some reformatting
Replace some (foo && bar) that had crept back into the code with (foo && bar) to match the reformatting which took place before 3.6.0. There are a couple of lines ending in '||' still present but they look intentional. isaac64.c has some trailing '|' bit operators that could/should be moved to the start of the next line but I didn't touch that file. While in the affected files, I tried to shorten most overly wide lines (the right margin is supposed to at column 78 and there are quite a few lines which are 79 characters long, but I left most of those rather than introduce new line splits). Also replace a handful of tabs with spaces. I was a little surprised not find any trailing spaces (in the dozen or so files being updated). I didn't look for trailing arithmetic or '?'/':' operators which aught to be moved to the start of the next line.
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@@ -1742,7 +1742,8 @@ clear_glyph_buffer(void)
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#ifndef UNBUFFERED_GLYPHINFO
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nul_gbuf.gnew = (giptr->ttychar != nul_gbuf.glyphinfo.ttychar
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|| giptr->gm.color != nul_gbuf.glyphinfo.gm.color
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|| giptr->gm.glyphflags != nul_gbuf.glyphinfo.gm.glyphflags
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|| giptr->gm.glyphflags
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!= nul_gbuf.glyphinfo.gm.glyphflags
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|| giptr->gm.tileidx != nul_gbuf.glyphinfo.gm.tileidx)
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#else
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nul_gbuf.gnew = (giptr->glyphinfo.ttychar != ' '
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@@ -2029,12 +2030,13 @@ back_to_glyph(xchar x, xchar y)
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static int
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swallow_to_glyph(int mnum, int loc)
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{
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int m_3 = what_mon(mnum, rn2_on_display_rng) << 3;
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if (loc < S_sw_tl || S_sw_br < loc) {
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impossible("swallow_to_glyph: bad swallow location");
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loc = S_sw_br;
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}
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return ((int) (what_mon(mnum, rn2_on_display_rng) << 3) |
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(loc - S_sw_tl)) + GLYPH_SWALLOW_OFF;
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return (m_3 | (loc - S_sw_tl)) + GLYPH_SWALLOW_OFF;
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}
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/*
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@@ -2327,8 +2329,8 @@ cmap_to_roguecolor(int cmap)
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gm_levelchange called when the player has gone to a new level.
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gm_symchange called if someone has interactively altered the symbols for
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the game, most likely at the options menu.
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gm_symchange called if someone has interactively altered the symbols
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for the game, most likely at the options menu.
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gm_optionchange The game settings have been toggled and some of them
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are configured to trigger a reset_glyphmap()
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