breaking empty wands
I found a copy of a news posting from 1996 which suggested that using a[pply] to break a wand which has 0 charges should have a chance of wresting out one extra charge, like zapping. That way the player can't destroy spent wands with impunity, and it makes the two wand actions be more consistent. Also, it's trivial to implement. :-)
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@@ -390,6 +390,7 @@ give feedback when a nearby monster grows into a stronger form
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familiars are now created without any starting inventory
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using the 'f' command when quiver is empty will fill quiver if player selects
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a stack of 2 or more items in response to the "what to throw?" prompt
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breaking a wand with the apply command has a chance to wrest an extra charge
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Platform- and/or Interface-Specific New Features
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