obsolete monst.c comment
Remove an obsolete comment about soldiers since they haven't been contiguous for over 15 years as the 'ants in barracks' bug report revealed. Do some reformatting, mostly for attacks among the '@' class. Only one actual change: reduce the level for 'elf' (placeholder for zombie and mummy corpses) from 10 to 0 (and corresponding difficulty from 12 to 2). I don't think that level is ever used anywhere and the one for humans is already zero. Having it be higher than Elvenking's level was absurd. '@' section should either be completely reordered to obey 'rule #2' or nurse should be moved back to where it once was (in front of shopkeeper). I haven't done either but only because I couldn't which of the two should be done.
This commit is contained in:
85
src/monst.c
85
src/monst.c
@@ -1,4 +1,4 @@
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/* NetHack 3.6 monst.c $NHDT-Date: 1582061573 2020/02/18 21:32:53 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.72 $ */
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/* NetHack 3.6 monst.c $NHDT-Date: 1587502224 2020/04/21 20:50:24 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.73 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Michael Allison, 2006. */
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/*-Copyright (c) Michael Allison, 2006. */
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/* NetHack may be freely redistributed. See license for details. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -47,7 +47,8 @@
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{ \
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{ \
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nam, sym, lvl, gen, atk, siz, mr1, mr2, flg1, flg2, flg3, d, C(col) \
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nam, sym, lvl, gen, atk, siz, mr1, mr2, flg1, flg2, flg3, d, C(col) \
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}
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}
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/* LVL() and SIZ() collect several fields to cut down on # of args for MON()
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/* LVL() and SIZ() collect several fields to cut down on number of args
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* for MON()
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*/
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*/
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#define LVL(lvl, mov, ac, mr, aln) lvl, mov, ac, mr, aln
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#define LVL(lvl, mov, ac, mr, aln) lvl, mov, ac, mr, aln
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#define SIZ(wt, nut, snd, siz) wt, nut, snd, siz
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#define SIZ(wt, nut, snd, siz) wt, nut, snd, siz
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@@ -2115,108 +2116,111 @@ struct permonst _mons2[] = {
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M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_THICK_HIDE | M1_POIS,
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M1_BREATHLESS | M1_MINDLESS | M1_HUMANOID | M1_THICK_HIDE | M1_POIS,
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M2_HOSTILE | M2_STRONG | M2_COLLECT, 0, 22, HI_METAL),
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M2_HOSTILE | M2_STRONG | M2_COLLECT, 0, 22, HI_METAL),
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/*
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/*
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* humans, including elves and were-critters
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* humans, including elves and were-critters;
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* the '@' class does not obey rule #2.
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*/
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*/
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MON("human", S_HUMAN, LVL(0, 12, 10, 0, 0), G_NOGEN, /* for corpses */
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MON("human", S_HUMAN, LVL(0, 12, 10, 0, 0), G_NOGEN, /* for corpses */
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A(ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
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A(ATTK(AT_WEAP, AD_PHYS, 1, 6),
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NO_ATTK),
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NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
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SIZ(WT_HUMAN, 400, MS_HUMANOID, MZ_HUMAN), 0, 0,
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SIZ(WT_HUMAN, 400, MS_HUMANOID, MZ_HUMAN), 0, 0,
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M1_HUMANOID | M1_OMNIVORE,
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M1_HUMANOID | M1_OMNIVORE,
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M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_COLLECT, M3_INFRAVISIBLE,
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M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_COLLECT, M3_INFRAVISIBLE,
