Double Trouble trouble
From the newsgroup: if cloned Wizard arrives out of view of the hero (and vice versa), it will sit and wait until hero moves into his view or until suffering some damage (usually via pet). So if a mob causes the clone to arrive on the far side of a wall, he might not come into play until the hero goes to another level and some future harassment action pulls him off the migrating monsters list. Treat clones like the resurrected Wizard: don't start out waiting.
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@@ -493,12 +493,15 @@ aggravate()
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}
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}
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/* "Double Trouble" spell cast by the Wizard; caller is responsible for
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only casting this when there is currently one wizard in existence;
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the clone can't use it unless/until its creator has been killed off */
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void
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clonewiz()
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{
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register struct monst *mtmp2;
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if ((mtmp2 = makemon(&mons[PM_WIZARD_OF_YENDOR], u.ux, u.uy, NO_MM_FLAGS))
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if ((mtmp2 = makemon(&mons[PM_WIZARD_OF_YENDOR], u.ux, u.uy, MM_NOWAIT))
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!= 0) {
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mtmp2->msleeping = mtmp2->mtame = mtmp2->mpeaceful = 0;
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if (!u.uhave.amulet && rn2(2)) { /* give clone a fake */
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