diff --git a/doc/Guidebook.mn b/doc/Guidebook.mn index 062dfe68b..21c8e2639 100644 --- a/doc/Guidebook.mn +++ b/doc/Guidebook.mn @@ -4058,14 +4058,19 @@ if needed. Cannot be set with the \(oqO\(cq command. .lp video Set the video mode used (PC NetHack only). -Values are \(lqautodetect\(rq, \(lqdefault\(rq, or \(lqvga\(rq. -Setting \(lqvga\(rq (or \(lqautodetect\(rq with vga hardware present) -will cause the game to display tiles. +Values are \(lqautodetect\(rq, \(lqdefault\(rq, \(lqvga\(rq, or \(lqvesa\(rq. +Setting \(lqvesa\(rq will cause the game to display tiles, using the full +capability of the VGA hardware. +Setting \(lqvga\(rq will cause the game to display tiles, fixed at 640x480 +in 16 colors, a mode that is compatible with all VGA hardware. Third party +tilesets will probably not work. +Setting \(lqautodetect\(rq attempts \(lqvesa\(rq, then \(lqvga\(rq, and +finally sets \(lqdefault\(rq if neither of those modes works. Cannot be set with the \(oqO\(cq command. .lp video_height -Set the VGA mode resolution height (MS-DOS only, with video:vga) +Set the VGA mode resolution height (MS-DOS only, with video:vesa) .lp video_width -Set the VGA mode resolution width (MS-DOS only, with video:vga) +Set the VGA mode resolution width (MS-DOS only, with video:vesa) .lp videocolors Set the color palette for PC systems using NO_TERMS (default 4-2-6-1-5-3-15-12-10-14-9-13-11, (PC NetHack only). diff --git a/doc/Guidebook.tex b/doc/Guidebook.tex index 50cc5b617..3e70e355c 100644 --- a/doc/Guidebook.tex +++ b/doc/Guidebook.tex @@ -4430,16 +4430,21 @@ Cannot be set with the `{\tt O}' command. %.lp \item[\ib{video}] Set the video mode used ({\it PC\/ NetHack\/} only). -Values are {\it autodetect\/}, {\it default\/}, or {\it vga\/}. -Setting {\it vga\/} (or {\it autodetect\/} with vga hardware present) will -cause the game to display tiles. +Values are {\it autodetect\/}, {\it default\/}, {\it vga\/}, or {\it vesa\/}. +Setting {\it vesa\/} will cause the game to display tiles, using the full +capability of the VGA hardware. +Setting {\it vga\/} will cause the game to display tiles, fixed at 640x480 +in 16 colors, a mode that is compatible with all VGA hardware. Third party +tilesets will probably not work. +Setting {\it autodetect\/} attempts {\it vesa\/}, then {\it vga\/}, and +finally sets {\it default\/} if neither of those modes works. Cannot be set with the `{\tt O}' command. %.lp \item[\ib{video\verb+_+height}] -Set the VGA mode resolution height (MS-DOS only, with video:vga) +Set the VGA mode resolution height (MS-DOS only, with video:vesa) %.lp \item[\ib{video\verb+_+width}] -Set the VGA mode resolution width (MS-DOS only, with video:vga) +Set the VGA mode resolution width (MS-DOS only, with video:vesa) %.lp \item[\ib{videocolors}] \begin{sloppypar}