fix github issue #266 - timed clairvoyance

When the hero has random clairvoyance, the code used
| (moves % 15) == 0 && rn2(2) != 0
(where 'moves' is actually the turn number) to decide when it would
kick in and show a portion of the map.  If the hero was fast enough
to get an extra move when the turn value met the (moves % 15) == 0
condition then clairvoyance could happen twice (or more if poly'd)
on the same turn.

The changes (one new field, reordering a few others) in 'struct
context' invalidate existing 3.7.0-x save files.

Fixes #266
This commit is contained in:
PatR
2019-12-22 13:30:25 -08:00
parent 9b9925828a
commit 48a82fea8c
4 changed files with 33 additions and 15 deletions

View File

@@ -1,4 +1,4 @@
/* NetHack 3.7 patchlevel.h $NHDT-Date: 1575775596 2019/12/08 03:26:36 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.136 $ */
/* NetHack 3.7 patchlevel.h $NHDT-Date: 1577050214 2019/12/22 21:30:14 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.141 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Michael Allison, 2012. */
/* NetHack may be freely redistributed. See license for details. */
@@ -14,7 +14,7 @@
* Incrementing EDITLEVEL can be used to force invalidation of old bones
* and save files.
*/
#define EDITLEVEL 3
#define EDITLEVEL 4
#define COPYRIGHT_BANNER_A "NetHack, Copyright 1985-2019"
#define COPYRIGHT_BANNER_B \