fix part of #H2343 - youmonst.movement vs poly
From a July 2011 report listing multiple movement anomalies, fix one of the easier ones. If you polymorph from a fast from into a slow one, pending movement points can let the slow form get in some moves it shouldn't. I've deliberately avoided adjusting pending movement when you change into a faster form, which will get it's own movement boost on the next turn.
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@@ -125,6 +125,7 @@ if a chameleon took vampire form, it would stop periodically changing shape
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corpses obtained from tipping an ice box wouldn't rot away
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suppress "you climb up the stairs" message if verbose option is off
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physical damage from mind flayer attack was being inflicted twice
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adjust pending movement points when polymorphing into a slower creature
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Platform- and/or Interface-Specific Fixes
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