modifying 'O' command behavour
I was asked how a window-port controls which options are set to SET_IN_FILE, DISP_IN_GAME, or SET_IN_GAME. This provides a run-time way to change an option's SET_IN_FILE, DISP_IN_GAME, or SET_IN_GAME status through code, rather than clog up options.c with a lot of compile-time #ifdefs for different ports to offer different default option settings. Update the documentation to reflect this.
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@@ -1341,6 +1341,8 @@ E char FDECL(map_menu_cmd, (CHAR_P));
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E void FDECL(assign_warnings, (uchar *));
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E char *FDECL(nh_getenv, (const char *));
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E void FDECL(set_duplicate_opt_detection, (int));
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E void FDECL(set_wc_option_mod_status, (unsigned long, int));
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E void FDECL(set_option_mod_status, (char *, int));
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/* ### pager.c ### */
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