rework windows nmake file
Keep object files separate between gui and tty builds as they are not the same binary on windows. The stubs.c file will no longer be necessary.
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@@ -254,7 +254,7 @@ typedef uchar nhsym;
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#endif
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#if defined(X11_GRAPHICS) || defined(QT_GRAPHICS) || defined(GNOME_GRAPHICS) \
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|| defined(WIN32)
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|| defined(MSWIN_GRAPHICS)
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#ifndef NO_TILE_C
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#ifndef USE_TILES
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#define USE_TILES /* glyphmap[] with prefilled tile mappings will be available */
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@@ -561,7 +561,7 @@ static int optfn_##a(int, int, boolean, char *, char *);
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#endif
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NHOPTC(statuslines, Status, 20, opt_in, set_in_game,
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No, Yes, No, No, NoAlias, "2 or 3 lines for status display")
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#ifdef WIN32
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#ifdef WIN32CON
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NHOPTC(subkeyvalue, Advanced, 7, opt_in, set_in_config,
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No, Yes, Yes, No, NoAlias, "override keystroke value")
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#endif
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@@ -29,7 +29,7 @@
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#define DUMPLOG_MSG_COUNT 50
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#define USER_SOUNDS
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#define TTY_SOUND_ESCCODES
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/* #define TTY_SOUND_ESCCODES */
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/*#define CHANGE_COLOR*/ /* allow palette changes */
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