sysconf update

Add missing 'sysconf' to sys/unix/ and sys/winnt/ sections of Files.

Update sys/unix/sysconf; I started out just to remove the duplicate
DEBUGFILES entry but ended up expanding several of the comments too.

Also, fix a typo in the vms build/install instructions.
This commit is contained in:
PatR
2015-11-18 18:07:35 -08:00
parent 70aa7fe818
commit 493027cbc8
3 changed files with 39 additions and 20 deletions
+4 -4
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@@ -169,8 +169,8 @@ sys/unix:
(files for UNIX versions) (files for UNIX versions)
Install.unx Makefile.dat Makefile.doc Makefile.src Makefile.top Install.unx Makefile.dat Makefile.doc Makefile.src Makefile.top
Makefile.utl README.linux depend.awk mkmkfile.sh nethack.sh Makefile.utl README.linux depend.awk mkmkfile.sh nethack.sh
setup.sh unixmain.c unixres.c unixunix.c setup.sh sysconf unixmain.c unixres.c unixunix.c
(files for replacement cpp, apparently only needed by some UNIX systems) (files for replacement cpp, only needed by some ancient UNIX systems)
cpp1.shr cpp2.shr cpp3.shr cpp1.shr cpp2.shr cpp3.shr
(file for sound driver for 386 UNIX) (file for sound driver for 386 UNIX)
snd86unx.shr snd86unx.shr
@@ -211,8 +211,8 @@ sys/winnt:
(files for Windows 9x, NT and Windows2000 version) (files for Windows 9x, NT and Windows2000 version)
Install.nt Makefile.gcc Makefile.msc console.rc defaults.nh Install.nt Makefile.gcc Makefile.msc console.rc defaults.nh
nethack.def nh340key.c nhdefkey.c nhico.uu nhraykey.c nethack.def nh340key.c nhdefkey.c nhico.uu nhraykey.c
nhsetup.bat ntsound.c nttty.c porthelp win32api.h nhsetup.bat ntsound.c nttty.c porthelp sysconf
winnt.c win32api.h winnt.c
util: util:
(files for all versions) (files for all versions)
+34 -15
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@@ -1,29 +1,39 @@
#
# NetHack 3.6 sysconf $NHDT-Date$ $NHDT-Branch$:$NHDT-Revision$ # NetHack 3.6 sysconf $NHDT-Date$ $NHDT-Branch$:$NHDT-Revision$
# #
# Sample sysconf file. # Sample sysconf file.
# The sysconf file is only used if NetHack is compiled with SYSCF defined. # The sysconf file is only used if NetHack is compiled with SYSCF defined.
# This file uses the same syntax as nethack.cf. # It can be used to augment or override certain settings compiled into the
# program.
#
# This file can also be used to set local system defaults for run-time
# options, using the same syntax as an individual user's ./nethackrc file.
# Which users can use WIZARD (debugging) mode (the -D flag). # Which users can use debug mode (aka wizard mode; accessed via '-D' command
# line flag or OPTIONS=playmode:debug in the runtime options config file).
# A value of * allows anyone to enter debugging mode. # A value of * allows anyone to enter debugging mode.
WIZARDS=root games WIZARDS=root games
# Users allowed to use the ! (shell escape) command or to suspend the game. # Which users can use explore mode (aka discover mode; accessed via '-X'
# Uses the same syntax as the WIZARDS option above. # command line flag or OPTIONS=playmode:explore in runtime options file or
# via '#exploremode' command during normal play). Same syntax as WIZARDS.
EXPLORERS=*
# Users allowed to use the '!' (shell escape) and '^Z' (suspend process)
# commands to temporarily leave the game and enter a shell process.
# (To resume play, use the shell command 'exit' (for most shells) to
# return from '!' or the shell command 'fg' to return from '^Z'.
# For the typical multi-user system where players have access to a shell
# prompt when logged in and run the game from their own username, a value
# of 'SHELLERS=*' is appropriate. However, some inexperienced players
# occasionally get stuck outside the game by accidentally typing '!' or
# '^Z' during play and not knowing how to go back.)
# Uses the same syntax as the WIZARDS and EXPLORERS options above.
#SHELLERS= #SHELLERS=
# Show debugging information originating from these source files. # Show debugging information originating from these source files.
# Use '*' for all, or list source files separated by spaces. # Use '*' for all, or list source files separated by spaces.
# Only available if game has been compiled with DEBUG. # Only available if game has been compiled with DEBUG, and can be
#DEBUGFILES=* # overridden via DEBUGFILES environment variable.
# Users allowed to use #exploremode. Same syntax as WIZARDS above.
EXPLORERS=*
# Show debugging information originating from these source files.
# Use '*' for all, or list source files separated by spaces.
# Only available if game has been compiled with DEBUG.
#DEBUGFILES=* #DEBUGFILES=*
# Limit the number of simultaneous games (see also nethack.sh). # Limit the number of simultaneous games (see also nethack.sh).
@@ -36,7 +46,8 @@ MAXPLAYERS=10
# If not null, displayed at the end of a panic-save sequence. # If not null, displayed at the end of a panic-save sequence.
#RECOVER=Run the recover program. #RECOVER=Run the recover program.
# Uncomment the next line to disable the SEDUCE option. # Uncomment the next line to disable the SEDUCE option, causing succubi and
# incubi to use nypmhs' charm behavior rather than their own seduce behavior.
#SEDUCE=0 #SEDUCE=0
# Uncomment to disable savefile UID checking. # Uncomment to disable savefile UID checking.
@@ -69,3 +80,11 @@ GREPPATH=/bin/grep
# 2 - high priority. Non-zero priority methods are tried in order. # 2 - high priority. Non-zero priority methods are tried in order.
PANICTRACE_GDB=1 PANICTRACE_GDB=1
PANICTRACE_LIBC=2 PANICTRACE_LIBC=2
# Ordinary run-time options can be set here to override the builtin-in
# default values. Unlike the SYSCF values above, individual users can
# still choose their own option settings via NETHACKOPTIONS in their
# environment or via ~/.nethackrc run-time configuration file.
#OPTIONS=!autopickup,fruit:tomato,symset:DECgraphics
#eof
+1 -1
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@@ -129,7 +129,7 @@
Notes: Notes:
0. Versions 3.5.0 was never publicly released. 0. Version 3.5.x was never publicly released.
1. Save files and bones files from 3.4.x and earlier versions 1. Save files and bones files from 3.4.x and earlier versions
will not work with 3.6.0. The scoreboard file (RECORD) from will not work with 3.6.0. The scoreboard file (RECORD) from