some reformatting
Replace some (foo && bar) that had crept back into the code with (foo && bar) to match the reformatting which took place before 3.6.0. There are a couple of lines ending in '||' still present but they look intentional. isaac64.c has some trailing '|' bit operators that could/should be moved to the start of the next line but I didn't touch that file. While in the affected files, I tried to shorten most overly wide lines (the right margin is supposed to at column 78 and there are quite a few lines which are 79 characters long, but I left most of those rather than introduce new line splits). Also replace a handful of tabs with spaces. I was a little surprised not find any trailing spaces (in the dozen or so files being updated). I didn't look for trailing arithmetic or '?'/':' operators which aught to be moved to the start of the next line.
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@@ -2927,7 +2927,7 @@ inaccessible_equipment(struct obj *obj,
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return FALSE;
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}
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/* not a getobj callback - unifies code among the other four getobj callbacks */
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/* not a getobj callback - unifies code among the other 4 getobj callbacks */
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static int
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equip_ok(struct obj *obj, boolean removing, boolean accessory)
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{
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@@ -2937,7 +2937,7 @@ equip_ok(struct obj *obj, boolean removing, boolean accessory)
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if (!obj)
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return GETOBJ_EXCLUDE;
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/* ignore for putting on if already worn, or removing if not already worn */
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/* ignore for putting on if already worn, or removing if not worn */
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is_worn = ((obj->owornmask & (W_ARMOR | W_ACCESSORY)) != 0);
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if (removing ^ is_worn)
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return GETOBJ_EXCLUDE_INACCESS;
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@@ -2956,8 +2956,8 @@ equip_ok(struct obj *obj, boolean removing, boolean accessory)
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return GETOBJ_DOWNPLAY;
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/* armor we can't wear, e.g. from polyform */
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if (obj->oclass == ARMOR_CLASS && !removing &&
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!canwearobj(obj, &dummymask, FALSE))
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if (obj->oclass == ARMOR_CLASS && !removing
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&& !canwearobj(obj, &dummymask, FALSE))
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return GETOBJ_DOWNPLAY;
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/* Possible extension: downplay items (both accessories and armor) which
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