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2, HI_DOMESTIC),
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2, HI_DOMESTIC),
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MON("wererat", S_HUMAN, LVL(2, 12, 10, 10, -7), (1),
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MON("wererat", S_HUMAN, LVL(2, 12, 10, 10, -7), (1),
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A(ATTK(AT_WEAP, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
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A(ATTK(AT_WEAP, AD_PHYS, 2, 4),
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NO_ATTK),
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NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
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SIZ(WT_HUMAN, 400, MS_WERE, MZ_HUMAN), MR_POISON, 0,
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SIZ(WT_HUMAN, 400, MS_WERE, MZ_HUMAN), MR_POISON, 0,
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M1_HUMANOID | M1_POIS | M1_REGEN | M1_OMNIVORE,
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M1_HUMANOID | M1_POIS | M1_REGEN | M1_OMNIVORE,
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M2_NOPOLY | M2_WERE | M2_HOSTILE | M2_HUMAN | M2_COLLECT,
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M2_NOPOLY | M2_WERE | M2_HOSTILE | M2_HUMAN | M2_COLLECT,
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M3_INFRAVISIBLE, 3, CLR_BROWN),
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M3_INFRAVISIBLE, 3, CLR_BROWN),
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MON("werejackal", S_HUMAN, LVL(2, 12, 10, 10, -7), (1),
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MON("werejackal", S_HUMAN, LVL(2, 12, 10, 10, -7), (1),
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A(ATTK(AT_WEAP, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
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A(ATTK(AT_WEAP, AD_PHYS, 2, 4),
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NO_ATTK),
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NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
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SIZ(WT_HUMAN, 400, MS_WERE, MZ_HUMAN), MR_POISON, 0,
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SIZ(WT_HUMAN, 400, MS_WERE, MZ_HUMAN), MR_POISON, 0,
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M1_HUMANOID | M1_POIS | M1_REGEN | M1_OMNIVORE,
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M1_HUMANOID | M1_POIS | M1_REGEN | M1_OMNIVORE,
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M2_NOPOLY | M2_WERE | M2_HOSTILE | M2_HUMAN | M2_COLLECT,
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M2_NOPOLY | M2_WERE | M2_HOSTILE | M2_HUMAN | M2_COLLECT,
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M3_INFRAVISIBLE, 3, CLR_RED),
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M3_INFRAVISIBLE, 3, CLR_RED),
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MON("werewolf", S_HUMAN, LVL(5, 12, 10, 20, -7), (1),
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MON("werewolf", S_HUMAN, LVL(5, 12, 10, 20, -7), (1),
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A(ATTK(AT_WEAP, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
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A(ATTK(AT_WEAP, AD_PHYS, 2, 4),
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NO_ATTK),
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NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
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SIZ(WT_HUMAN, 400, MS_WERE, MZ_HUMAN), MR_POISON, 0,
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SIZ(WT_HUMAN, 400, MS_WERE, MZ_HUMAN), MR_POISON, 0,
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M1_HUMANOID | M1_POIS | M1_REGEN | M1_OMNIVORE,
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M1_HUMANOID | M1_POIS | M1_REGEN | M1_OMNIVORE,
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M2_NOPOLY | M2_WERE | M2_HOSTILE | M2_HUMAN | M2_COLLECT,
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M2_NOPOLY | M2_WERE | M2_HOSTILE | M2_HUMAN | M2_COLLECT,
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M3_INFRAVISIBLE, 6, CLR_ORANGE),
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M3_INFRAVISIBLE, 6, CLR_ORANGE),
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MON("elf", S_HUMAN, LVL(10, 12, 10, 2, -3), G_NOGEN, /* for corpses */
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MON("elf", S_HUMAN, LVL(0, 12, 10, 2, -3), G_NOGEN, /* for corpses */
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A(ATTK(AT_WEAP, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
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A(ATTK(AT_WEAP, AD_PHYS, 1, 8),
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NO_ATTK),
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NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
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SIZ(WT_ELF, 350, MS_HUMANOID, MZ_HUMAN), MR_SLEEP, MR_SLEEP,
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SIZ(WT_ELF, 350, MS_HUMANOID, MZ_HUMAN), MR_SLEEP, MR_SLEEP,
