guardian corpse, statue animation follow-up

- fix ring of protection from shape changers causing
  real monster to be created.
- add ability to get the character class monster from
  genus() or the species.
- use the character class monster when animating
  guardian corpses.
This commit is contained in:
nethack.allison
2003-08-19 14:41:54 +00:00
parent 61c3188405
commit 48ab2a434c
5 changed files with 31 additions and 21 deletions

View File

@@ -1098,7 +1098,7 @@ E struct mkroom *FDECL(search_special, (SCHAR_P));
/* ### mon.c ### */
E int FDECL(undead_to_corpse, (int));
E int FDECL(genus, (int));
E int FDECL(genus, (int,int));
E int FDECL(pm_to_cham, (int));
E int FDECL(minliquid, (struct monst *));
E int NDECL(movemon);