diff --git a/src/do.c b/src/do.c index a6d3d4a3a..4fad35dc4 100644 --- a/src/do.c +++ b/src/do.c @@ -310,7 +310,13 @@ flooreffects(struct obj *obj, coordxy x, coordxy y, const char *verb) 30% for blessed potions; if you have handled the object (i.e. it is or was yours), these odds are adjusted by Luck (each Luck point affects them by 2%). Artifact potions - would not be affected, if any existed. */ + would not be affected, if any existed. + + Oil is not affected because its boiling point (and flash + point) are higher than that of water. For example, whale + oil, one of the substances traditionally used in oil lamps, + can survive over 100 degrees Centigrade more heat than + water can.*/ if (cansee(x,y)) { /* unconditional "ground" is safe as this only runs for room and corridor tiles */ @@ -320,6 +326,7 @@ flooreffects(struct obj *obj, coordxy x, coordxy y, const char *verb) int survival_chance = obj->blessed ? 70 : 50; if (obj->invlet) survival_chance += Luck * 2; + if (obj->otyp == POT_OIL) survival_chance = 100; if (!obj_resists(obj, survival_chance, 100)) { if (cansee(x,y)) {