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M1_HUMANOID | M1_OMNIVORE | M1_SEE_INVIS,
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M1_HUMANOID | M1_OMNIVORE | M1_SEE_INVIS,
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M2_NOPOLY | M2_ELF | M2_STRONG | M2_COLLECT,
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M2_NOPOLY | M2_ELF | M2_STRONG | M2_COLLECT,
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M3_INFRAVISION | M3_INFRAVISIBLE, 12, HI_DOMESTIC),
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M3_INFRAVISION | M3_INFRAVISIBLE, 2, HI_DOMESTIC),
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MON("Woodland-elf", S_HUMAN, LVL(4, 12, 10, 10, -5),
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MON("Woodland-elf", S_HUMAN, LVL(4, 12, 10, 10, -5),
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(G_GENO | G_SGROUP | 2), A(ATTK(AT_WEAP, AD_PHYS, 2, 4), NO_ATTK,
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(G_GENO | G_SGROUP | 2),
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NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
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A(ATTK(AT_WEAP, AD_PHYS, 2, 4), NO_ATTK,
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NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
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SIZ(WT_ELF, 350, MS_HUMANOID, MZ_HUMAN), MR_SLEEP, MR_SLEEP,
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SIZ(WT_ELF, 350, MS_HUMANOID, MZ_HUMAN), MR_SLEEP, MR_SLEEP,
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M1_HUMANOID | M1_OMNIVORE | M1_SEE_INVIS, M2_ELF | M2_COLLECT,
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M1_HUMANOID | M1_OMNIVORE | M1_SEE_INVIS, M2_ELF | M2_COLLECT,
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M3_INFRAVISIBLE | M3_INFRAVISION, 6, CLR_GREEN),
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M3_INFRAVISIBLE | M3_INFRAVISION, 6, CLR_GREEN),
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MON("Green-elf", S_HUMAN, LVL(5, 12, 10, 10, -6), (G_GENO | G_SGROUP | 2),
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MON("Green-elf", S_HUMAN, LVL(5, 12, 10, 10, -6), (G_GENO | G_SGROUP | 2),
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A(ATTK(AT_WEAP, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
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A(ATTK(AT_WEAP, AD_PHYS, 2, 4),
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NO_ATTK),
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NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
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SIZ(WT_ELF, 350, MS_HUMANOID, MZ_HUMAN), MR_SLEEP, MR_SLEEP,
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SIZ(WT_ELF, 350, MS_HUMANOID, MZ_HUMAN), MR_SLEEP, MR_SLEEP,
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M1_HUMANOID | M1_OMNIVORE | M1_SEE_INVIS, M2_ELF | M2_COLLECT,
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M1_HUMANOID | M1_OMNIVORE | M1_SEE_INVIS, M2_ELF | M2_COLLECT,
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M3_INFRAVISIBLE | M3_INFRAVISION, 7, CLR_BRIGHT_GREEN),
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M3_INFRAVISIBLE | M3_INFRAVISION, 7, CLR_BRIGHT_GREEN),
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MON("Grey-elf", S_HUMAN, LVL(6, 12, 10, 10, -7), (G_GENO | G_SGROUP | 2),
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MON("Grey-elf", S_HUMAN, LVL(6, 12, 10, 10, -7), (G_GENO | G_SGROUP | 2),
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A(ATTK(AT_WEAP, AD_PHYS, 2, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
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A(ATTK(AT_WEAP, AD_PHYS, 2, 4),
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NO_ATTK),
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NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
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SIZ(WT_ELF, 350, MS_HUMANOID, MZ_HUMAN), MR_SLEEP, MR_SLEEP,
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SIZ(WT_ELF, 350, MS_HUMANOID, MZ_HUMAN), MR_SLEEP, MR_SLEEP,
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M1_HUMANOID | M1_OMNIVORE | M1_SEE_INVIS, M2_ELF | M2_COLLECT,
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M1_HUMANOID | M1_OMNIVORE | M1_SEE_INVIS, M2_ELF | M2_COLLECT,
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M3_INFRAVISIBLE | M3_INFRAVISION, 8, CLR_GRAY),
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M3_INFRAVISIBLE | M3_INFRAVISION, 8, CLR_GRAY),
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MON("elf-lord", S_HUMAN, LVL(8, 12, 10, 20, -9), (G_GENO | G_SGROUP | 2),
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MON("elf-lord", S_HUMAN, LVL(8, 12, 10, 20, -9), (G_GENO | G_SGROUP | 2),
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A(ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_WEAP, AD_PHYS, 2, 4), NO_ATTK,
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A(ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_WEAP, AD_PHYS, 2, 4),
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NO_ATTK, NO_ATTK, NO_ATTK),
