consistent use of TRUE vs 1 with botl and botlx

This commit is contained in:
nhmall
2024-01-04 23:48:38 -05:00
parent 22e52ee905
commit 49a5d043c0
30 changed files with 112 additions and 112 deletions

View File

@@ -259,7 +259,7 @@ drinkfountain(void)
for (ii = 0; ii < A_MAX; ii++)
if (ABASE(ii) < AMAX(ii)) {
ABASE(ii) = AMAX(ii);
display.botl = 1;
display.botl = TRUE;
}
/* gain ability, blessed if "natural" luck is high */
i = rn2(A_MAX); /* start at a random attribute */