sysconf update
Add missing 'sysconf' to sys/unix/ and sys/winnt/ sections of Files. Update sys/unix/sysconf; I started out just to remove the duplicate DEBUGFILES entry but ended up expanding several of the comments too. Also, fix a typo in the vms build/install instructions.
This commit is contained in:
@@ -169,8 +169,8 @@ sys/unix:
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(files for UNIX versions)
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(files for UNIX versions)
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Install.unx Makefile.dat Makefile.doc Makefile.src Makefile.top
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Install.unx Makefile.dat Makefile.doc Makefile.src Makefile.top
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Makefile.utl README.linux depend.awk mkmkfile.sh nethack.sh
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Makefile.utl README.linux depend.awk mkmkfile.sh nethack.sh
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setup.sh unixmain.c unixres.c unixunix.c
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setup.sh sysconf unixmain.c unixres.c unixunix.c
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(files for replacement cpp, apparently only needed by some UNIX systems)
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(files for replacement cpp, only needed by some ancient UNIX systems)
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cpp1.shr cpp2.shr cpp3.shr
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cpp1.shr cpp2.shr cpp3.shr
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(file for sound driver for 386 UNIX)
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(file for sound driver for 386 UNIX)
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snd86unx.shr
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snd86unx.shr
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@@ -211,8 +211,8 @@ sys/winnt:
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(files for Windows 9x, NT and Windows2000 version)
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(files for Windows 9x, NT and Windows2000 version)
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Install.nt Makefile.gcc Makefile.msc console.rc defaults.nh
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Install.nt Makefile.gcc Makefile.msc console.rc defaults.nh
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nethack.def nh340key.c nhdefkey.c nhico.uu nhraykey.c
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nethack.def nh340key.c nhdefkey.c nhico.uu nhraykey.c
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nhsetup.bat ntsound.c nttty.c porthelp win32api.h
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nhsetup.bat ntsound.c nttty.c porthelp sysconf
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winnt.c
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win32api.h winnt.c
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util:
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util:
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(files for all versions)
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(files for all versions)
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+34
-15
@@ -1,29 +1,39 @@
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#
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# NetHack 3.6 sysconf $NHDT-Date$ $NHDT-Branch$:$NHDT-Revision$
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# NetHack 3.6 sysconf $NHDT-Date$ $NHDT-Branch$:$NHDT-Revision$
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#
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#
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# Sample sysconf file.
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# Sample sysconf file.
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# The sysconf file is only used if NetHack is compiled with SYSCF defined.
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# The sysconf file is only used if NetHack is compiled with SYSCF defined.
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# This file uses the same syntax as nethack.cf.
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# It can be used to augment or override certain settings compiled into the
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# program.
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#
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# This file can also be used to set local system defaults for run-time
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# options, using the same syntax as an individual user's ./nethackrc file.
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# Which users can use WIZARD (debugging) mode (the -D flag).
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# Which users can use debug mode (aka wizard mode; accessed via '-D' command
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# line flag or OPTIONS=playmode:debug in the runtime options config file).
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# A value of * allows anyone to enter debugging mode.
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# A value of * allows anyone to enter debugging mode.
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WIZARDS=root games
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WIZARDS=root games
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# Users allowed to use the ! (shell escape) command or to suspend the game.
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# Which users can use explore mode (aka discover mode; accessed via '-X'
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# Uses the same syntax as the WIZARDS option above.
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# command line flag or OPTIONS=playmode:explore in runtime options file or
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# via '#exploremode' command during normal play). Same syntax as WIZARDS.
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EXPLORERS=*
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# Users allowed to use the '!' (shell escape) and '^Z' (suspend process)
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# commands to temporarily leave the game and enter a shell process.
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# (To resume play, use the shell command 'exit' (for most shells) to
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# return from '!' or the shell command 'fg' to return from '^Z'.
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# For the typical multi-user system where players have access to a shell
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# prompt when logged in and run the game from their own username, a value
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# of 'SHELLERS=*' is appropriate. However, some inexperienced players
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# occasionally get stuck outside the game by accidentally typing '!' or
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# '^Z' during play and not knowing how to go back.)
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# Uses the same syntax as the WIZARDS and EXPLORERS options above.
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#SHELLERS=
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#SHELLERS=
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# Show debugging information originating from these source files.
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# Show debugging information originating from these source files.
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# Use '*' for all, or list source files separated by spaces.
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# Use '*' for all, or list source files separated by spaces.
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# Only available if game has been compiled with DEBUG.
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# Only available if game has been compiled with DEBUG, and can be
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#DEBUGFILES=*
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# overridden via DEBUGFILES environment variable.
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# Users allowed to use #exploremode. Same syntax as WIZARDS above.
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EXPLORERS=*
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# Show debugging information originating from these source files.
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# Use '*' for all, or list source files separated by spaces.
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# Only available if game has been compiled with DEBUG.
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#DEBUGFILES=*
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#DEBUGFILES=*
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# Limit the number of simultaneous games (see also nethack.sh).
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# Limit the number of simultaneous games (see also nethack.sh).
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@@ -36,7 +46,8 @@ MAXPLAYERS=10
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# If not null, displayed at the end of a panic-save sequence.
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# If not null, displayed at the end of a panic-save sequence.
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#RECOVER=Run the recover program.
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#RECOVER=Run the recover program.
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# Uncomment the next line to disable the SEDUCE option.
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# Uncomment the next line to disable the SEDUCE option, causing succubi and
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# incubi to use nypmhs' charm behavior rather than their own seduce behavior.
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#SEDUCE=0
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#SEDUCE=0
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# Uncomment to disable savefile UID checking.
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# Uncomment to disable savefile UID checking.
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@@ -69,3 +80,11 @@ GREPPATH=/bin/grep
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# 2 - high priority. Non-zero priority methods are tried in order.
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# 2 - high priority. Non-zero priority methods are tried in order.
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PANICTRACE_GDB=1
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PANICTRACE_GDB=1
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PANICTRACE_LIBC=2
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PANICTRACE_LIBC=2
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# Ordinary run-time options can be set here to override the builtin-in
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# default values. Unlike the SYSCF values above, individual users can
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# still choose their own option settings via NETHACKOPTIONS in their
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# environment or via ~/.nethackrc run-time configuration file.
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#OPTIONS=!autopickup,fruit:tomato,symset:DECgraphics
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#eof
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+1
-1
@@ -129,7 +129,7 @@
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Notes:
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Notes:
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0. Versions 3.5.0 was never publicly released.
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0. Version 3.5.x was never publicly released.
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1. Save files and bones files from 3.4.x and earlier versions
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1. Save files and bones files from 3.4.x and earlier versions
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will not work with 3.6.0. The scoreboard file (RECORD) from
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will not work with 3.6.0. The scoreboard file (RECORD) from
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