consistent use of TRUE vs 1 with botl and botlx

This commit is contained in:
nhmall
2024-01-04 23:48:38 -05:00
parent 22e52ee905
commit 49a5d043c0
30 changed files with 112 additions and 112 deletions

View File

@@ -3988,7 +3988,7 @@ mhitm_ad_phys(
exercise(A_STR, FALSE);
/* inflict damage now; we know it can't be fatal */
u.mh -= tmp;
display.botl = 1;
display.botl = TRUE;
mhm->damage = 0; /* don't inflict more damage below */
if (cloneu())
You("divide as %s hits you!", mon_nam(magr));
@@ -4218,7 +4218,7 @@ mhitm_ad_heal(
exercise(A_CON, TRUE);
if (Sick)
make_sick(0L, (char *) 0, FALSE, SICK_ALL);
display.botl = 1;
display.botl = TRUE;
if (goaway) {
mongone(magr);
mhm->done = TRUE;