fix part of #H2343 - youmonst.movement vs poly

From a July 2011 report listing multiple movement anomalies, fix one
of the easier ones.  If you polymorph from a fast from into a slow
one, pending movement points can let the slow form get in some moves
it shouldn't.

I've deliberately avoided adjusting pending movement when you change
into a faster form, which will get it's own movement boost on the
next turn.
This commit is contained in:
PatR
2016-01-25 18:18:35 -08:00
parent 5a9e00d0dd
commit 489445da02
3 changed files with 23 additions and 3 deletions

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@@ -125,6 +125,7 @@ if a chameleon took vampire form, it would stop periodically changing shape
corpses obtained from tipping an ice box wouldn't rot away
suppress "you climb up the stairs" message if verbose option is off
physical damage from mind flayer attack was being inflicted twice
adjust pending movement points when polymorphing into a slower creature
Platform- and/or Interface-Specific Fixes