consistent use of TRUE vs 1 with botl and botlx
This commit is contained in:
24
src/potion.c
24
src/potion.c
@@ -655,7 +655,7 @@ peffect_restore_ability(struct obj *otmp)
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WEAK or worse, but that's handled via ATEMP(A_STR) now */
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if (ABASE(i) < lim) {
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ABASE(i) = lim;
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display.botl = 1;
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display.botl = TRUE;
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/* only first found if not blessed */
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if (!otmp->blessed)
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break;
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@@ -1232,7 +1232,7 @@ peffect_gain_energy(struct obj *otmp)
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u.uen = u.uenmax;
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else if (u.uen <= 0)
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u.uen = 0;
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display.botl = 1;
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display.botl = TRUE;
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exercise(A_WIS, TRUE);
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}
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@@ -1433,7 +1433,7 @@ healup(int nhp, int nxtra, boolean curesick, boolean cureblind)
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make_vomiting(0L, TRUE);
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make_sick(0L, (char *) 0, TRUE, SICK_ALL);
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}
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display.botl = 1;
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display.botl = TRUE;
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return;
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}
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@@ -1936,7 +1936,7 @@ potionbreathe(struct obj *obj)
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ABASE(i)++;
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/* only first found if not blessed */
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isdone = !(obj->blessed);
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display.botl = 1;
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display.botl = TRUE;
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}
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if (++i >= A_MAX)
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i = 0;
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@@ -1945,24 +1945,24 @@ potionbreathe(struct obj *obj)
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break;
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case POT_FULL_HEALING:
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if (Upolyd && u.mh < u.mhmax)
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u.mh++, display.botl = 1;
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u.mh++, display.botl = TRUE;
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if (u.uhp < u.uhpmax)
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u.uhp++, display.botl = 1;
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u.uhp++, display.botl = TRUE;
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cureblind = TRUE;
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/*FALLTHRU*/
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case POT_EXTRA_HEALING:
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if (Upolyd && u.mh < u.mhmax)
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u.mh++, display.botl = 1;
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u.mh++, display.botl = TRUE;
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if (u.uhp < u.uhpmax)
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u.uhp++, display.botl = 1;
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u.uhp++, display.botl = TRUE;
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if (!obj->cursed)
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cureblind = TRUE;
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/*FALLTHRU*/
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case POT_HEALING:
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if (Upolyd && u.mh < u.mhmax)
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u.mh++, display.botl = 1;
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u.mh++, display.botl = TRUE;
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if (u.uhp < u.uhpmax)
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u.uhp++, display.botl = 1;
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u.uhp++, display.botl = TRUE;
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if (obj->blessed)
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cureblind = TRUE;
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if (cureblind) {
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@@ -1984,7 +1984,7 @@ potionbreathe(struct obj *obj)
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else
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u.uhp -= 5;
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}
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display.botl = 1;
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display.botl = TRUE;
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exercise(A_CON, FALSE);
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}
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break;
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@@ -2831,7 +2831,7 @@ split_mon(
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if (mtmp2) {
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mtmp2->mhpmax = u.mhmax / 2;
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u.mhmax -= mtmp2->mhpmax;
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display.botl = 1;
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display.botl = TRUE;
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You("multiply%s!", reason);
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}
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} else {
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