Monster list iterator

Add some basic functions to iterate through the monster list,
ignoring dead monsters. Mainly just to allow splitting up code
into discrete functions.

Not quite happy with the get_iter_mons_xy - should probably have
a pointer to iterator data struct, which gets passed through instead,
but this works for now.
This commit is contained in:
Pasi Kallinen
2022-04-24 13:03:43 +03:00
parent f886e0d6ce
commit 4a01c8fbd7
10 changed files with 418 additions and 309 deletions

View File

@@ -11,6 +11,7 @@ static void dowaterdemon(void);
static void dowaternymph(void);
static void gush(int, int, genericptr_t);
static void dofindgem(void);
static boolean watchman_warn_fountain(struct monst *);
DISABLE_WARNING_FORMAT_NONLITERAL
@@ -163,6 +164,28 @@ dofindgem(void)
exercise(A_WIS, TRUE); /* a discovery! */
}
static boolean
watchman_warn_fountain(struct monst *mtmp)
{
if (is_watch(mtmp->data) && couldsee(mtmp->mx, mtmp->my)
&& mtmp->mpeaceful) {
if (!Deaf) {
pline("%s yells:", Amonnam(mtmp));
verbalize("Hey, stop using that fountain!");
} else {
pline("%s earnestly %s %s %s!",
Amonnam(mtmp),
nolimbs(mtmp->data) ? "shakes" : "waves",
mhis(mtmp),
nolimbs(mtmp->data)
? mbodypart(mtmp, HEAD)
: makeplural(mbodypart(mtmp, ARM)));
}
return TRUE;
}
return FALSE;
}
void
dryup(xchar x, xchar y, boolean isyou)
{
@@ -173,26 +196,7 @@ dryup(xchar x, xchar y, boolean isyou)
SET_FOUNTAIN_WARNED(x, y);
/* Warn about future fountain use. */
for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
if (DEADMONSTER(mtmp))
continue;
if (is_watch(mtmp->data) && couldsee(mtmp->mx, mtmp->my)
&& mtmp->mpeaceful) {
if (!Deaf) {
pline("%s yells:", Amonnam(mtmp));
verbalize("Hey, stop using that fountain!");
} else {
pline("%s earnestly %s %s %s!",
Amonnam(mtmp),
nolimbs(mtmp->data) ? "shakes" : "waves",
mhis(mtmp),
nolimbs(mtmp->data)
? mbodypart(mtmp, HEAD)
: makeplural(mbodypart(mtmp, ARM)));
}
break;
}
}
mtmp = get_iter_mons(watchman_warn_fountain);
/* You can see or hear this effect */
if (!mtmp)
pline_The("flow reduces to a trickle.");