Merge branch 'NetHack-3.6.0' of https://rodney.nethack.org:20040/git/NHsource into NetHack-3.6.0

This commit is contained in:
Alex Smith
2017-09-01 17:44:31 +01:00
63 changed files with 1899 additions and 4611 deletions

View File

@@ -1,4 +1,4 @@
/* NetHack 3.6 files.c $NHDT-Date: 1502581476 2017/08/12 23:44:36 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.211 $ */
/* NetHack 3.6 files.c $NHDT-Date: 1503309020 2017/08/21 09:50:20 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.215 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -697,17 +697,47 @@ d_level *lev;
s_level *sptr;
char *dptr;
Sprintf(file, "bon%c%s", dungeons[lev->dnum].boneid,
/*
* "bonD0.nn" = bones for level nn in the main dungeon;
* "bonM0.T" = bones for Minetown;
* "bonQBar.n" = bones for level n in the Barbarian quest;
* "bon3D0.nn" = \
* "bon3M0.T" = > same as above, but for bones pool #3.
* "bon3QBar.n" = /
*
* Return value for content validation skips "bon" and the
* pool number (if present), making it feasible for the admin
* to manually move a bones file from one pool to another by
* renaming it.
*/
Strcpy(file, "bon");
#ifdef SYSCF
if (sysopt.bones_pools > 1) {
unsigned poolnum = min((unsigned) sysopt.bones_pools, 10);
poolnum = (unsigned) ubirthday % poolnum; /* 0..9 */
Sprintf(eos(file), "%u", poolnum);
}
#endif
dptr = eos(file); /* this used to be after the following Sprintf()
and the return value was (dptr - 2) */
/* when this naming scheme was adopted, 'filecode' was one letter;
3.3.0 turned it into a three letter string (via roles[] in role.c);
from that version through 3.6.0, 'dptr' pointed past the filecode
and the return value of (dptr - 2) was wrong for bones produced
in the quest branch, skipping the boneid character 'Q' and the
first letter of the role's filecode; bones loading still worked
because the bonesid used for validation had the same error */
Sprintf(dptr, "%c%s", dungeons[lev->dnum].boneid,
In_quest(lev) ? urole.filecode : "0");
dptr = eos(file);
if ((sptr = Is_special(lev)) != 0)
Sprintf(dptr, ".%c", sptr->boneid);
Sprintf(eos(dptr), ".%c", sptr->boneid);
else
Sprintf(dptr, ".%d", lev->dlevel);
Sprintf(eos(dptr), ".%d", lev->dlevel);
#ifdef VMS
Strcat(dptr, ";1");
#endif
return (dptr - 2);
return dptr;
}
/* set up temporary file name for writing bones, to avoid another game's
@@ -2279,6 +2309,14 @@ int src;
if (sysopt.genericusers)
free((genericptr_t) sysopt.genericusers);
sysopt.genericusers = dupstr(bufp);
} else if (src == SET_IN_SYS && match_varname(buf, "BONES_POOLS", 10)) {
/* max value of 10 guarantees (N % bones.pools) will be one digit
so we don't lose control of the length of bones file names */
n = atoi(bufp);
sysopt.bones_pools = (n <= 0) ? 0 : min(n, 10);
/* note: right now bones_pools==0 is the same as bones_pools==1,
but we could change that and make bones_pools==0 become an
indicator to suppress bones usage altogether */
} else if (src == SET_IN_SYS && match_varname(buf, "SUPPORT", 7)) {
if (sysopt.support)
free((genericptr_t) sysopt.support);