consistent use of TRUE vs 1 with botl and botlx

This commit is contained in:
nhmall
2024-01-04 23:48:38 -05:00
parent 22e52ee905
commit 49a5d043c0
30 changed files with 112 additions and 112 deletions

View File

@@ -1096,7 +1096,7 @@ use_pick_axe2(struct obj *obj)
You("hit yourself with %s.", yname(uwep));
Sprintf(buf, "%s own %s", uhis(), OBJ_NAME(objects[obj->otyp]));
losehp(Maybe_Half_Phys(dam), buf, KILLED_BY);
display.botl = 1;
display.botl = TRUE;
return ECMD_TIME;
} else if (u.dz == 0) {
confdir(FALSE);