consistent use of TRUE vs 1 with botl and botlx
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@@ -259,7 +259,7 @@ drinkfountain(void)
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for (ii = 0; ii < A_MAX; ii++)
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if (ABASE(ii) < AMAX(ii)) {
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ABASE(ii) = AMAX(ii);
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display.botl = 1;
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display.botl = TRUE;
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}
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/* gain ability, blessed if "natural" luck is high */
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i = rn2(A_MAX); /* start at a random attribute */
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