wizard mode terrain wishing at drawbridge spot
When trying to reproduce the wand of striking "interesting effect (0)" report, I tried wishing for lava under the castle drawbridge. That wasn't handling drawbridges properly. This fixes wishing for moat, lava, ice, or floor at a drawbridge span location whether the bridge is currently open of closed. It also allows wishing for room or floor or ground at room spots; that hasn't had much testing. Wishing for furniture, pool|moat|water, or lava at an ice location wasn't cancelling any pending melt timer. ice_descr() was declared as returning const but returns its non-const output buffer argument. Change to 'char *' so that wizterrainwish() can capitilize that output without jumping through any hoops.
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@@ -1,4 +1,4 @@
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/* NetHack 3.7 extern.h $NHDT-Date: 1698264776 2023/10/25 20:12:56 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.1296 $ */
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/* NetHack 3.7 extern.h $NHDT-Date: 1702349265 2023/12/12 02:47:45 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.1328 $ */
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/* Copyright (c) Steve Creps, 1988. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -2106,7 +2106,7 @@ extern char *monhealthdescr(struct monst *mon, boolean, char *);
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extern void mhidden_description(struct monst *, boolean, char *);
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extern boolean object_from_map(int, coordxy, coordxy, struct obj **);
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extern const char *waterbody_name(coordxy, coordxy);
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extern const char *ice_descr(coordxy, coordxy, char *);
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extern char *ice_descr(coordxy, coordxy, char *);
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extern boolean ia_checkfile(struct obj *);
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extern int do_screen_description(coord, boolean, int, char *, const char **,
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struct permonst **);
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