some reformatting
Replace some (foo && bar) that had crept back into the code with (foo && bar) to match the reformatting which took place before 3.6.0. There are a couple of lines ending in '||' still present but they look intentional. isaac64.c has some trailing '|' bit operators that could/should be moved to the start of the next line but I didn't touch that file. While in the affected files, I tried to shorten most overly wide lines (the right margin is supposed to at column 78 and there are quite a few lines which are 79 characters long, but I left most of those rather than introduce new line splits). Also replace a handful of tabs with spaces. I was a little surprised not find any trailing spaces (in the dozen or so files being updated). I didn't look for trailing arithmetic or '?'/':' operators which aught to be moved to the start of the next line.
This commit is contained in:
29
src/detect.c
29
src/detect.c
@@ -28,8 +28,8 @@ static void openone(int, int, genericptr_t);
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static int mfind0(struct monst *, boolean);
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static int reveal_terrain_getglyph(int, int, int, unsigned, int, int);
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/* wildcard class for clear_stale_map - this used to be used as a getobj() input
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* but it's no longer used for that function */
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/* wildcard class for clear_stale_map - this used to be used as a getobj()
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input but it's no longer used for that function */
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#define ALL_CLASSES (MAXOCLASSES + 1)
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/* bring hero out from underwater or underground or being engulfed;
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@@ -39,8 +39,9 @@ unconstrain_map(void)
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{
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boolean res = u.uinwater || u.uburied || u.uswallow;
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/* bring Underwater, buried, or swallowed hero to normal map */
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iflags.save_uinwater = u.uinwater, u.uinwater = 0; /* bypass set_uinwater() */
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/* bring Underwater, buried, or swallowed hero to normal map;
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bypass set_uinwater() */
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iflags.save_uinwater = u.uinwater, u.uinwater = 0;
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iflags.save_uburied = u.uburied, u.uburied = 0;
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iflags.save_uswallow = u.uswallow, u.uswallow = 0;
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@@ -51,7 +52,8 @@ unconstrain_map(void)
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static void
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reconstrain_map(void)
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{
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u.uinwater = iflags.save_uinwater, iflags.save_uinwater = 0; /* set_uinwater() */
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/* if was in water and taken out, put back; bypass set_uinwater() */
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u.uinwater = iflags.save_uinwater, iflags.save_uinwater = 0;
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u.uburied = iflags.save_uburied, iflags.save_uburied = 0;
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u.uswallow = iflags.save_uswallow, iflags.save_uswallow = 0;
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}
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@@ -235,8 +237,8 @@ check_map_spot(int x, int y, char oclass, unsigned material)
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if (glyph_is_object(glyph)) {
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/* there's some object shown here */
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if (oclass == ALL_CLASSES) {
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return (boolean) !(g.level.objects[x][y] /* stale if nothing here */
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|| ((mtmp = m_at(x, y)) != 0 && mtmp->minvent));
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return !(g.level.objects[x][y] /* stale if nothing here */
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|| ((mtmp = m_at(x, y)) != 0 && mtmp->minvent));
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} else {
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if (material
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&& objects[glyph_to_obj(glyph)].oc_material == material) {
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@@ -1952,7 +1954,8 @@ dump_map(void)
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{
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int x, y, glyph, skippedrows, lastnonblank;
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int subset = TER_MAP | TER_TRP | TER_OBJ | TER_MON;
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int default_glyph = cmap_to_glyph(g.level.flags.arboreal ? S_tree : S_stone);
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int default_glyph = cmap_to_glyph(g.level.flags.arboreal ? S_tree
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: S_stone);
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char buf[COLBUFSZ];
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boolean blankrow, toprow;
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@@ -2005,10 +2008,9 @@ dump_map(void)
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/* idea from crawl; show known portion of map without any monsters,
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objects, or traps occluding the view of the underlying terrain */
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void
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reveal_terrain(int full, /* wizard|explore modes allow player
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to request full map */
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int which_subset) /* when not full, whether to suppress
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objs and/or traps */
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reveal_terrain(
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int full, /* wizard|explore modes allow player to request full map */
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int which_subset) /* if not full, whether to suppress objs and/or traps */
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{
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if ((Hallucination || Stunned || Confusion) && !full) {
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You("are too disoriented for this.");
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@@ -2023,7 +2025,8 @@ reveal_terrain(int full, /* wizard|explore modes allow player
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if (unconstrain_map())
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docrt();
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default_glyph = cmap_to_glyph(g.level.flags.arboreal ? S_tree : S_stone);
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default_glyph = cmap_to_glyph(g.level.flags.arboreal ? S_tree
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: S_stone);
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for (x = 1; x < COLNO; x++)
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for (y = 0; y < ROWNO; y++) {
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