~pray~Remove}''.
|
||||
}%relax
|
||||
such as ``{\it par\-a\-noid\_con\-fir\-ma\-tion:attack~pray~Remove}''.
|
||||
%.lp
|
||||
\item[\ib{perm\_invent}]
|
||||
If true, always display your current inventory in a window. This only
|
||||
|
||||
Reference in New Issue
Block a user