fix github issue #266 - timed clairvoyance
When the hero has random clairvoyance, the code used | (moves % 15) == 0 && rn2(2) != 0 (where 'moves' is actually the turn number) to decide when it would kick in and show a portion of the map. If the hero was fast enough to get an extra move when the turn value met the (moves % 15) == 0 condition then clairvoyance could happen twice (or more if poly'd) on the same turn. The changes (one new field, reordering a few others) in 'struct context' invalidate existing 3.7.0-x save files. Fixes #266
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@@ -1,4 +1,4 @@
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$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.22 $ $NHDT-Date: 1576288434 2019/12/14 01:53:54 $
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$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.26 $ $NHDT-Date: 1577050214 2019/12/22 21:30:14 $
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General Fixes and Modified Features
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-----------------------------------
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@@ -13,6 +13,7 @@ improvements to pronoun usage when hallucinating
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function calls made from mapglyph based on dungeon level are now called once
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per level
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fix accessing mons[-1] when trying to gate in a non-valid demon
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fast hero could have random clairvoyance happen more than once on same turn
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Fixes to Pre-3.7.0 Problems that Were Exposed Via git Repository
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@@ -56,7 +57,7 @@ Code Cleanup and Reorganization
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move majority of global variables into instance_globals struct g
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move zeroobj, zeromonst, zeroany into const_globals struct cg
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remove STATIC_DCL, STATIC_OVL, STATIC_VAR, STATIC_PTR
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old Qt moved from win/Qt to win/Qt3
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old Qt moved from win/Qt to win/Qt3 and files renamed to use qt3_ prefix
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more current Qt for Qt version 4 and 5 moved from win/Qt4 to win/Qt; qt4
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moniker changed to qt_
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