consistent use of TRUE vs 1 with botl and botlx

This commit is contained in:
nhmall
2024-01-04 23:48:38 -05:00
parent 22e52ee905
commit 49a5d043c0
30 changed files with 112 additions and 112 deletions

View File

@@ -2377,7 +2377,7 @@ set_wounded_legs(long side, int timex)
* You still call this function, but don't lose hp.
* Caller is also responsible for adjusting messages.
*/
display.botl = 1;
display.botl = TRUE;
if (!Wounded_legs)
ATEMP(A_DEX)--;
@@ -2397,7 +2397,7 @@ heal_legs(
int how) /* 0: ordinary, 1: dismounting steed, 2: limbs turn to stone */
{
if (Wounded_legs) {
display.botl = 1;
display.botl = TRUE;
if (ATEMP(A_DEX) < 0)
ATEMP(A_DEX)++;