sysconf update

Add missing 'sysconf' to sys/unix/ and sys/winnt/ sections of Files.

Update sys/unix/sysconf; I started out just to remove the duplicate
DEBUGFILES entry but ended up expanding several of the comments too.

Also, fix a typo in the vms build/install instructions.
This commit is contained in:
PatR
2015-11-18 18:07:35 -08:00
parent 70aa7fe818
commit 493027cbc8
3 changed files with 39 additions and 20 deletions

View File

@@ -1,29 +1,39 @@
#
# NetHack 3.6 sysconf $NHDT-Date$ $NHDT-Branch$:$NHDT-Revision$
#
# Sample sysconf file.
# The sysconf file is only used if NetHack is compiled with SYSCF defined.
# This file uses the same syntax as nethack.cf.
# It can be used to augment or override certain settings compiled into the
# program.
#
# This file can also be used to set local system defaults for run-time
# options, using the same syntax as an individual user's ./nethackrc file.
# Which users can use WIZARD (debugging) mode (the -D flag).
# Which users can use debug mode (aka wizard mode; accessed via '-D' command
# line flag or OPTIONS=playmode:debug in the runtime options config file).
# A value of * allows anyone to enter debugging mode.
WIZARDS=root games
# Users allowed to use the ! (shell escape) command or to suspend the game.
# Uses the same syntax as the WIZARDS option above.
# Which users can use explore mode (aka discover mode; accessed via '-X'
# command line flag or OPTIONS=playmode:explore in runtime options file or
# via '#exploremode' command during normal play). Same syntax as WIZARDS.
EXPLORERS=*
# Users allowed to use the '!' (shell escape) and '^Z' (suspend process)
# commands to temporarily leave the game and enter a shell process.
# (To resume play, use the shell command 'exit' (for most shells) to
# return from '!' or the shell command 'fg' to return from '^Z'.
# For the typical multi-user system where players have access to a shell
# prompt when logged in and run the game from their own username, a value
# of 'SHELLERS=*' is appropriate. However, some inexperienced players
# occasionally get stuck outside the game by accidentally typing '!' or
# '^Z' during play and not knowing how to go back.)
# Uses the same syntax as the WIZARDS and EXPLORERS options above.
#SHELLERS=
# Show debugging information originating from these source files.
# Use '*' for all, or list source files separated by spaces.
# Only available if game has been compiled with DEBUG.
#DEBUGFILES=*
# Users allowed to use #exploremode. Same syntax as WIZARDS above.
EXPLORERS=*
# Show debugging information originating from these source files.
# Use '*' for all, or list source files separated by spaces.
# Only available if game has been compiled with DEBUG.
# Only available if game has been compiled with DEBUG, and can be
# overridden via DEBUGFILES environment variable.
#DEBUGFILES=*
# Limit the number of simultaneous games (see also nethack.sh).
@@ -36,7 +46,8 @@ MAXPLAYERS=10
# If not null, displayed at the end of a panic-save sequence.
#RECOVER=Run the recover program.
# Uncomment the next line to disable the SEDUCE option.
# Uncomment the next line to disable the SEDUCE option, causing succubi and
# incubi to use nypmhs' charm behavior rather than their own seduce behavior.
#SEDUCE=0
# Uncomment to disable savefile UID checking.
@@ -69,3 +80,11 @@ GREPPATH=/bin/grep
# 2 - high priority. Non-zero priority methods are tried in order.
PANICTRACE_GDB=1
PANICTRACE_LIBC=2
# Ordinary run-time options can be set here to override the builtin-in
# default values. Unlike the SYSCF values above, individual users can
# still choose their own option settings via NETHACKOPTIONS in their
# environment or via ~/.nethackrc run-time configuration file.
#OPTIONS=!autopickup,fruit:tomato,symset:DECgraphics
#eof