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NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
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SIZ(WT_ELF, 350, MS_HUMANOID, MZ_HUMAN), MR_SLEEP, MR_SLEEP,
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SIZ(WT_ELF, 350, MS_HUMANOID, MZ_HUMAN), MR_SLEEP, MR_SLEEP,
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M1_HUMANOID | M1_OMNIVORE | M1_SEE_INVIS,
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M1_HUMANOID | M1_OMNIVORE | M1_SEE_INVIS,
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M2_ELF | M2_STRONG | M2_LORD | M2_MALE | M2_COLLECT,
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M2_ELF | M2_STRONG | M2_LORD | M2_MALE | M2_COLLECT,
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M3_INFRAVISIBLE | M3_INFRAVISION, 11, CLR_BRIGHT_BLUE),
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M3_INFRAVISIBLE | M3_INFRAVISION, 11, CLR_BRIGHT_BLUE),
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MON("Elvenking", S_HUMAN, LVL(9, 12, 10, 25, -10), (G_GENO | 1),
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MON("Elvenking", S_HUMAN, LVL(9, 12, 10, 25, -10), (G_GENO | 1),
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A(ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_WEAP, AD_PHYS, 2, 4), NO_ATTK,
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A(ATTK(AT_WEAP, AD_PHYS, 2, 4), ATTK(AT_WEAP, AD_PHYS, 2, 4),
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NO_ATTK, NO_ATTK, NO_ATTK),
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NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
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SIZ(WT_ELF, 350, MS_HUMANOID, MZ_HUMAN), MR_SLEEP, MR_SLEEP,
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SIZ(WT_ELF, 350, MS_HUMANOID, MZ_HUMAN), MR_SLEEP, MR_SLEEP,
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M1_HUMANOID | M1_OMNIVORE | M1_SEE_INVIS,
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M1_HUMANOID | M1_OMNIVORE | M1_SEE_INVIS,
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M2_ELF | M2_STRONG | M2_PRINCE | M2_MALE | M2_COLLECT,
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M2_ELF | M2_STRONG | M2_PRINCE | M2_MALE | M2_COLLECT,
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M3_INFRAVISIBLE | M3_INFRAVISION, 11, HI_LORD),
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M3_INFRAVISIBLE | M3_INFRAVISION, 11, HI_LORD),
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MON("doppelganger", S_HUMAN, LVL(9, 12, 5, 20, 0), (G_GENO | 1),
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MON("doppelganger", S_HUMAN, LVL(9, 12, 5, 20, 0), (G_GENO | 1),
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A(ATTK(AT_WEAP, AD_PHYS, 1, 12), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
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A(ATTK(AT_WEAP, AD_PHYS, 1, 12),
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NO_ATTK),
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NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
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SIZ(WT_HUMAN, 400, MS_IMITATE, MZ_HUMAN), MR_SLEEP, 0,
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SIZ(WT_HUMAN, 400, MS_IMITATE, MZ_HUMAN), MR_SLEEP, 0,
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M1_HUMANOID | M1_OMNIVORE,
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M1_HUMANOID | M1_OMNIVORE,
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M2_NOPOLY | M2_HUMAN | M2_HOSTILE | M2_STRONG | M2_COLLECT
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M2_NOPOLY | M2_HUMAN | M2_HOSTILE | M2_STRONG | M2_COLLECT
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| M2_SHAPESHIFTER,
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| M2_SHAPESHIFTER,
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M3_INFRAVISIBLE, 11, HI_DOMESTIC),
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M3_INFRAVISIBLE, 11, HI_DOMESTIC),
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MON("shopkeeper", S_HUMAN, LVL(12, 18, 0, 50, 0), G_NOGEN,
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MON("shopkeeper", S_HUMAN, LVL(12, 18, 0, 50, 0), G_NOGEN,
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A(ATTK(AT_WEAP, AD_PHYS, 4, 4), ATTK(AT_WEAP, AD_PHYS, 4, 4), NO_ATTK,
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A(ATTK(AT_WEAP, AD_PHYS, 4, 4), ATTK(AT_WEAP, AD_PHYS, 4, 4),
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NO_ATTK, NO_ATTK, NO_ATTK),
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NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
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SIZ(WT_HUMAN, 400, MS_SELL, MZ_HUMAN), 0, 0,
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SIZ(WT_HUMAN, 400, MS_SELL, MZ_HUMAN), 0, 0,
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M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_PEACEFUL
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M1_HUMANOID | M1_OMNIVORE,
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| M2_STRONG | M2_COLLECT | M2_MAGIC,
