some reformatting
Replace some (foo && bar) that had crept back into the code with (foo && bar) to match the reformatting which took place before 3.6.0. There are a couple of lines ending in '||' still present but they look intentional. isaac64.c has some trailing '|' bit operators that could/should be moved to the start of the next line but I didn't touch that file. While in the affected files, I tried to shorten most overly wide lines (the right margin is supposed to at column 78 and there are quite a few lines which are 79 characters long, but I left most of those rather than introduce new line splits). Also replace a handful of tabs with spaces. I was a little surprised not find any trailing spaces (in the dozen or so files being updated). I didn't look for trailing arithmetic or '?'/':' operators which aught to be moved to the start of the next line.
This commit is contained in:
13
src/sit.c
13
src/sit.c
@@ -73,8 +73,8 @@ dosit(void)
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obj = g.level.objects[u.ux][u.uy];
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if (g.youmonst.data->mlet == S_DRAGON && obj->oclass == COIN_CLASS) {
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You("coil up around your %shoard.",
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(obj->quan + money_cnt(g.invent) < u.ulevel * 1000) ? "meager "
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: "");
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(obj->quan + money_cnt(g.invent) < u.ulevel * 1000)
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? "meager " : "");
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} else if (obj->otyp == TOWEL) {
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pline("It's probably not a good time for a picnic...");
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} else {
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@@ -133,7 +133,8 @@ dosit(void)
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(void) water_damage(uarm, "armor", TRUE);
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} else if (IS_SINK(typ)) {
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You(sit_message, defsyms[S_sink].explanation);
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Your("%s gets wet.", humanoid(g.youmonst.data) ? "rump" : "underside");
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Your("%s gets wet.",
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humanoid(g.youmonst.data) ? "rump" : "underside");
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} else if (IS_ALTAR(typ)) {
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You(sit_message, defsyms[S_altar].explanation);
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altar_wrath(u.ux, u.uy);
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@@ -331,9 +332,9 @@ dosit(void)
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pline("A splash tetra you are not.");
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return 0;
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}
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if (Upolyd &&
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(g.youmonst.data == &mons[PM_GIANT_EEL]
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|| g.youmonst.data == &mons[PM_ELECTRIC_EEL])) {
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if (Upolyd
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&& (g.youmonst.data == &mons[PM_GIANT_EEL]
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|| g.youmonst.data == &mons[PM_ELECTRIC_EEL])) {
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You("yearn for the Sargasso Sea.");
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return 0;
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}
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