iflags.save_uswallow
Some groundwork for detection enhancements. you.h - just formatting flag.h - add iflags.save_uswallow so that u.uswallow manipulation ... save.c - ... can be undone if a hangup save occurs
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@@ -115,6 +115,8 @@ dosave0()
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a few of things before saving so that they won't be restored in
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an improper state; these will be no-ops for normal save sequence */
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u.uinvulnerable = 0;
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if (iflags.save_uswallow)
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u.uswallow = 1, iflags.save_uswallow = 0;
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if (iflags.save_uinwater)
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u.uinwater = 1, iflags.save_uinwater = 0;
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if (iflags.save_uburied)
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