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M2_NOPOLY | M2_HUMAN | M2_PEACEFUL
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|
| M2_STRONG | M2_COLLECT | M2_MAGIC,
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M3_INFRAVISIBLE, 15, HI_DOMESTIC),
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M3_INFRAVISIBLE, 15, HI_DOMESTIC),
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MON("guard", S_HUMAN, LVL(12, 12, 10, 40, 10), G_NOGEN,
|
MON("guard", S_HUMAN, LVL(12, 12, 10, 40, 10), G_NOGEN,
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A(ATTK(AT_WEAP, AD_PHYS, 4, 10), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
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A(ATTK(AT_WEAP, AD_PHYS, 4, 10),
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NO_ATTK),
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NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
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SIZ(WT_HUMAN, 400, MS_GUARD, MZ_HUMAN), 0, 0,
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SIZ(WT_HUMAN, 400, MS_GUARD, MZ_HUMAN), 0, 0,
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M1_HUMANOID | M1_OMNIVORE,
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M1_HUMANOID | M1_OMNIVORE,
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M2_NOPOLY | M2_HUMAN | M2_MERC | M2_PEACEFUL | M2_STRONG | M2_COLLECT,
|
M2_NOPOLY | M2_HUMAN | M2_MERC | M2_PEACEFUL | M2_STRONG | M2_COLLECT,
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M3_INFRAVISIBLE, 14, CLR_BLUE),
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M3_INFRAVISIBLE, 14, CLR_BLUE),
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MON("prisoner", S_HUMAN, LVL(12, 12, 10, 0, 0),
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/* prisoner is used on some special levels */
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G_NOGEN, /* for special levels */
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MON("prisoner", S_HUMAN, LVL(12, 12, 10, 0, 0), G_NOGEN,
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A(ATTK(AT_WEAP, AD_PHYS, 1, 6), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
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A(ATTK(AT_WEAP, AD_PHYS, 1, 6),
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NO_ATTK),
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NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
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SIZ(WT_HUMAN, 400, MS_DJINNI, MZ_HUMAN), 0, 0,
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SIZ(WT_HUMAN, 400, MS_DJINNI, MZ_HUMAN), 0, 0,
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M1_HUMANOID | M1_OMNIVORE,
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M1_HUMANOID | M1_OMNIVORE,
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M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_COLLECT,
|
M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_STRONG | M2_COLLECT,
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M3_INFRAVISIBLE | M3_CLOSE, 14, HI_DOMESTIC),
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M3_INFRAVISIBLE | M3_CLOSE, 14, HI_DOMESTIC),
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MON("Oracle", S_HUMAN, LVL(12, 0, 0, 50, 0), (G_NOGEN | G_UNIQ),
|
MON("Oracle", S_HUMAN, LVL(12, 0, 0, 50, 0), (G_NOGEN | G_UNIQ),
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A(ATTK(AT_NONE, AD_MAGM, 0, 4), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
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A(ATTK(AT_NONE, AD_MAGM, 0, 4),
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NO_ATTK),
|
NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
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SIZ(WT_HUMAN, 400, MS_ORACLE, MZ_HUMAN), 0, 0,
|
SIZ(WT_HUMAN, 400, MS_ORACLE, MZ_HUMAN), 0, 0,
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M1_HUMANOID | M1_OMNIVORE,
|
M1_HUMANOID | M1_OMNIVORE,
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M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_FEMALE, M3_INFRAVISIBLE,
|
M2_NOPOLY | M2_HUMAN | M2_PEACEFUL | M2_FEMALE, M3_INFRAVISIBLE,
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||||||
@@ -2276,9 +2280,6 @@ struct permonst _mons2[] = {
|
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M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_MERC | M2_STALK
|
M1_HUMANOID | M1_OMNIVORE, M2_NOPOLY | M2_HUMAN | M2_MERC | M2_STALK
|
||||||
| M2_HOSTILE | M2_STRONG | M2_COLLECT,
|
| M2_HOSTILE | M2_STRONG | M2_COLLECT,
|
||||||
M3_INFRAVISIBLE, 14, CLR_BLUE),
|
M3_INFRAVISIBLE, 14, CLR_BLUE),
|
||||||
/* Keep these separate - some of the mkroom code assumes that
|
|
||||||
* all the soldiers are contiguous.
|
|
||||||
*/
|
|
||||||
MON("watchman", S_HUMAN, LVL(6, 10, 10, 0, -2),
|
MON("watchman", S_HUMAN, LVL(6, 10, 10, 0, -2),
|
||||||
(G_SGROUP | G_NOGEN | G_GENO | 1),
|
(G_SGROUP | G_NOGEN | G_GENO | 1),
|
||||||
A(ATTK(AT_WEAP, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
|
A(ATTK(AT_WEAP, AD_PHYS, 1, 8), NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK,
|
||||||
|
|||||||
Reference in New Issue
Block a user